Thanks for testing it
As for the equipment, if you browse through this thread, you'll notice I've mentioned all that before back on page 6 and I had added the equipment classification to the table before but I removed it afterwards.
The reason why I removed it was because of the dropdown list. Unlike items, the dropdown list for equipment changes depending on equipment type(since weapon, armor, accessories share the same equipment ids) so the list for equipment ids needs to be updated every time you(the user) changes equipment type field and idk how to repopulate the list in real time(like I said I know nothing about lua scripting).
So e.g. if your equip type = 0(weapon), then equip id 5 would be displayed as "Spin Locust" but if your equip type = 1(armor) then equip id 5 would be displayed "Sub Garment" on the list, meaning I have to remap the values each time the equipment type changes. For items, the list is only one and only needs to be mapped one time.
I had to choose whether to keep the list(but with no way to add new equipment from CE) or remove the list(less convenient) but able to add new equipment from CE.
I chose the former because it's more convenient for me that way(rather than refer to docs/readme for the ids) and if I want to add a new equipment, I can just buy some random junk and customize it.