No Mans Sky 1.38 (Steam)

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Drakkhen
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Re: No Mans Sky 1.22

Post by Drakkhen » Tue Mar 14, 2017 11:30 pm

Not sure if it's the game itself or the table but I've had a couple crashes.

- Money Pointer caused a CTD when I tried to change the value to anything. I was able to scan for and change the money manually, but I had 3 different results and only one worked. Changing either of the other two would revert to whatever the first result was. Maybe you are using the wrong pointer?

- CTD when trying to open a loot container dropped by a Sentinal. Not sure what script this could be related to, if any. Seems odd to be a script-related crash.

The game itself does seem quite buggy so I'm really not sure if anything's wrong with the table at all. I am also nowhere near good enough to debug these issues myself.

Otherwise, thanks again for the table updates!

Squall8
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Re: No Mans Sky 1.22

Post by Squall8 » Wed Mar 15, 2017 12:32 am

mausi125 wrote:
Tue Mar 14, 2017 1:48 pm
Build everywhere script
Added to the main table and gave you credit.
bekirbaha wrote:
Tue Mar 14, 2017 11:21 am
Hi...TNX for good work
But usually, after warp and met with space war, game is freezing and have to terminate it..
Can you help with that?
Drakkhen wrote:
Tue Mar 14, 2017 11:30 pm
Not sure if it's the game itself or the table but I've had a couple crashes.

- Money Pointer caused a CTD when I tried to change the value to anything. I was able to scan for and change the money manually, but I had 3 different results and only one worked. Changing either of the other two would revert to whatever the first result was. Maybe you are using the wrong pointer?

- CTD when trying to open a loot container dropped by a Sentinal. Not sure what script this could be related to, if any. Seems odd to be a script-related crash.

The game itself does seem quite buggy so I'm really not sure if anything's wrong with the table at all. I am also nowhere near good enough to debug these issues myself.

Otherwise, thanks again for the table updates!
All these sound like game bugs rather than script issues. I have many bugs in my game as well. Just hope HG fixes them. At times I'll play with all the scripts active just to make sure there are no issues.

I tested out the money pointer and was able to change the value without any problem. Also able to loot sentinel as well.

Sorry I cant really help out with these issues.

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Alsigard
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Re: No Mans Sky 1.22

Post by Alsigard » Wed Mar 15, 2017 11:28 am

Ignore crafting requirements does not let you repair items for free on 1.22 anymore.

mausi125
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Re: No Mans Sky 1.22

Post by mausi125 » Wed Mar 15, 2017 2:29 pm

Squall8 game speed

Code: Select all

NMS.exe+1A2C49E
byte hex 80 3F normal game speed

Squall8
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Re: No Mans Sky 1.22

Post by Squall8 » Wed Mar 15, 2017 9:46 pm

Alsigard wrote:
Wed Mar 15, 2017 11:28 am
Ignore crafting requirements does not let you repair items for free on 1.22 anymore.
Use with Inf Items. I excluded it from ICR since you wouldn't be able to sell any items.
mausi125 wrote:
Wed Mar 15, 2017 2:29 pm

Code: Select all

NMS.exe+1A2C49E
What are you doing exactly to get that address. The byte it's comparing to keeps changing every time the game loads. Why not use CE built in speedhack?

mausi125
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Re: No Mans Sky 1.22

Post by mausi125 » Thu Mar 16, 2017 8:34 am

Code: Select all

NMS.exe+1A2C49E
[/quote]

What are you doing exactly to get that address. The byte it's comparing to keeps changing every time the game loads. Why not use CE built in speedhack?
[/quote]


After restart my computer / game ( This is a fixed address ) you can restart your game address never change.
Image

128 63 = 80 3F

PS: steam version.

Squall8
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Re: No Mans Sky 1.22

Post by Squall8 » Thu Mar 16, 2017 9:55 am

mausi125 wrote:
Thu Mar 16, 2017 8:34 am

Code: Select all

NMS.exe+1A2C49E
After restart my computer / game ( This is a fixed address ) you can restart your game address never change.

128 63 = 80 3F

PS: steam version.
I see what you mean now. I thought you meant NMS.exe+1A2C49E=Injection Point. And the opcode there was CMP byte ptr [rdi],XX or something, and XX kept changing after every restart.. Which I found kind of weird. Added it to the main table.

ercxar
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Re: No Mans Sky 1.22

Post by ercxar » Fri Mar 17, 2017 4:53 pm

Hello

Ignore Crafting Requirements doesn't work on latest update. I only use Unlock Technology and Recipes and they work perfectly.
My only problem is I can't easily craft without needed requirements.
Would you help me with this?

Squall8
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Re: No Mans Sky 1.22

Post by Squall8 » Fri Mar 17, 2017 9:26 pm

ercxar wrote:
Fri Mar 17, 2017 4:53 pm
Hello

Ignore Crafting Requirements doesn't work on latest update. I only use Unlock Technology and Recipes and they work perfectly.
My only problem is I can't easily craft without needed requirements.
Would you help me with this?
Updated!

Drakkhen
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Re: No Mans Sky 1.23

Post by Drakkhen » Fri Mar 17, 2017 11:41 pm

As always, thanks again Squall8! I very much appreciate you keeping this table going!

Jevnaker
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Re: No Mans Sky 1.23

Post by Jevnaker » Fri Mar 24, 2017 9:25 pm

the game has started auto crashing on launch for me. fixed it by uninstalling razer cortex

sunnymouse
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Re: No Mans Sky 1.23

Post by sunnymouse » Sat Mar 25, 2017 5:35 pm

Hi all :)
Not sure if this can be done but I'm searching for an unlimited inventory cheat. I love mining things but can't store more than 250 in my suit and 500 in my ship. Any help with this maybe? Thank you in advance.

sbryzl
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Re: No Mans Sky 1.23

Post by sbryzl » Sun Mar 26, 2017 9:13 am

sunnymouse wrote:
Sat Mar 25, 2017 5:35 pm
Hi all :)
Not sure if this can be done but I'm searching for an unlimited inventory cheat. I love mining things but can't store more than 250 in my suit and 500 in my ship. Any help with this maybe? Thank you in advance.
This will increase the max stack size of items dramatically.
Ok, it's working now, at least on my game so if it is not working on someone else's then I will figure it out.
Added aob to grant large stack upon transfer also.
This appears to be all ops in game that multiply by 250. This table just changes 250 to a very large number.

Code: Select all

{ Game   : NMS.exe
  Version: 0.1.0.0
  }

[ENABLE]

aobscanmodule(moreINV,NMS.exe,69 8E C8 00 00 00 FA 00 00 00) // should be unique
registersymbol(moreINV)
aobscanmodule(maxSlotReset,NMS.exe,41 69 86 C8 00 00 00 FA 00 00 00) // should be unique
registersymbol(maxSlotReset)
aobscanmodule(TransferSize,NMS.exe,69 86 C8 00 00 00 FA 00 00 00 eb 0b) // should be unique
registersymbol(TransferSize)

moreINV:
 imul ecx,[rsi+000000C8],7359400
maxSlotReset:
  imul eax,[r14+000000C8],7359400
TransferSize:
  imul eax,[rsi+000000C8],7359400

[DISABLE]

moreINV:
  db 69 8E C8 00 00 00 FA 00 00 00
unregistersymbol(moreINV)

maxSlotReset:
  db 41 69 86 C8 00 00 00 FA 00 00 00
unregistersymbol(maxSlotReset)

TransferSize:
  db 69 86 C8 00 00 00 FA 00 00 00
unregistersymbol(TransferSize)

{moreINV
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+6553D4

"NMS.exe"+6553B5: 44 89 6D A7                    -  mov [rbp-59],r13d
"NMS.exe"+6553B9: 48 8D 4E 60                    -  lea rcx,[rsi+60]
"NMS.exe"+6553BD: 48 8D 55 9F                    -  lea rdx,[rbp-61]
"NMS.exe"+6553C1: E8 3A 7E 01 00                 -  call NMS.exe+66D200
"NMS.exe"+6553C6: 2B FB                          -  sub edi,ebx
"NMS.exe"+6553C8: EB 71                          -  jmp NMS.exe+65543B
"NMS.exe"+6553CA: 44 8B 73 18                    -  mov r14d,[rbx+18]
"NMS.exe"+6553CE: 8B 03                          -  mov eax,[rbx]
"NMS.exe"+6553D0: 85 C0                          -  test eax,eax
"NMS.exe"+6553D2: 75 14                          -  jne NMS.exe+6553E8
// ---------- INJECTING HERE ----------
"NMS.exe"+6553D4: 69 8E C8 00 00 00 FA 00 00 00  -  imul ecx,[rsi+000000C8],000000FA
// ---------- DONE INJECTING  ----------
"NMS.exe"+6553DE: 44 3B F1                       -  cmp r14d,ecx
"NMS.exe"+6553E1: 7E 05                          -  jle NMS.exe+6553E8
"NMS.exe"+6553E3: 44 8B F1                       -  mov r14d,ecx
"NMS.exe"+6553E6: EB 12                          -  jmp NMS.exe+6553FA
"NMS.exe"+6553E8: 83 F8 02                       -  cmp eax,02
"NMS.exe"+6553EB: 75 0D                          -  jne NMS.exe+6553FA
"NMS.exe"+6553ED: 8B 86 CC 00 00 00              -  mov eax,[rsi+000000CC]
"NMS.exe"+6553F3: 44 3B F0                       -  cmp r14d,eax
"NMS.exe"+6553F6: 44 0F 4F F0                    -  cmovg r14d,eax
"NMS.exe"+6553FA: 0F 10 03                       -  movups xmm0,[rbx]

{maxSlotReset
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+62FD5F

"NMS.exe"+62FD3F: 0F 94 C2                          -  sete dl
"NMS.exe"+62FD42: 44 22 C2                          -  and r8l,dl
"NMS.exe"+62FD45: 41 80 E0 01                       -  and r8l,01
"NMS.exe"+62FD49: 0F 85 0E 01 00 00                 -  jne NMS.exe+62FE5D
"NMS.exe"+62FD4F: 48 83 C0 0C                       -  add rax,0C
"NMS.exe"+62FD53: 48 3B C1                          -  cmp rax,rcx
"NMS.exe"+62FD56: 75 D8                             -  jne NMS.exe+62FD30
"NMS.exe"+62FD58: 8B 45 B8                          -  mov eax,[rbp-48]
"NMS.exe"+62FD5B: 85 C0                             -  test eax,eax
"NMS.exe"+62FD5D: 75 0D                             -  jne NMS.exe+62FD6C
// ---------- INJECTING HERE ----------
"NMS.exe"+62FD5F: 41 69 86 C8 00 00 00 FA 00 00 00  -  imul eax,[r14+000000C8],000000FA
// ---------- DONE INJECTING  ----------
"NMS.exe"+62FD6A: EB 0C                             -  jmp NMS.exe+62FD78
"NMS.exe"+62FD6C: 83 F8 02                          -  cmp eax,02
"NMS.exe"+62FD6F: 75 0A                             -  jne NMS.exe+62FD7B
"NMS.exe"+62FD71: 41 8B 86 CC 00 00 00              -  mov eax,[r14+000000CC]
"NMS.exe"+62FD78: 89 45 D4                          -  mov [rbp-2C],eax
"NMS.exe"+62FD7B: 49 8B 46 58                       -  mov rax,[r14+58]
"NMS.exe"+62FD7F: 49 39 46 50                       -  cmp [r14+50],rax
"NMS.exe"+62FD83: 75 09                             -  jne NMS.exe+62FD8E
"NMS.exe"+62FD85: 49 8D 4E 48                       -  lea rcx,[r14+48]
"NMS.exe"+62FD89: E8 A2 F4 03 00                    -  call NMS.exe+66F230
{TransferSize
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+6555BB
"NMS.exe"+6555A0: 48 8B CE                       -  mov rcx,rsi
"NMS.exe"+6555A3: E8 88 A0 FD FF                 -  call NMS.exe+62F630
"NMS.exe"+6555A8: 85 C0                          -  test eax,eax
"NMS.exe"+6555AA: 7E 71                          -  jle NMS.exe+65561D
"NMS.exe"+6555AC: 8B CF                          -  mov ecx,edi
"NMS.exe"+6555AE: 39 7B 1C                       -  cmp [rbx+1C],edi
"NMS.exe"+6555B1: 0F 4C 4B 1C                    -  cmovl ecx,[rbx+1C]
"NMS.exe"+6555B5: 8B 03                          -  mov eax,[rbx]
"NMS.exe"+6555B7: 85 C0                          -  test eax,eax
"NMS.exe"+6555B9: 75 0C                          -  jne NMS.exe+6555C7
// ---------- INJECTING HERE ----------
"NMS.exe"+6555BB: 69 86 C8 00 00 00 FA 00 00 00  -  imul eax,[rsi+000000C8],000000FA
// ---------- DONE INJECTING  ----------
"NMS.exe"+6555C5: EB 0B                          -  jmp NMS.exe+6555D2
"NMS.exe"+6555C7: 83 F8 02                       -  cmp eax,02
"NMS.exe"+6555CA: 75 0D                          -  jne NMS.exe+6555D9
"NMS.exe"+6555CC: 8B 86 CC 00 00 00              -  mov eax,[rsi+000000CC]
"NMS.exe"+6555D2: 8B CF                          -  mov ecx,edi
"NMS.exe"+6555D4: 3B C7                          -  cmp eax,edi
"NMS.exe"+6555D6: 0F 4C C8                       -  cmovl ecx,eax
"NMS.exe"+6555D9: 2B F9                          -  sub edi,ecx
"NMS.exe"+6555DB: 0F 10 03                       -  movups xmm0,[rbx]
"NMS.exe"+6555DE: 0F 11 45 AF                    -  movups [rbp-51],xmm0
Last edited by sbryzl on Sun Mar 26, 2017 5:49 pm, edited 4 times in total.

sunnymouse
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Re: No Mans Sky 1.23

Post by sunnymouse » Sun Mar 26, 2017 4:12 pm

Thank you so very much for taking the time and working on this. :)
Trying it right now. You rock!!! \o/
Last edited by sunnymouse on Sun Mar 26, 2017 5:58 pm, edited 1 time in total.

Squall8
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Re: No Mans Sky 1.23

Post by Squall8 » Sun Mar 26, 2017 5:55 pm

sbryzl wrote:
Sun Mar 26, 2017 9:13 am

Code: Select all

{ Game   : NMS.exe
  Version: 0.1.0.0
  }

[ENABLE]

aobscanmodule(moreINV,NMS.exe,69 8E C8 00 00 00 FA 00 00 00) // should be unique
registersymbol(moreINV)
aobscanmodule(maxSlotReset,NMS.exe,41 69 86 C8 00 00 00 FA 00 00 00) // should be unique
registersymbol(maxSlotReset)
aobscanmodule(TransferSize,NMS.exe,69 86 C8 00 00 00 FA 00 00 00 eb 0b) // should be unique
registersymbol(TransferSize)

moreINV:
 imul ecx,[rsi+000000C8],7359400
maxSlotReset:
  imul eax,[r14+000000C8],7359400
TransferSize:
  imul eax,[rsi+000000C8],7359400

[DISABLE]

moreINV:
  db 69 8E C8 00 00 00 FA 00 00 00
unregistersymbol(moreINV)

maxSlotReset:
  db 41 69 86 C8 00 00 00 FA 00 00 00
unregistersymbol(maxSlotReset)

TransferSize:
  db 69 86 C8 00 00 00 FA 00 00 00
unregistersymbol(TransferSize)

{moreINV
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+6553D4

"NMS.exe"+6553B5: 44 89 6D A7                    -  mov [rbp-59],r13d
"NMS.exe"+6553B9: 48 8D 4E 60                    -  lea rcx,[rsi+60]
"NMS.exe"+6553BD: 48 8D 55 9F                    -  lea rdx,[rbp-61]
"NMS.exe"+6553C1: E8 3A 7E 01 00                 -  call NMS.exe+66D200
"NMS.exe"+6553C6: 2B FB                          -  sub edi,ebx
"NMS.exe"+6553C8: EB 71                          -  jmp NMS.exe+65543B
"NMS.exe"+6553CA: 44 8B 73 18                    -  mov r14d,[rbx+18]
"NMS.exe"+6553CE: 8B 03                          -  mov eax,[rbx]
"NMS.exe"+6553D0: 85 C0                          -  test eax,eax
"NMS.exe"+6553D2: 75 14                          -  jne NMS.exe+6553E8
// ---------- INJECTING HERE ----------
"NMS.exe"+6553D4: 69 8E C8 00 00 00 FA 00 00 00  -  imul ecx,[rsi+000000C8],000000FA
// ---------- DONE INJECTING  ----------
"NMS.exe"+6553DE: 44 3B F1                       -  cmp r14d,ecx
"NMS.exe"+6553E1: 7E 05                          -  jle NMS.exe+6553E8
"NMS.exe"+6553E3: 44 8B F1                       -  mov r14d,ecx
"NMS.exe"+6553E6: EB 12                          -  jmp NMS.exe+6553FA
"NMS.exe"+6553E8: 83 F8 02                       -  cmp eax,02
"NMS.exe"+6553EB: 75 0D                          -  jne NMS.exe+6553FA
"NMS.exe"+6553ED: 8B 86 CC 00 00 00              -  mov eax,[rsi+000000CC]
"NMS.exe"+6553F3: 44 3B F0                       -  cmp r14d,eax
"NMS.exe"+6553F6: 44 0F 4F F0                    -  cmovg r14d,eax
"NMS.exe"+6553FA: 0F 10 03                       -  movups xmm0,[rbx]

{maxSlotReset
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+62FD5F

"NMS.exe"+62FD3F: 0F 94 C2                          -  sete dl
"NMS.exe"+62FD42: 44 22 C2                          -  and r8l,dl
"NMS.exe"+62FD45: 41 80 E0 01                       -  and r8l,01
"NMS.exe"+62FD49: 0F 85 0E 01 00 00                 -  jne NMS.exe+62FE5D
"NMS.exe"+62FD4F: 48 83 C0 0C                       -  add rax,0C
"NMS.exe"+62FD53: 48 3B C1                          -  cmp rax,rcx
"NMS.exe"+62FD56: 75 D8                             -  jne NMS.exe+62FD30
"NMS.exe"+62FD58: 8B 45 B8                          -  mov eax,[rbp-48]
"NMS.exe"+62FD5B: 85 C0                             -  test eax,eax
"NMS.exe"+62FD5D: 75 0D                             -  jne NMS.exe+62FD6C
// ---------- INJECTING HERE ----------
"NMS.exe"+62FD5F: 41 69 86 C8 00 00 00 FA 00 00 00  -  imul eax,[r14+000000C8],000000FA
// ---------- DONE INJECTING  ----------
"NMS.exe"+62FD6A: EB 0C                             -  jmp NMS.exe+62FD78
"NMS.exe"+62FD6C: 83 F8 02                          -  cmp eax,02
"NMS.exe"+62FD6F: 75 0A                             -  jne NMS.exe+62FD7B
"NMS.exe"+62FD71: 41 8B 86 CC 00 00 00              -  mov eax,[r14+000000CC]
"NMS.exe"+62FD78: 89 45 D4                          -  mov [rbp-2C],eax
"NMS.exe"+62FD7B: 49 8B 46 58                       -  mov rax,[r14+58]
"NMS.exe"+62FD7F: 49 39 46 50                       -  cmp [r14+50],rax
"NMS.exe"+62FD83: 75 09                             -  jne NMS.exe+62FD8E
"NMS.exe"+62FD85: 49 8D 4E 48                       -  lea rcx,[r14+48]
"NMS.exe"+62FD89: E8 A2 F4 03 00                    -  call NMS.exe+66F230
{TransferSize
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+6555BB
"NMS.exe"+6555A0: 48 8B CE                       -  mov rcx,rsi
"NMS.exe"+6555A3: E8 88 A0 FD FF                 -  call NMS.exe+62F630
"NMS.exe"+6555A8: 85 C0                          -  test eax,eax
"NMS.exe"+6555AA: 7E 71                          -  jle NMS.exe+65561D
"NMS.exe"+6555AC: 8B CF                          -  mov ecx,edi
"NMS.exe"+6555AE: 39 7B 1C                       -  cmp [rbx+1C],edi
"NMS.exe"+6555B1: 0F 4C 4B 1C                    -  cmovl ecx,[rbx+1C]
"NMS.exe"+6555B5: 8B 03                          -  mov eax,[rbx]
"NMS.exe"+6555B7: 85 C0                          -  test eax,eax
"NMS.exe"+6555B9: 75 0C                          -  jne NMS.exe+6555C7
// ---------- INJECTING HERE ----------
"NMS.exe"+6555BB: 69 86 C8 00 00 00 FA 00 00 00  -  imul eax,[rsi+000000C8],000000FA
// ---------- DONE INJECTING  ----------
"NMS.exe"+6555C5: EB 0B                          -  jmp NMS.exe+6555D2
"NMS.exe"+6555C7: 83 F8 02                       -  cmp eax,02
"NMS.exe"+6555CA: 75 0D                          -  jne NMS.exe+6555D9
"NMS.exe"+6555CC: 8B 86 CC 00 00 00              -  mov eax,[rsi+000000CC]
"NMS.exe"+6555D2: 8B CF                          -  mov ecx,edi
"NMS.exe"+6555D4: 3B C7                          -  cmp eax,edi
"NMS.exe"+6555D6: 0F 4C C8                       -  cmovl ecx,eax
"NMS.exe"+6555D9: 2B F9                          -  sub edi,ecx
"NMS.exe"+6555DB: 0F 10 03                       -  movups xmm0,[rbx]
"NMS.exe"+6555DE: 0F 11 45 AF                    -  movups [rbp-51],xmm0
Added to main table and gave you credit

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