No Mans Sky 1.37 (Steam)

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sbryzl
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Re: No Mans Sky 1.23

Post by sbryzl » Mon Mar 27, 2017 5:04 am

That's cool Squall.

Here is a table to increase the size of small item stacks 1,5,10 to 204 max items each.

Code: Select all

{ Game   : NMS.exe
  Version: 0.1.0.0
}

[ENABLE]
aobscanmodule(SmallSlotStacks,NMS.exe,41 8B 86 CC 00 00 00 89) // should be unique
registersymbol(SmallSlotStacks)

SmallSlotStacks:
  db 6b c0 66 41 89 04 06

[DISABLE]
SmallSlotStacks:
  db 41 8B 86 CC 00 00 00
unregistersymbol(SmallSlotStacks)

{
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+62FD71
"NMS.exe"+62FD4F: 48 83 C0 0C                       -  add rax,0C
"NMS.exe"+62FD53: 48 3B C1                          -  cmp rax,rcx
"NMS.exe"+62FD56: 75 D8                             -  jne NMS.exe+62FD30
"NMS.exe"+62FD58: 8B 45 B8                          -  mov eax,[rbp-48]
"NMS.exe"+62FD5B: 85 C0                             -  test eax,eax
"NMS.exe"+62FD5D: 75 0D                             -  jne NMS.exe+62FD6C
"NMS.exe"+62FD5F: 41 69 86 C8 00 00 00 00 94 35 07  -  imul eax,[r14+000000C8],07359400
"NMS.exe"+62FD6A: EB 0C                             -  jmp NMS.exe+62FD78
"NMS.exe"+62FD6C: 83 F8 02                          -  cmp eax,02
"NMS.exe"+62FD6F: 75 0A                             -  jne NMS.exe+62FD7B
// ---------- INJECTING HERE ----------
"NMS.exe"+62FD71: 41 8B 86 CC 00 00 00              -  mov eax,[r14+000000CC]
// ---------- DONE INJECTING  ----------
"NMS.exe"+62FD78: 89 45 D4                          -  mov [rbp-2C],eax
"NMS.exe"+62FD7B: 49 8B 46 58                       -  mov rax,[r14+58]
"NMS.exe"+62FD7F: 49 39 46 50                       -  cmp [r14+50],rax
"NMS.exe"+62FD83: 75 09                             -  jne NMS.exe+62FD8E
"NMS.exe"+62FD85: 49 8D 4E 48                       -  lea rcx,[r14+48]
"NMS.exe"+62FD89: E8 A2 F4 03 00                    -  call NMS.exe+66F230
"NMS.exe"+62FD8E: 49 8B 5E 50                       -  mov rbx,[r14+50]
"NMS.exe"+62FD92: 48 89 5D 48                       -  mov [rbp+48],rbx
"NMS.exe"+62FD96: 48 8D 55 40                       -  lea rdx,[rbp+40]
"NMS.exe"+62FD9A: 49 8D 4E 48                       -  lea rcx,[r14+48]
}

bekirbaha
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Re: No Mans Sky 1.23

Post by bekirbaha » Mon Mar 27, 2017 6:41 pm

table will get update for 1.24 patch??

Squall8
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Re: No Mans Sky 1.23

Post by Squall8 » Mon Mar 27, 2017 7:45 pm

bekirbaha wrote:
Mon Mar 27, 2017 6:41 pm
table will get update for 1.24 patch??
Updated!
sbryzl wrote:
Mon Mar 27, 2017 5:04 am
That's cool Squall.

Here is a table to increase the size of small item stacks 1,5,10 to 204 max items each.

Code: Select all

{ Game   : NMS.exe
  Version: 0.1.0.0
}

[ENABLE]
aobscanmodule(SmallSlotStacks,NMS.exe,41 8B 86 CC 00 00 00 89) // should be unique
registersymbol(SmallSlotStacks)

SmallSlotStacks:
  db 6b c0 66 41 89 04 06

[DISABLE]
SmallSlotStacks:
  db 41 8B 86 CC 00 00 00
unregistersymbol(SmallSlotStacks)

{
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+62FD71
"NMS.exe"+62FD4F: 48 83 C0 0C                       -  add rax,0C
"NMS.exe"+62FD53: 48 3B C1                          -  cmp rax,rcx
"NMS.exe"+62FD56: 75 D8                             -  jne NMS.exe+62FD30
"NMS.exe"+62FD58: 8B 45 B8                          -  mov eax,[rbp-48]
"NMS.exe"+62FD5B: 85 C0                             -  test eax,eax
"NMS.exe"+62FD5D: 75 0D                             -  jne NMS.exe+62FD6C
"NMS.exe"+62FD5F: 41 69 86 C8 00 00 00 00 94 35 07  -  imul eax,[r14+000000C8],07359400
"NMS.exe"+62FD6A: EB 0C                             -  jmp NMS.exe+62FD78
"NMS.exe"+62FD6C: 83 F8 02                          -  cmp eax,02
"NMS.exe"+62FD6F: 75 0A                             -  jne NMS.exe+62FD7B
// ---------- INJECTING HERE ----------
"NMS.exe"+62FD71: 41 8B 86 CC 00 00 00              -  mov eax,[r14+000000CC]
// ---------- DONE INJECTING  ----------
"NMS.exe"+62FD78: 89 45 D4                          -  mov [rbp-2C],eax
"NMS.exe"+62FD7B: 49 8B 46 58                       -  mov rax,[r14+58]
"NMS.exe"+62FD7F: 49 39 46 50                       -  cmp [r14+50],rax
"NMS.exe"+62FD83: 75 09                             -  jne NMS.exe+62FD8E
"NMS.exe"+62FD85: 49 8D 4E 48                       -  lea rcx,[r14+48]
"NMS.exe"+62FD89: E8 A2 F4 03 00                    -  call NMS.exe+66F230
"NMS.exe"+62FD8E: 49 8B 5E 50                       -  mov rbx,[r14+50]
"NMS.exe"+62FD92: 48 89 5D 48                       -  mov [rbp+48],rbx
"NMS.exe"+62FD96: 48 8D 55 40                       -  lea rdx,[rbp+40]
"NMS.exe"+62FD9A: 49 8D 4E 48                       -  lea rcx,[r14+48]
}
Added to main table and gave you credit. Ill probably just end up getting rid of mine since yours seem to work better.

kienct5
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Re: No Mans Sky 1.24

Post by kienct5 » Mon Apr 17, 2017 3:28 pm

I can't use "Inf Life Support"....can you fix it? pls

Squall8
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Re: No Mans Sky 1.24

Post by Squall8 » Tue Apr 18, 2017 12:32 pm

kienct5 wrote:
Mon Apr 17, 2017 3:28 pm
I can't use "Inf Life Support"....can you fix it? pls
What game version are you running (Steam/GOG/patch number)?

kienct5
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Re: No Mans Sky 1.24

Post by kienct5 » Tue Apr 18, 2017 2:24 pm

Squall8 wrote:
Tue Apr 18, 2017 12:32 pm
kienct5 wrote:
Mon Apr 17, 2017 3:28 pm
I can't use "Inf Life Support"....can you fix it? pls
What game version are you running (Steam/GOG/patch number)?
GOG Patch 1.24 :)

JumperKamper
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Re: No Mans Sky 1.24

Post by JumperKamper » Tue Apr 18, 2017 7:12 pm

I can't use Summon Exocraft Anywhere

I have GOG version patch 1.24

Squall8
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Re: No Mans Sky 1.24

Post by Squall8 » Tue Apr 18, 2017 9:15 pm

kienct5 wrote:
Tue Apr 18, 2017 2:24 pm

GOG Patch 1.24 :)
JumperKamper wrote:
Tue Apr 18, 2017 7:12 pm
I can't use Summon Exocraft Anywhere

I have GOG version patch 1.24
I made this for steam, sorry I thought I put that in the post.

Below is a table for Summon Exocraft Anywhere and Inf Life Support. Test them out and let me know if they work. Also let me know which scripts aren't working with GOG. Please get back to me on this.
Attachments
NMS_InfLS_Summon.CT
(2.03 KiB) Downloaded 69 times

kienct5
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Re: No Mans Sky 1.24

Post by kienct5 » Wed Apr 19, 2017 1:05 pm

Inf Life Support: worked :)
Summon Exocraft Anywhere: I can stick them but nothing happens
By the way: Inf Launch Thrusters, Inf Exocraft Mining Laser, Inf Exocraft Cannon -----> can't use.

Squall8
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Re: No Mans Sky 1.24

Post by Squall8 » Wed Apr 19, 2017 9:30 pm

kienct5 wrote:
Wed Apr 19, 2017 1:05 pm
Inf Life Support: worked :)
Summon Exocraft Anywhere: I can stick them but nothing happens
By the way: Inf Launch Thrusters, Inf Exocraft Mining Laser, Inf Exocraft Cannon -----> can't use.
Summon Exocraft Anywhere basically increases the range you can call you exocraft indefinitely as long as you have built one in your current star system. For example, you build an exocraft (and can get rid of the platform right after) then go out of the normal range (~3 minutes away) and you'll still be able to summon your exocraft. You can even fly to a different planet and summon it there. However once you travel to a different star system you'll have to build another platform.

Here is another table for Inf Launch Thrusters, Inf Exocraft Mining Laser, Inf Exocraft Cannon. Test these out and let me know if they work. If they do I'll update the main table to include GOG.
Attachments
NMS_Inf_EC_EM_LT.CT
(3.5 KiB) Downloaded 72 times

kienct5
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Re: No Mans Sky 1.24

Post by kienct5 » Thu Apr 20, 2017 1:29 pm

Squall8 wrote:
Wed Apr 19, 2017 9:30 pm
kienct5 wrote:
Wed Apr 19, 2017 1:05 pm
Inf Life Support: worked :)
Summon Exocraft Anywhere: I can stick them but nothing happens
By the way: Inf Launch Thrusters, Inf Exocraft Mining Laser, Inf Exocraft Cannon -----> can't use.
Summon Exocraft Anywhere basically increases the range you can call you exocraft indefinitely as long as you have built one in your current star system. For example, you build an exocraft (and can get rid of the platform right after) then go out of the normal range (~3 minutes away) and you'll still be able to summon your exocraft. You can even fly to a different planet and summon it there. However once you travel to a different star system you'll have to build another platform.

Here is another table for Inf Launch Thrusters, Inf Exocraft Mining Laser, Inf Exocraft Cannon. Test these out and let me know if they work. If they do I'll update the main table to include GOG.
Worked....thanks you very much!

Squall8
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Re: No Mans Sky 1.24

Post by Squall8 » Fri Apr 21, 2017 8:35 pm

kienct5 wrote:
Thu Apr 20, 2017 1:29 pm

Worked....thanks you very much!
Thanks for letting me know of these issues. Before I update the main table can you test these scripts out to make sure they work for GOG.
Attachments
NMS_TEST.CT
(62.24 KiB) Downloaded 93 times

kienct5
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Re: No Mans Sky 1.24

Post by kienct5 » Tue Apr 25, 2017 11:53 am

Squall8 wrote:
Fri Apr 21, 2017 8:35 pm


Thanks for letting me know of these issues. Before I update the main table can you test these scripts out to make sure they work for GOG.

They all work :)

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Eddy
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Re: No Mans Sky 1.24 (Steam/GOG)

Post by Eddy » Sun Jun 04, 2017 3:35 pm

Thx

MuerteDolorosa
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Re: No Mans Sky 1.24 (Steam/GOG)

Post by MuerteDolorosa » Thu Jun 22, 2017 8:18 pm

Okay, so I am pretty regretful to inform you all that I have NO IDEA what I'm doing. I need to know how to actually use this with my PS4. Sorry if I sound like a complete idiot :lol:

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