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.hack//G.U. Last Recode (Steam)

Posted: Sun Nov 05, 2017 8:03 am
by dl748
Initial non-injection script

Only does freeze hp and sp right now, but for Vol 1-4. You can edit them as well. Separate script for each vol, each script has its own executable and code points.

V1.0 - Added Level/Exp/Money editor for party members for Vol1

V1.1 - Inventory Editor added for Vol1

V1.2 - Vol1 Chim editor and Skill Timer freeze (during battle), if you don't want to "freeze" you can set the skill timer startup to 0, then it will be similar

V1.3 - Moral bar and freezer, book editor, and mission battle count pointer

V1.4 - Added mission points for Surprise battles, Destroy Objects, and Chim's acquired. Setting these something like 200 during the mission gives you S for those options when you finish.

V1.5 - Moved all info over to Vol2-4. Inventory Editor, Book editor, Be warned though, The "Mission" variables for 2-4 are untested, and the book "values" are untested for 3 and 4. Give me info on these.

V1.5.1 - Fixed bug with freeze scripts for 2-4

V1.5.2 - FIxed Skill timers and mission pointers for all games.

V1.6 - Added pointers character stats (P-ATK, etc)

V1.6.1 - Added pointers to changable stats for characters. Note: These stats LOOK high, but the actual stat is calculate as such (value / 10) + Character Defaults + Class Defaults. So if you see say 532, the stat should be around 53 (but it could be a little higher e.g. Haseo has a 2 extra hardcoded points to P-DEF, so instead of 53 it'll say 55). At the moment it only works for Vol1, let me know what you think and i'll apply to the others.

V1.6.2 - Fixed Skill freeze and pointers for Vol 2 was bugged.

V1.7 - Added Message Cards

V1.7.5 - Added SKeith Health (freeze health affects this) and SKeith Enemy Health

Re: .hack//G.U. Last Recode (Steam)

Posted: Sun Nov 05, 2017 2:15 pm
by iyeru
Loads way faster than the other one, and less crashy. Thanks. Plus freezing HP values doesn't affect PK events like the arena. Unlike the other table's godmode.

Re: .hack//G.U. Last Recode (Steam)

Posted: Sun Nov 05, 2017 10:38 pm
by TylerK
I request an option to force the game to give you an S rank for every run, that way you can use the Chaos Gate then immediately warp out. This helps by getting special Area Words which have to be unlocked through the S/A Rank to access certain things.

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 12:22 am
by ashuraman
May i request fast weapon level up?

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 1:17 am
by chuwar
ashuraman wrote:
Mon Nov 06, 2017 12:22 am
May i request fast weapon level up?
just use master's text(item)

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 2:29 am
by ashuraman
chuwar wrote:
Mon Nov 06, 2017 1:17 am
ashuraman wrote:
Mon Nov 06, 2017 12:22 am
May i request fast weapon level up?
just use master's text(item)
I'd still need to find one first wouldn't i? any idea where i can find one? Oh another thing that might be good to add to this table is instant completion for the Book Of 1000 challenges

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 2:52 am
by dl748
ashuraman wrote:
Mon Nov 06, 2017 2:29 am
I'd still need to find one first wouldn't i? any idea where i can find one? Oh another thing that might be good to add to this table is instant completion for the Book Of 1000 challenges
I wont do this, closest I'll do will be pointers to items in the books. I already have book 8 pointers mapped (bike time and crashes)

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 3:07 am
by subeng
Wow , great table and very quick to come out too.

BTW this game require separate tables for different Vol. right? Jesus.....

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 3:12 am
by dl748
This is due to the fact that each vol has a completely different executable, and although some things are the same (basic mechanics), offsets are different to the values and code is compiled differently.

hackGU_vol1.dll = Volume 1 executable
hackGU_vol2.dll = Volume 2 executable
hackGU_vol3.dll = Volume 3 executable
hackGU_vol4.dll = Volume 4 executable

They are dynamically loaded when you select the volume you which to play.

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 3:22 am
by ashuraman
dl748 wrote:
Mon Nov 06, 2017 2:52 am
ashuraman wrote:
Mon Nov 06, 2017 2:29 am
I'd still need to find one first wouldn't i? any idea where i can find one? Oh another thing that might be good to add to this table is instant completion for the Book Of 1000 challenges
I wont do this, closest I'll do will be pointers to items in the books. I already have book 8 pointers mapped (bike time and crashes)
Hey it's better than nothing

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 7:06 am
by Phaux
Any chance for weapon/armor inventory editing as well?

Works great otherwise so far.

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 3:59 pm
by iyeru
By the way, when you change to Vol.2 or further when you still have the table loaded from the previous volume, you won't be able to open the new volume scripts, and thus have to restart the table, even though technically you haven't changed the EXE that cheat engine has hooked to.

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 5:11 pm
by dl748
iyeru wrote:
Mon Nov 06, 2017 3:59 pm
By the way, when you change to Vol.2 or further when you still have the table loaded from the previous volume, you won't be able to open the new volume scripts, and thus have to restart the table, even though technically you haven't changed the EXE that cheat engine has hooked to.
Seems to work fine for me. I had Vol1 running... logged out and ran vol 2... turned on that script and it showed my character and its hp/sp

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 5:53 pm
by iyeru
It didn't work for me using the V1.4 version on Cheat Engine 6.7 after having edited the book data in Vol.1. Had to restart the table.

Re: .hack//G.U. Last Recode (Steam)

Posted: Mon Nov 06, 2017 5:58 pm
by KS212
Requesting a feature from the PS2 days: Rengeki/Hangeki always available (that blue aura around a mob that allows you to press R1 to add more damage).