Spintires: MudRunner

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Ka1
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Re: Spintires: MudRunner

Post by Ka1 »

ADF56 wrote:
Wed Nov 01, 2017 8:32 am
Yes if you fill the damage bar to the max the car breaks down so the best way is if you could freeze it at 0.

OK I played the game and noticed that there is also game balance the stars that go from 1 to 7 depends wich car you chose and how many stars the car have would be nice if we could freeze or edit those as we could use more higer star cars like 3 3star cars and wouldnt go over the 7 star limit. Another thing is Progression points with wich we can unlock trucks and maps that would be a cool add if its posible.
I second this. Someone made a CT for the original Spintires that froze the balance points so you could have nothing but 5+-star vehicles if you wanted. I can assure you that this would be a most wanted feature, for sure. :D New players will definitely want the progression points unlocker to unlock all vehicles, too.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Kalas
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Re: Spintires: MudRunner

Post by Kalas »

Ill take a look.

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ADF56
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Re: Spintires: MudRunner

Post by ADF56 »

Well after all the driving and unlocking in the original Spintires, it would be nice to have that in MudRunner.

RemisRO
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Re: Spintires: MudRunner

Post by RemisRO »

"Game Version: PATCH 31.11.2017"
What manner of sorcery is this?

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Kalas
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Re: Spintires: MudRunner

Post by Kalas »

RemisRO wrote:
Fri Nov 10, 2017 1:46 pm
"Game Version: PATCH 31.11.2017"
What manner of sorcery is this?
The date I created the table on, sometimes the game ver is displayed in the game itself but if I can't find it I just use the current date I worked on the table.

RemisRO
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Re: Spintires: MudRunner

Post by RemisRO »

Kalas wrote:
Fri Nov 10, 2017 4:59 pm
RemisRO wrote:
Fri Nov 10, 2017 1:46 pm
"Game Version: PATCH 31.11.2017"
What manner of sorcery is this?
The date I created the table on, sometimes the game ver is displayed in the game itself but if I can't find it I just use the current date I worked on the table.
Are you sure that's the correct date tho, 31 november 2017? :D

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Kalas
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Re: Spintires: MudRunner

Post by Kalas »

Apparently I'm a time traveler :D

My bad :P

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Ka1
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Re: Spintires: MudRunner

Post by Ka1 »

Has the table been updated for the latest version? :)

LML
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Re: Spintires: MudRunner

Post by LML »

No damage does not work in (Spintires MudRunner "The Valley")
please update.

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Kalas
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Re: Spintires: MudRunner

Post by Kalas »

In the army currently. Dont have time to update old tables.

SergeySch
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Re: Spintires: MudRunner

Post by SergeySch »

Beta ver.18/03/06 .

I was able to modify Kalas's table, so now it work partially for damage too. Damage will not increase, but if you had it already, it will stay on the same value (reset it in the garage)

here it is:
MudRunner.CT
Modified Kalas CT for MudRunner ver.18/03/06
(2.49 KiB) Downloaded 115 times

P.S. Kept only 2 working options,removed everything else. Link to site was dead so removed it too.

Cruxibel
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Spintires: MudRunner

Post by Cruxibel »

update

Richy Rich
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Re: Spintires: MudRunner

Post by Richy Rich »

these tables dont work we need an update please

ndck76
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Re: Spintires: MudRunner

Post by ndck76 »

Richy Rich wrote:
Fri Feb 05, 2021 6:38 pm
these tables dont work we need an update please
Look Here

pharaon
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Re: Spintires: MudRunner

Post by pharaon »

hello everyone
i know this might be outdated topic
but can you tell me how did you found time address?
float values decreased or increased and how often to search for changed values
thanks

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