No Mans Sky 1.38 (Steam)

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Matze500
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Re: No Mans Sky 1.24 (Steam/GOG)

Post by Matze500 » Fri Jun 23, 2017 9:05 am

Cheatengine does not work on Playstation or Xbox.

MuerteDolorosa
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Re: No Mans Sky 1.24 (Steam/GOG)

Post by MuerteDolorosa » Wed Aug 09, 2017 4:35 am

Matze500 wrote:
Fri Jun 23, 2017 9:05 am
Cheatengine does not work on Playstation or Xbox.
Ah...well now I sound very stupid huh... :? Well any good mods you'd recommend for PS4?
Thanks for the help!

ishist
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Re: No Mans Sky 1.24 (Steam/GOG)

Post by ishist » Sat Aug 12, 2017 2:19 am

Can we get an update for 1.3?

Squall8
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Re: No Mans Sky 1.24 (Steam/GOG)

Post by Squall8 » Sat Aug 12, 2017 2:35 am

ishist wrote:
Sat Aug 12, 2017 2:19 am
Can we get an update for 1.3?
Working on it. Updated Some entries.

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BooBoo
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Re: No Mans Sky 1.30 (Steam)

Post by BooBoo » Sat Aug 12, 2017 2:53 am

That's a huge table :).

Nice werk @Squall8

Squall8
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Re: No Mans Sky 1.30 (Steam)

Post by Squall8 » Sat Aug 12, 2017 4:03 am

BooBoo wrote:
Sat Aug 12, 2017 2:53 am
That's a huge table :).

Nice werk @Squall8
Thanks! It's such a pain to update tho.. lol

alucard_lv0
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Re: No Mans Sky 1.30 (Steam)

Post by alucard_lv0 » Sat Aug 12, 2017 11:07 am

First of all thanks for the hard work :) but I have a problem it is just me? the "Unlock All Technology/Product Recipes" script won't activate. Can you fix that? Thanks for the amazing table anyway!

pequenovitor
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Re: No Mans Sky 1.30 (Steam)

Post by pequenovitor » Sat Aug 12, 2017 4:43 pm

Squall8, +1 on the great job: great job, man! And also +1 on the Unlock All Recipes options, I'm trying to check out the new updates but there is NO chance I'm gonna do those 70 hours again. If you could possible but that at the top of your list, I'm sure a bunch of us would be mighty grateful. If I knew how to do it, I'd try to help ouf, unfortunately...

Thanks!

Squall8
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Re: No Mans Sky 1.30 (Steam)

Post by Squall8 » Sat Aug 12, 2017 5:22 pm

alucard_lv0 wrote:
Sat Aug 12, 2017 11:07 am
pequenovitor wrote:
Sat Aug 12, 2017 4:43 pm
Squall8 wrote:
Fri Mar 03, 2017 8:17 am
If anyone wants to help me out, you can find the string names of items for the DDL. I noticed some new ones and some that got renamed. Post the 16 byte array and the name of the item.
Unfortunately the Unlock All Recipes is usually last on my list. I have to go through EVERY item and find the correct string name and either Fix/Add it to the script manually. Otherwise it wont work properly. That's why a asked for a little help if anyone wanted to. Use the Highlighted Item Pointer and hover over any new/changed item, copy down the 16 byte array and paste it with the item name. Don't worry to much about elements, I'm mainly in the items such as the Voltiac Cell and Explosive. I know that whole category has changed. Example:

Code: Select all

54 52 41 5F 4D 49 4E 45 52 41 4C 53 31 00 00 00 - Dirt //You'll get this under Item Name
It'll make the process go faster and get the cheat working that everyone wants most!

Once I found all the items I can start building the list back up. I updated the table with a couple fixed scripts and everything I found last night.

Clyde
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Re: No Mans Sky 1.30 (Steam)

Post by Clyde » Sun Aug 13, 2017 11:37 am

Hi!

First of all, thanks for all the work and effort you've put into that table, Squall8.
And for the most part it's working wonderfully. Except...well....

I've noticed that when I start a new game and load the table right at the beginning,
before receiving the plans for the hyperdrive, the game for some reason seems to
skip that part and sends me right to the station to buy a Dynamic Resonator and wants
me to build the hyperdrive...without me ever getting the blueprints for it, first.

Minor annoyance. If anyone else is running into this, just play the game without
the table loaded till you got the hyperdrive blueprints. Problem solved.

Cya,
-Clyde

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Re: No Mans Sky 1.30 (Steam)

Post by Ravenear » Sun Aug 13, 2017 9:50 pm

Always Have Conversation Item - is not working.

Squall8
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Re: No Mans Sky 1.30 (Steam)

Post by Squall8 » Mon Aug 14, 2017 8:13 am

Clyde wrote:
Sun Aug 13, 2017 11:37 am
the game for some reason seems to skip that part and sends me right to the station to buy a Dynamic Resonator and wants me to build the hyperdrive...without me ever getting the blueprints for it, first.
I've tried to replicate the issue but couldn't.. The only thing I can think of that could be conflicting is the Unlock All Tech cheat. But like I said, it didn't happen to me.. I'm curious to know if it happened to anyone else.
Ravenear wrote:
Sun Aug 13, 2017 9:50 pm
Always Have Conversation Item - is not working.

Can you give me a little more info. What were you doing? Game version?

Ravenear
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Re: No Mans Sky 1.30 (Steam)

Post by Ravenear » Mon Aug 14, 2017 10:48 am

Squall8 wrote:
Mon Aug 14, 2017 8:13 am
Clyde wrote:
Sun Aug 13, 2017 11:37 am
the game for some reason seems to skip that part and sends me right to the station to buy a Dynamic Resonator and wants me to build the hyperdrive...without me ever getting the blueprints for it, first.
I've tried to replicate the issue but couldn't.. The only thing I can think of that could be conflicting is the Unlock All Tech cheat. But like I said, it didn't happen to me.. I'm curious to know if it happened to anyone else.
Ravenear wrote:
Sun Aug 13, 2017 9:50 pm
Always Have Conversation Item - is not working.

Can you give me a little more info. What were you doing? Game version?
Latest english steam version. As i see it 1.31
http://steamcommunity.com/games/275850/ ... 8066248593
It was with the Gek.
With Vy'keen everything is alright strange - new game.

icestrike9
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Re: No Mans Sky 1.30 (Steam)

Post by icestrike9 » Mon Aug 14, 2017 1:08 pm

Thanks for the table! Also the "always have conversation item" is working for me with all races.

English Steam 1.31
new game

amoebae
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Re: No Mans Sky 1.30 (Steam)

Post by amoebae » Mon Aug 14, 2017 5:57 pm

Thank you for this table. I've always wanted to play on normal mode and experience a sense of progression and the story but being able to eliminate some of the more annoying aspects.

Of what I've tried (admittedly not all scripts), everything seems to be working in 1.31.

If I could make suggestions for future iterations, I'd love to see:

1) an infinite terrain tool,
2) and also removal of the bounding box/dome of shame that restricts your movement when you are in photo mode. I can never roam far enough to get the shots I want without going back into live mode to reposition, and losing that perfect moment. Either removing it entirely or at least doubling its range would be great.

But otherwise, this is a really solid table, thank you for keeping it updated.

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