Re: Sword Art Online: Hollow Realization Deluxe Edition
Posted: Wed Nov 01, 2017 7:20 pm
I'm sure it's the Set EXP that does it.
Gonna try with another save and see if that really is it.
Gonna try with another save and see if that really is it.
Community Cheat Tables of Cheat Engine
http://fearlessrevolution.com/
Code: Select all
{ Game : sao_hr.exe
Version:
Date : 2017-11-02
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SaoInfHP,sao_hr.exe,44 89 01 C3 CC) // should be unique
alloc(saoinfhpmod,$1000,"sao_hr.exe"+26A8F8)
label(infhporiginalcode)
label(infhpskip)
label(infhpreturn)
label(infhpskip2)
saoinfhpmod:
pushf
cmp [rcx+01D0],#1
je infhporiginalcode
jmp infhpskip
infhporiginalcode:
popf
mov [rcx],r8d
jmp infhpskip2
infhpskip:
popf
infhpskip2:
ret
int 3
jmp infhpreturn
SaoInfHP:
jmp saoinfhpmod
infhpreturn:
registersymbol(SaoInfHP)
[DISABLE]
SaoInfHP:
db 44 89 01 C3 CC
unregistersymbol(SaoInfHP)
dealloc(saoinfhpmod)
{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+26A8F8
"sao_hr.exe"+26A8DC: 41 5E - pop r14
"sao_hr.exe"+26A8DE: C3 - ret
"sao_hr.exe"+26A8DF: CC - int 3
"sao_hr.exe"+26A8E0: 44 8B 01 - mov r8d,[rcx]
"sao_hr.exe"+26A8E3: 44 03 C2 - add r8d,edx
"sao_hr.exe"+26A8E6: 79 07 - jns sao_hr.exe+26A8EF
"sao_hr.exe"+26A8E8: C7 01 00 00 00 00 - mov [rcx],00000000
"sao_hr.exe"+26A8EE: C3 - ret
"sao_hr.exe"+26A8EF: 44 39 41 04 - cmp [rcx+04],r8d
"sao_hr.exe"+26A8F3: 44 0F 4C 41 04 - cmovl r8d,[rcx+04]
// ---------- INJECTING HERE ----------
"sao_hr.exe"+26A8F8: 44 89 01 - mov [rcx],r8d
"sao_hr.exe"+26A8FB: C3 - ret
"sao_hr.exe"+26A8FC: CC - int 3
// ---------- DONE INJECTING ----------
"sao_hr.exe"+26A8FD: CC - int 3
"sao_hr.exe"+26A8FE: CC - int 3
"sao_hr.exe"+26A8FF: CC - int 3
"sao_hr.exe"+26A900: 83 C1 32 - add ecx,32
"sao_hr.exe"+26A903: 45 85 C0 - test r8d,r8d
"sao_hr.exe"+26A906: 0F 88 C4 D0 F1 FF - js sao_hr.exe+1879D0
"sao_hr.exe"+26A90C: E9 CF D0 F1 FF - jmp sao_hr.exe+1879E0
"sao_hr.exe"+26A911: CC - int 3
"sao_hr.exe"+26A912: CC - int 3
"sao_hr.exe"+26A913: CC - int 3
}Probably not, but once you reach endgame ie oracle remains, run speed isn't much of a problem anymore, anyway now that the table has inf. sp you could just be dashing all the time.ReDragonInc wrote: ↑Wed Nov 01, 2017 9:16 pmJust out of curiosity, any chance of an attack or run speed mod? (I know I can use the speedhack, but that speeds up everything). If not, it's no big deal, just curious, really.
Its 54 01 67Seipherwood wrote: ↑Wed Nov 01, 2017 9:37 pmThanks, the new HP works great. Now to find out Ultana Gold ID :p
If it's a float, try getting rid of the decimal point and change the value to 2-byte, 4.45 becomes 445.TheByteSize wrote: ↑Wed Nov 01, 2017 10:11 pmI can only find the display value so far. It's calculated from something and I still haven't able to find it.
Hmm I didn't think of the reverse. I'll check when I get home. Maybe the true value is in decimal and the display number is computation of multiply by 100 and display as integer.qweasdzxc17 wrote: ↑Wed Nov 01, 2017 10:20 pmIf it's a float, try getting rid of the decimal point and change the value to 2-byte, 4.45 becomes 445.
That works for the ex skills, so might be something similar here.