Great table.
Could you add unlimited greeting cards?
.hack//G.U. Last Recode (Steam)
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battler624@gmail.co
- What is cheating?

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Re: .hack//G.U. Last Recode (Steam)
@dl748
For the chim chim campaign I may have found something and its something I need your help with (well for you to add to the table but w/e)
Anyway, I noticed that the counter of the chim data collected (that goes up to 500) is always calculated from the chims kicked, so you technically cant just fake it. And the other thing is that "chim chim" (the regular ones) are found in byte and the value (inputted in CE) can only go to 255 otherwise 256 = 0.
I just set it now to 255 and am going to go kick a chim chim and see what happens.
I can make a video of what is changing and what i did if you wish.
Edit: well i just kicked a chim chim and the value in CE is now 1, i then changed the current 1 to 250 and i got 511 total chims kicked. I guess the game creates a new address and sets it to 255 and re-uses the old address but resets it.
Edit2: Chim Chim, PK (without the 7 legendaries) and Steam mecha now complete, I just really dont know how to make addresses that stick no matter how many times you re-run the game else I would've contributed more. All are byte based, the only one that took much more of me is the chim chim as I explained in my previous edit (uses 2 addresses or more). Bik guy seems to be impossible (atleast to me) so that only leaves the lucky animal guy which i'll see if it has any quirks in ~2 hours.
For the chim chim campaign I may have found something and its something I need your help with (well for you to add to the table but w/e)
Anyway, I noticed that the counter of the chim data collected (that goes up to 500) is always calculated from the chims kicked, so you technically cant just fake it. And the other thing is that "chim chim" (the regular ones) are found in byte and the value (inputted in CE) can only go to 255 otherwise 256 = 0.
I just set it now to 255 and am going to go kick a chim chim and see what happens.
I can make a video of what is changing and what i did if you wish.
Edit: well i just kicked a chim chim and the value in CE is now 1, i then changed the current 1 to 250 and i got 511 total chims kicked. I guess the game creates a new address and sets it to 255 and re-uses the old address but resets it.
Edit2: Chim Chim, PK (without the 7 legendaries) and Steam mecha now complete, I just really dont know how to make addresses that stick no matter how many times you re-run the game else I would've contributed more. All are byte based, the only one that took much more of me is the chim chim as I explained in my previous edit (uses 2 addresses or more). Bik guy seems to be impossible (atleast to me) so that only leaves the lucky animal guy which i'll see if it has any quirks in ~2 hours.
Last edited by battler624@gmail.co on Mon Nov 06, 2017 8:22 pm, edited 1 time in total.
Re: .hack//G.U. Last Recode (Steam)
I'm not sure if what you are talking about is a normal mission or not, but in a normal mission, chims are in word form (almost everything is in word (2-bytes))
-
battler624@gmail.co
- What is cheating?

- Posts: 4
- Joined: Thu Apr 13, 2017 6:44 pm
- Reputation: 0
Re: .hack//G.U. Last Recode (Steam)
The chim campaign guy (https://i.imgur.com/Jg8PEg5.jpg).
In this image, https://i.imgur.com/huTRjSg.jpg, the number 303 is calculated from the numbers below it multiplied by their value (chim chim is x1 and I guess rare is x2, king is x10, crown is x15).
The chim chim from that image (250) are capped to 255 value in 1 address, then if you kick one more chim chim (making it 256) the old address is valued to 0 and 256 is moved to a new address.
Re: .hack//G.U. Last Recode (Steam)
Gotcha, I don't think I provide any pointers to that, mainly because I'm not that far.
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