No Mans Sky 1.38 (Steam)

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Squall8
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No Mans Sky 1.38 (Steam)

Post by Squall8 » Fri Mar 03, 2017 8:17 am

Working table for latest Steam update (Atlas Rises)

Features

Inf Health
Inf Sprint
Inf Jetpack
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Inf Mining Beam
Inf Terrain Mapper
Inf Hazard Protection
No Overheat
No Ship Overheat
Inf Hyperdrive
Inf Phase Beam
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Summon Exocraft Anywhere
Money Pointer/Multiplier
Element Gathering Multiplier
Stack Modifiers
Bypass Locks
Aquire All Glyphs
Unlock All Technology Recipes
Unlock All Product Recipes (Broken)
Ignore Crafting Requirements
Inf Items
Build Anywhere
Always Have Conversation Item
Time Of Day(Hotkeys)
-TOD(PAGEUP=Back One Hour/PAGEDOWN=Ahead One Hour)
Current Inventory Stats Pointer
Highlighted Item Pointer W/Full Dropdown List
Journey Pointers
ShipTransfer
Kill All Pirates
Always Summon Freighter Battle (Broken)
Wanted Level
-No Sentinels
-Wanted Level Pointer
Blink


Blink Notes: This script is still pretty buggy. Its very easy to clip underground so its best used with Inf Jetpack. Also make sure you have a Plasma Launcher so you can get back through the ground. My comparison isn't that great either so on occasion you may see an animal go flying! Due to how the game handles coordinates I wont really be working to improve this. But its still pretty fun to use.

>>Scripts From an Older Table(Credits go to their respective creators)
Universal Translator(Decode Words)
Inventory Slot Pointers
Laser Color
Mouseover Object Pointer
One Hit Kill
Anti-Profanity Filter


Credits:
Unlock All Technology/Product Recipes - Credit goes to their respective owners. I took the script and just updated the AOB and added the new content to get it working for the foundation update.
Highlighted Item Pointer - Thanks to cedricvdg who taught me how to do this one.
Build Anywhere - Credit goes to mausi125. Script Here
Element Stack 1 - Credit goes to sbryzl. Script Here
Product Stack 1 - Credit goes to sbryzl. Script Here
Ship Transfer - Credit goes to cedricvdg. Table Here. Will be added next update.
Always Summon Freighter Battle/Kill All Pirates - Credit goes to cedricvdg. Table Here. Will also be added next update.
Update HistoryShow

Update 1 - Added Inf Exocraft Boost and Inf Fusion Engine.
Added a few new things to the DDL.

Update 2 - Added Bypass Locks and added more stuff to the DDL.

Update 3 - Added Inf Items (Crafting/Selling) and Ignore Crafting Requirements. Ignore Crafting Requirements is only working on Technology recipes at the moment.

Update 4 - Ignore Crafting Requirements should be working for everything now including Base Building items! Let me know if anyone has an issue with this.

Update 5 - Added Always Have Conversation Item.

Update 6 - Fixed Money Pointer. Should be able to change amount now.

Update 7 - Added new things to the DDL and cleaned it up a bit. Should be complete but if something is missing let me know.
EDIT - I lied.. Still missing a lot.

Update 8 - Added more stuff to the DDL. I know I'm missing the Positron Ejector for sure so if anyone has come across it can you post the array. None of the geks want to sell me one.

Update 9 - DDL should now be complete.

Update 10 - Added Unlock All Product Recipes. Still working on Technology and possibly base building items.

Update 11 - Added Unlock All Technology Recipes.

Update 12 - Added Time Of Day!

Update 13 - Added Force FOV.

Update 14 - Added Summon Exocraft Anywhere.

Update 15 - Updated for the 1.22 update. Removed Summon Exocraft Anywhere, its apparently not needed anymore

Update 16 - Added Inf Exocraft Mining Laser and Inf Exocraft Cannon.

Update 17 - Readded Summon Exocraft Anywhere.

Update 18 - Added Build Anywhere. I haven't tested this since I modified a game file to do the same thing.

Update 19 - Added Current Inventory Stats Pointer! Let me know if there are any issues with this one.

Update 20 - Added Game Speed.

Update 21 - Updated for 1.23.

Update 22 - Fixed Always Have Conversation Item.

Update 23 - Fixed Ignore Crafting Requirements. Should work across all game modes now.

Update 24 - Added Multitool Technology to Unlock All Technology Recipes.

Update 25 - Added a Money Multiplier, Element Gathering Multiplier and Stack Modifiers. First one belongs to sbryzl. Second one is mine. Ill make a product one in a bit.

Update 26 - Added Stack Mod for Products.

Update 27 - Updated for 1.24. Added sbryzl's script for product stack.

Update 28 - Added a table that should work for both Steam and GOG. Added a Blink script to the Steam/GOG table.

Update 29 - Got a few more scripts working. Added a few entries to the DDL.

Update 30 - Fixed a couple scripts and added more to the DDL.

Update 31 - Fixed Unlock All Tech Recipes. Pretty sure there is still missing recipes.

Update 32 - Added some more tech blueprints. Added items to the DDL

Update 33 - Added Inf Terrain Mapper. Ignore Crafting Requirements is fixed! Edit - Nevermind it keeps breaking.. Edit 2 - Ok. Should be fixed now!

Update 34 - Fixed Inf Launch Thrusters and Always Have Conversation Item. The instruction for the Product Table is completely eluding me at the moment. But I'll keep looking.
It seems best to make a new save when using this table. TOD and Inventory Slot Pointers work properly on a fresh start.

Update 35 - Fixed Always Have Conversation Item.

Update 36 - Fixed Always Have Conversation Item again... Added a new function to Highlighted Item Pointer to make life a little easier.
Numpad 1 - Set Max Quantity Of Item
Numpad 2 - Restores Damaged Item
Also changed the hotkey for Blink.

Update 37 - Completed and reorganized the DDL.

Update 38 - Updated for 1.33

Update 39 - Updated for 1.34

Update 40 - Updated for 1.35

Update 41 - Updated for 1.37. I will only update the Blink script if there are requests for it. I just didn't feel like doing the work right now lol..

Update 42 - Updated for 1.38.

Update 43 - Inf Items should work for refueling now. Rewrote Inf Launch Thrusters. Fixed an issue with Universal Translator.

Update 44 - Updated Inf Items.

Update 45 - Fixed an issue with Inf Launch Thrusters.

Update 45 - Added Aquire All Glyphs and Journey Pointers.
Attachments
NMS1.38.CT
NMS 1.38 Steam Table
(320.17 KiB) Downloaded 71 times
NMS1.24_STEAM_GOG.CT
Includes Blink Option
(388.25 KiB) Downloaded 1522 times
NMS1.24.CT
Original Steam Table
(214.37 KiB) Downloaded 1329 times
Last edited by Squall8 on Sat Nov 18, 2017 7:12 am, edited 65 times in total.

tankrd
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Re: No Mans Sky 1.20

Post by tankrd » Sat Mar 11, 2017 3:32 pm

How do I work some of the table parts? Some stuff doesn't work when I load it up. Cant change money for example. Need some points on how to properly load this up to make it work.

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Sat Mar 11, 2017 4:33 pm

tankrd wrote:
Sat Mar 11, 2017 3:32 pm
How do I work some of the table parts? Some stuff doesn't work when I load it up. Cant change money for example. Need some points on how to properly load this up to make it work.
Fixed. What else are you having problems with?

tankrd
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Re: No Mans Sky 1.20

Post by tankrd » Sat Mar 11, 2017 4:50 pm

Any way to define Nanites in that script? Ive been scanning for it but cant seem to change value

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Sat Mar 11, 2017 4:56 pm

Use the highlighted item pointer to change the value in your inventory

tankrd
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Re: No Mans Sky 1.20

Post by tankrd » Sat Mar 11, 2017 4:57 pm

will do, thanks

Drakkhen
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Re: No Mans Sky 1.20

Post by Drakkhen » Sat Mar 11, 2017 11:07 pm

Ah, excellent. I was attempting to get some of the new stuff working for myself and not doing so well (I suck at ASM, apparently). Much appreciated. Eager to see what you did differently than I was.

Thanks!

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Sun Mar 12, 2017 3:54 am

Drakkhen wrote:
Sat Mar 11, 2017 11:07 pm
Ah, excellent. I was attempting to get some of the new stuff working for myself and not doing so well (I suck at ASM, apparently). Much appreciated. Eager to see what you did differently than I was.

Thanks!
If you're still working on your table and need help just let me know

fruitshakes
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Re: No Mans Sky 1.20

Post by fruitshakes » Sun Mar 12, 2017 12:15 pm

Hi, this is amazing, thanks so much for the effort! Are you working on unlocking all technology/ crafting recipes? :D

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Mon Mar 13, 2017 1:10 am

fruitshakes wrote:
Sun Mar 12, 2017 12:15 pm
Hi, this is amazing, thanks so much for the effort! Are you working on unlocking all technology/ crafting recipes? :D
Yep still working on it

Axel
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Re: No Mans Sky 1.20

Post by Axel » Mon Mar 13, 2017 10:48 am

Will you add seed change pointers for weapon/ship/freighter?

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Mon Mar 13, 2017 1:26 pm

Axel wrote:
Mon Mar 13, 2017 10:48 am
Will you add seed change pointers for weapon/ship/freighter?
I saw the seeds when I was working on something else. The thing is what I saw was referring to the current save file structure. I plan on going back to see if any changes have an effect. If it works I'll make some pointers. Pretty useful stuff in there!

EDIT: Cant be done. Just use notepad++ or a JSON editor to edit your save file

EDIT 2: Just realized NMS has been handling saves differently for a while now. JSON files aren't getting created anymore for saves. There was a save editor I used that broke with this update. Ill let you know if it gets fixed
Last edited by Squall8 on Wed Mar 15, 2017 10:31 pm, edited 3 times in total.

Axel
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Re: No Mans Sky 1.20

Post by Axel » Mon Mar 13, 2017 8:44 pm

Thanks for the info!

bekirbaha
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Re: No Mans Sky 1.22

Post by bekirbaha » Tue Mar 14, 2017 11:21 am

Hi...TNX for good work
But usually, after warp and met with space war, game is freezing and have to terminate it..
Can you help with that?

mausi125
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Re: No Mans Sky 1.22

Post by mausi125 » Tue Mar 14, 2017 1:48 pm

Build everywhere script

Code: Select all

[ENABLE]

aobscanmodule(BUILD,NMS.exe,C6 81 F8 01 00 00 00) // should be unique
alloc(newmem,$1000,"NMS.exe"+5F45AE)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rcx+000001F8],00
  jmp return

BUILD:
mov byte ptr [rcx+000001F8],01
return:
registersymbol(BUILD)

[DISABLE]

BUILD:
  db C6 81 F8 01 00 00 00

unregistersymbol(BUILD)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+5F45AE

"NMS.exe"+5F457A: 44 0F 29 B4 24 30 17 00 00     -  movaps [rsp+00001730],xmm14
"NMS.exe"+5F4583: 44 0F 29 BC 24 20 17 00 00     -  movaps [rsp+00001720],xmm15
"NMS.exe"+5F458C: 48 8B 05 6D 95 31 01           -  mov rax,[NMS.exe+190DB00]
"NMS.exe"+5F4593: 48 33 C4                       -  xor rax,rsp
"NMS.exe"+5F4596: 48 89 85 10 16 00 00           -  mov [rbp+00001610],rax
"NMS.exe"+5F459D: 4C 89 4D 10                    -  mov [rbp+10],r9
"NMS.exe"+5F45A1: 49 8B D8                       -  mov rbx,r8
"NMS.exe"+5F45A4: 48 89 5D F0                    -  mov [rbp-10],rbx
"NMS.exe"+5F45A8: 4C 8B EA                       -  mov r13,rdx
"NMS.exe"+5F45AB: 4C 8B E1                       -  mov r12,rcx
// ---------- INJECTING HERE ----------
"NMS.exe"+5F45AE: C6 81 F8 01 00 00 00           -  mov byte ptr [rcx+000001F8],00
// ---------- DONE INJECTING  ----------
"NMS.exe"+5F45B5: C7 81 F4 01 00 00 02 00 00 00  -  mov [rcx+000001F4],00000002
"NMS.exe"+5F45BF: C7 81 FC 01 00 00 03 00 00 00  -  mov [rcx+000001FC],00000003
"NMS.exe"+5F45C9: C7 81 40 02 00 00 03 00 00 00  -  mov [rcx+00000240],00000003
"NMS.exe"+5F45D3: 4C 8D B1 48 03 00 00           -  lea r14,[rcx+00000348]
"NMS.exe"+5F45DA: F2 41 0F 10 06                 -  movsd xmm0,[r14]
"NMS.exe"+5F45DF: F2 0F 11 85 B0 03 00 00        -  movsd [rbp+000003B0],xmm0
"NMS.exe"+5F45E7: 41 8B 46 08                    -  mov eax,[r14+08]
"NMS.exe"+5F45EB: 89 85 B8 03 00 00              -  mov [rbp+000003B8],eax
"NMS.exe"+5F45F1: 0F 28 05 58 A7 10 01           -  movaps xmm0,[NMS.exe+16FED50]
"NMS.exe"+5F45F8: 0F 29 85 60 03 00 00           -  movaps [rbp+00000360],xmm0
}

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