No Mans Sky 1.37 (Steam)

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sunnymouse
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Re: No Mans Sky 1.35 (Steam)

Post by sunnymouse » Sun Sep 10, 2017 9:14 pm

Fabulous! Ty for the answer :)

MojoW
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Re: No Mans Sky 1.35 (Steam)

Post by MojoW » Wed Sep 13, 2017 12:17 am

Only product stack 1 is working on 1.36 (Experimental) and stacking is pretty much all i want.
Would appreciate it if you can update those.

Thanks for the table btw!

amoebae
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Re: No Mans Sky 1.35 (Steam)

Post by amoebae » Wed Sep 13, 2017 4:01 pm

MojoW wrote:
Wed Sep 13, 2017 12:17 am
Only product stack 1 is working on 1.36 (Experimental) and stacking is pretty much all i want.
Would appreciate it if you can update those.

Thanks for the table btw!
Isn't it best waiting until the patch goes official before updating the table, since a) not everyone uses the experimental branch, and b) it's still open to change before release?

Squall8
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Re: No Mans Sky 1.35 (Steam)

Post by Squall8 » Thu Sep 14, 2017 8:36 am

amoebae wrote:
Wed Sep 13, 2017 4:01 pm
Exactly!
MojoW wrote:
Wed Sep 13, 2017 12:17 am
Just as amoebae said, it might be a waste in the end to make an update for the experimental patch. However if you think you're up for it, I can guide you through on fixing the stack modifier script.

MojoW
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Re: No Mans Sky 1.35 (Steam)

Post by MojoW » Thu Sep 14, 2017 2:48 pm

Squall8 wrote:
Thu Sep 14, 2017 8:36 am
amoebae wrote:
Wed Sep 13, 2017 4:01 pm
Exactly!
MojoW wrote:
Wed Sep 13, 2017 12:17 am
Just as amoebae said, it might be a waste in the end to make an update for the experimental patch. However if you think you're up for it, I can guide you through on fixing the stack modifier script.
Well i am up for it as i need to learn this anyway because i'm in the process of making an internal that gets loaded by a proxy wrapper that i've allready made.
And i thought that a good pattern/AOB doesnt get outdated that fast as the stack script is AOB based right?

sunnymouse
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Re: No Mans Sky 1.35 (Steam)

Post by sunnymouse » Fri Sep 15, 2017 8:33 pm

version 1.37 was released and of course they had to break my stacking toys. LOL
Any update to the table would be highly appreciated. Thanks in advance. :-)

Squall8
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Re: No Mans Sky 1.35 (Steam)

Post by Squall8 » Sat Sep 16, 2017 4:01 am

sunnymouse wrote:
Fri Sep 15, 2017 8:33 pm
Updated!

sunnymouse
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Re: No Mans Sky 1.35 (Steam)

Post by sunnymouse » Sat Sep 16, 2017 4:13 am

Thank youuu !! :)

MojoW
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Re: No Mans Sky 1.37 (Steam)

Post by MojoW » Thu Sep 21, 2017 7:04 pm

it didnt i made a mistake guess i wasnt paying attention.

cedricvdg
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Re: No Mans Sky 1.37 (Steam)

Post by cedricvdg » Fri Sep 22, 2017 7:41 pm

Hi @squall8,

Here's a new script for you :). I was getting fed up not having my ship after using a portal, so this script portals the ship with you :D.

Just activate it, go through portal and your ship should spawn right beside you on the other side!

Enjoy!
Attachments
NMS_shiptransfer.CT
(3.05 KiB) Downloaded 8 times

Squall8
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Re: No Mans Sky 1.37 (Steam)

Post by Squall8 » Sat Sep 23, 2017 1:23 pm

MojoW wrote:
Thu Sep 21, 2017 7:04 pm
If you're talking about the Stack Modifier script, it did break. But all that needed to be done was to remove the last 2 bytes from the 3rd aob.
cedricvdg wrote:
Fri Sep 22, 2017 7:41 pm
Hey cedricvdg! Added a link to your post in the credits section. I'll add it to the table on the next update.

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