No Mans Sky (Steam)

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shadowfang82
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Re: No Mans Sky Next (Steam)

Post by shadowfang82 » Tue Sep 11, 2018 7:35 am

can any make a code like Summon Exocraft Anywhere is but for your Freighter so I can get around the portal interference thing thanks

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igromanru
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Re: No Mans Sky Next (Steam)

Post by igromanru » Fri Sep 14, 2018 8:46 pm

Kalamity222 wrote:
Sat Sep 01, 2018 2:25 pm
Can we do something about the expedition timers?
I got it in mind, will look for it as soon I've time.
shadowfang82 wrote:
Tue Sep 11, 2018 7:35 am
can any make a code like Summon Exocraft Anywhere is but for your Freighter so I can get around the portal interference thing thanks
Look what I got. Test it please.

Change list:
  • Added credits header
  • Summon Freighter Anywhere - added (under "etc")
  • Free Blueprint Analysis - added (under "Crafting")
  • Ignore Crafting Requirements for Base Building - replace for old one, the old one is still under the header with no name
  • Build Anywhere - renamed from Build in Red, it shows also green now
Broken:
  • Journey Pointers
No Man's Sky.CT
No Man's Sky NEXT
(248.99 KiB) Downloaded 243 times

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igromanru
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Re: No Mans Sky Next (Steam)

Post by igromanru » Thu Sep 20, 2018 6:32 pm

Update v1.60

Change list:
  • Inf Sprint - fixed AOB
  • Infinity Launch Thruster - replaced with a new script
Broken:
  • Journey Pointers
No Man's Sky.CT
No Man's Sky NEXT v1.60
(253.01 KiB) Downloaded 441 times
The best way to say "thanks" is to give +rep.

Sasha_kera
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Re: No Mans Sky Next (Steam)

Post by Sasha_kera » Thu Sep 20, 2018 10:08 pm

in the first tables was a function "Always S Class", can you return it? :)

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Khameleon808
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Re: No Mans Sky Next (Steam)

Post by Khameleon808 » Fri Sep 21, 2018 3:58 pm

igromanru wrote:
Thu Sep 20, 2018 6:32 pm
Update v1.60

Change list:
  • Inf Sprint - fixed AOB
  • Infinity Launch Thruster - replaced with a new script
Broken:
  • Journey Pointers
No Man's Sky.CT

Heeey Hey! I finally got registered on here. Just wanted to say thank you for updating this. Friggen table is amazing!

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igromanru
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Re: No Mans Sky Next (Steam)

Post by igromanru » Fri Sep 21, 2018 4:25 pm

Sasha_kera wrote:
Thu Sep 20, 2018 10:08 pm
in the first tables was a function "Always S Class", can you return it? :)
There is no "Always S Class" under [Old] and I have no idea how to find it.
But you can use the Mod here.
Khameleon808 wrote:
Fri Sep 21, 2018 3:58 pm
Heeey Hey! I finally got registered on here. Just wanted to say thank you for updating this. Friggen table is amazing!
You are welcome. I like the game and I'm playing it a bit at the moment.
The best way to say "thanks" is to give +rep.

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izumi64
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Re: No Mans Sky Next (Steam)

Post by izumi64 » Tue Sep 25, 2018 1:52 pm

igromanru wrote:
Thu Sep 20, 2018 6:32 pm
Update v1.60

Change list:
  • Inf Sprint - fixed AOB
  • Infinity Launch Thruster - replaced with a new script
Broken:
  • Journey Pointers
No Man's Sky.CT

Thanks for the table.
is it possible to bring back "Always Have Quest Item"?
I believe in prev version it's one slot below "Always Have Conversation Item".

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Khameleon808
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Re: No Mans Sky Next (Steam)

Post by Khameleon808 » Fri Oct 05, 2018 7:58 pm

igromanru wrote:
Thu Sep 20, 2018 6:32 pm
Update v1.60

Change list:
  • Inf Sprint - fixed AOB
  • Infinity Launch Thruster - replaced with a new script
Broken:
  • Journey Pointers
No Man's Sky.CT

Looks like they changed some stuff in this new version. Hope you can get around to updating.
Also, there was a mod some time back that allowed you to move the camera around while in 3rd person ship view.

It doesnt work now but is there anything that can be done in the tables for that, or is that simply have to be modded and placed in folder beforehand?

Oh well its no biggie. Hope you have a great weekend! Cheers!

Squall8
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Re: No Mans Sky Next (Steam)

Post by Squall8 » Fri Oct 05, 2018 11:29 pm

Update 65 added.
igromanru wrote:
Fri Sep 14, 2018 8:46 pm
If you want me to link one of your tables, just provide me the link for whichever post you want.

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igromanru
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Re: No Mans Sky Next (Steam)

Post by igromanru » Sat Oct 06, 2018 1:55 pm

Squall8 wrote:
Fri Oct 05, 2018 11:29 pm
If you want me to link one of your tables, just provide me the link for whichever post you want.
Atm I'm always posting my latest version here.

Btw I like how you have resolved ignoring Requirements as one script. :D


Here is my latest version of the table, anything except the broken features should work.
I'm away for few weeks, so the fix have to wait.

Broken:
  • Summon Exocraft Anywhere
  • Free Blueprint Analysis
  • Always Have Conversation Item
  • Journey Pointers
No Man's Sky.CT
No Man's Sky v1.63
(256.16 KiB) Downloaded 275 times
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ritualism
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Re: No Mans Sky Next (Steam)

Post by ritualism » Sat Oct 06, 2018 2:48 pm

I just signed up here finally so I could thank you, igromanru. Really awesome work.

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Re: No Mans Sky Next (Steam)

Post by Regulator » Mon Oct 08, 2018 1:01 pm

OMG Thank you so much! you did amazing work and all is working fine except the things you mentioned already. Modders like you make my game experience... not the developers! I hope you will be rewarded!

Squall8
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Re: No Mans Sky Next (Steam)

Post by Squall8 » Mon Oct 08, 2018 11:45 pm

Update 66 added.
igromanru wrote:
Sat Oct 06, 2018 1:55 pm
Actually that wasn't my original intention. I was just making it for Tech/Products, turned out to hold true for everything else lol.

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Re: No Mans Sky Next (Steam)

Post by Regulator » Tue Oct 09, 2018 7:34 am

is it the same file? im new don´t really know how it works

chusski
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Re: No Mans Sky Next (Steam)

Post by chusski » Tue Oct 09, 2018 11:55 am

thx for great work ^^

where is the link to download the 66 updated ?

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