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Dot Hack // G.U. Last Recode

Posted: Sun Nov 05, 2017 2:39 am
by DrummerIX
I haven't had much time to play this game, but came up with some options so far. I have Infinite HP (God Mode), One Hit Kill, Enemy Damage Multiplier and Infinite Battle SP.

I also only tested on the Vol 1. It may be different for different volume's, but I will try to add to this table as I have time. I haven't had much time to play games much lately, but will try to add some more things this week as time allows. It also takes a few seconds to activate the options after you get into game.

Let me know of issues you may have.

EDIT1:
Found an Infinite Item Usage fairly easily. It will be tomorrow before I can add more things, perhaps Monday depending on my time.

EDIT2:
Added Money and Chim pointers. You have to view status at least once after Enabling the script. Also, changed some things to make it activate the scripts faster. I've only played volume 1 some so far and will need to update things for the other volume's to work. I haven't made it very far, so have not encountered a PK, but there might be other options I could try to distinguish player from enemy for God mode.

Re: Dot Hack // G.U. Last Recode

Posted: Sun Nov 05, 2017 3:37 am
by Darkedone02
thank you for making a basic table.

Re: Dot Hack // G.U. Last Recode

Posted: Sun Nov 05, 2017 3:44 am
by DrummerIX
Darkedone02 wrote:
Sun Nov 05, 2017 3:37 am
thank you for making a basic table.
Sure thing. I enjoy RPG's and have enjoyed learning to make tables for them this year.

Re: Dot Hack // G.U. Last Recode

Posted: Sun Nov 05, 2017 4:19 am
by iyeru
The only things I'd like to recommend are:

-- EXP Multiplier, EXP Editor
-- AIDA Battle: Infinite Health / God Mode

The Damage Modifier script seems to take a long time to load in comparison to the others. Also, God Mode ends up making PKers in battle arenas god moded as well.

By the way, for those unaware, you can't go past level 50 in Volume 1.

Re: Dot Hack // G.U. Last Recode

Posted: Sun Nov 05, 2017 5:39 am
by zachillios
Thanks for making this, I attempted it and it's been a massive headache so good luck! An item editor would be awesome if you can. The values are 1 byte and stored not too far from the money if I remember correctly.

Re: Dot Hack // G.U. Last Recode

Posted: Sun Nov 05, 2017 7:01 am
by iyeru
It also seems like your cheat table likes to crash the game *a lot*.

Re: Dot Hack // G.U. Last Recode

Posted: Sun Nov 05, 2017 9:34 am
by ADF56
Thx for the table I loved playing that on the PS2, hope to see more options in the future. Hope to see a table for all parts.

Re: Dot Hack // G.U. Last Recode

Posted: Sun Nov 05, 2017 10:48 pm
by Darkedone02
So far here of some things that I noticed

Casting spells via the menu screen (not the quick spell menu) with the infinite battle sp lowers the sp bar, however no battle sp drain when using arts.

Chims Spere max out around 999, i've put 99999 down for safe mesure, noticed that it goes 16395 or something similar, collect a chim spere, it went down to 999... I guess the max is 999 on chim spheres.

Re: Dot Hack // G.U. Last Recode

Posted: Mon Nov 06, 2017 3:09 am
by subeng
Lv 50 in Vol.1
Lv 100 in Vol. 2
Lv 150 in Vol. 3

Not sure about vol. 4 yet , haven't start it.

Re: Dot Hack // G.U. Last Recode

Posted: Mon Nov 06, 2017 3:31 am
by Alunage
Wanna report on the second table Inf. Item Usage is the only thing that works in vol 2.

Also newest table, scripts won't work in vol 2.

So maybe inf. item will work on the other volumes.

Re: Dot Hack // G.U. Last Recode

Posted: Mon Nov 06, 2017 6:11 am
by iyeru
The other volumes use different executables / DLLs from eachother, so scripts / memory addresses are compiled differently for each one.

if anyone is having trouble with this cheat table, I'd recommend using the other one: viewtopic.php?f=4&t=5338