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No Mans Sky Next (Steam)

Posted: Sun Jul 29, 2018 6:15 pm
by Empress_Ravenna
can confirm that the game and table latest Steam, does work perfectly i havent had any crashes since i had started over and made a new game.. which is awesome.. no crashes at all >;D..... k lets not Jinx me now right? lol and ya NMS NEXT is definitely alot better then the mess 2 years ago.. >;D also got 1 hell of a seed in save editor randomly set for my capitol ship.. it looks like a Dark Black Star Wars Cruiser (those triangle things).. i RULE THE STARSSS >;D, anyone who is on US East/Canada can come to my game also, and see my ship and base "Throne of Stars" and Capital Ship >;3 now back to NMS n see if anything else happens and also ya keeping stacks, and highlighted pointers disabled while playing and enable when u need them, doesnt cause crashes at all, in older table before the recent one today..





also, k wait what is this Custom Marker script bout? as in Teleport ship to the custom Mark in the Galaxy map? not to a station or something?

No Mans Sky Next (Steam)

Posted: Sun Jul 29, 2018 7:25 pm
by Bosco
none of it works for me idk if im doing something wrong. this is what i do

1. open cheat engine in admin

2. start the game (from steam )

3. select the process of nms

4. ctrl + O and load any of the files ( ive tried them all and none work)

5. click the box on the left of each script



then nothing happens no X and ive click every option trying to get 1 to work and none do

No Mans Sky Next (Steam)

Posted: Sun Jul 29, 2018 8:25 pm
by cedricvdg
For anyone who's crashing with the Highlight Item script, please make sure you are using the latest Cheat Engine (6.8.1). The original 6.8 release of cheat engine had several access violation bugs associated with it which would crash the host application.

No Mans Sky Next (Steam)

Posted: Sun Jul 29, 2018 8:40 pm
by arnevehug
Is there a way to skip fleet expedition time?

No Mans Sky Next (Steam)

Posted: Sun Jul 29, 2018 8:43 pm
by Empress_Ravenna
[QUOTE="cedricvdg, post: 53403, member: 8355"]For anyone who's crashing with the Highlight Item script, please make sure you are using the latest Cheat Engine (6.8.1). The original 6.8 release of cheat engine had several access violation bugs associated with it which would crash the host application.[/QUOTE]

thanks Cedric, hard to notice when an update comes out... dont really head out to CE site much these days lol

No Mans Sky Next (Steam)

Posted: Sun Jul 29, 2018 11:06 pm
by JDimensional
Could not seem to see this anywhere so figured would do one myself. Nothing special just stops the salvaged tech from decreasing and sets to highest stack amount when spending any in the Blueprint Analyser.

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 12:19 am
by orbzor
Is there any way to get specific blueprints without unlocking them all?

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 12:34 am
by Idlehands88
[QUOTE="orbzor, post: 53420, member: 20036"]Is there any way to get specific blueprints without unlocking them all?[/QUOTE]



Use the Save Editor

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 12:45 am
by derivativegaming
[QUOTE="Squall8, post: 53370, member: 240"]Table updated with a more complete DDL and new script, [B]Teleport to Custom Marker[/B]! Read the update notes for a bit of info.



[USER=8355]@cedricvdg[/USER]

lol, I know that, I was asking about your pseudo code.



[USER=19998]@derivativegaming[/USER]

[USER=2035]@jonaaa[/USER]

[USER=11071]@neon_xeon[/USER]

You guys should let me know what version you're running as well. My most current table is for NMS Next version 1.52 (Steam). It should support the current GOG version as well. As of right now, I have not received any updates for the game and my table works fine.



[USER=20005]@nmsexplorer91[/USER]

Screw 1.38, you should get 1.52! It's about a gazillion times better. With that being said, my 1.38 should support both Steam and GOG. Other than that, I'm not sure.[/QUOTE]



Iam running steam, the cheats that are causing it are the Ignore Crafting Requirements (non-base & base), ignore materials for damaged components (doesn't crash unless you have inventory opened and a damaged part).



The Always have jetpack powersurge is also bugged as well.

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 3:13 am
by MojoW
[USER=240]@Squall8[/USER]

And found another bug with the product stacks.

All ammo stacks go from 1000 to whatever product stacks are set at.

I'm allready looking to split that up but maybe you can find it faster.

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 3:20 am
by neon_xeon
[QUOTE="Squall8, post: 53370, member: 240"]

[USER=11071]@neon_xeon[/USER]

You guys should let me know what version you're running as well. My most current table is for NMS Next version 1.52 (Steam). It should support the current GOG version as well. As of right now, I have not received any updates for the game and my table works fine.

[/QUOTE]



Using Steam Legit version (1.52)

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 5:45 am
by darkhorizon1905
[B]@ [USER=9202]Empress_Ravenna[/USER] didn`t know that thx :)[/B]





[QUOTE="Empress_Ravenna, post: 53302, member: 9202"].. also for those asking bout 1 hit kills, just edit your multi tool with script to increase it by 20k or w/e or use save editor..[/QUOTE]

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 2:43 pm
by DariuS
[URL='https://www.nomanssky.com/2018/07/next-patch-1-52-1/']patch notes[/URL]



there was a new update today but a small one

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 3:36 pm
by jonaaa
The table still works fine on 1.52.1.



Tested on legit steam and the cracked one.

No Mans Sky Next (Steam)

Posted: Mon Jul 30, 2018 5:23 pm
by igromanru
[QUOTE="jonaaa, post: 53490, member: 2035"]The table still works fine on 1.52.1.



Tested on legit steam and the cracked one.[/QUOTE]

The Table got good aob pattern now, so they shouldn't get outdated so fast.