Re: Sword Art Online: Hollow Realization Deluxe Edition
Posted: Wed Nov 08, 2017 1:34 pm
Oh, that overdrive buff!
Awesome!
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Oh, that overdrive buff!
Hi dude,qweasdzxc17 wrote: ↑Tue Oct 31, 2017 9:00 amHeres a table
Contains addresses for COL, XP, SkillPoints, Inventory, Enigma Orders, All Skill Levels (almost all unlock requirements), Every SS Mastery for every sword skill in the game (this took a while), Skill Fusion quest status, some random stats.
Scripts included:
Skill Level Multiplier
SS Mastery Multiplier
EXP Multiplier (WIP)
2x Current Rank
No Blacksmith Material Use (warehouse only)
Set Exp
How to use Enigma Order assist:
1.Make sure the first order you take is the one listed in the header
2.Press corresponding hotkey.
3.Reopen enigma order and complete the order.
Update 1: Added All main character affections
Update 2: Added Inf SP (TheByteSize), Added Warmonger Skill unlocks, Damned Blade Skill Unlocks (KS212)
Update 3: Added Inf HP Fixed
Update 4: Inf HP Fixed for sure this time.
Warehouse editor is not mine.kuruna wrote: ↑Wed Nov 08, 2017 2:08 pmHi dude,qweasdzxc17 wrote: ↑Tue Oct 31, 2017 9:00 amHeres a table
Contains addresses for COL, XP, SkillPoints, Inventory, Enigma Orders, All Skill Levels (almost all unlock requirements), Every SS Mastery for every sword skill in the game (this took a while), Skill Fusion quest status, some random stats.
Scripts included:
Skill Level Multiplier
SS Mastery Multiplier
EXP Multiplier (WIP)
2x Current Rank
No Blacksmith Material Use (warehouse only)
Set Exp
How to use Enigma Order assist:
1.Make sure the first order you take is the one listed in the header
2.Press corresponding hotkey.
3.Reopen enigma order and complete the order.
Update 1: Added All main character affections
Update 2: Added Inf SP (TheByteSize), Added Warmonger Skill unlocks, Damned Blade Skill Unlocks (KS212)
Update 3: Added Inf HP Fixed
Update 4: Inf HP Fixed for sure this time.
Could you add an option into the warehouse editor so that the stats is not max...and it dosent give red name...?
It seems party members still suffer damage (set damage modifier to party as 0, and damage to mob to 10). However, setting the damage modifier to mobs seems to affect THEIR attack as well (setting modifier to 100x makes them oneshots my party but Kirito; he's "immortal" due to another script). Note that I'm using a combined table (all of which are obtained from this thread).TheByteSize wrote: ↑Wed Nov 01, 2017 12:16 amUpdate1:Options List
- Inf SP is now SP Usage - change the cost as you see fit
- Added 1 Hit KO against mob to Damage Modifier
- Fast Sky Arena Rank
- Fast Fusion Skill - change the Per Success to match the requirement QTY and go perform it once to learn
- Buff - extend the effectiveness of Overdrive. Cast this first before you apply other buffs
- Enigma Semi-Auto Complete - Open up Enigma and trace each required task until you reach the final Task for your item. This only auto complete repetitive tasks and elements, you still need to collect your required item.
Behavior Editor - Use this to unlock costumes
- SP Usage
- Damage Modifier
- Buff
- Fast Skill Level
- Fast Mastery
- Fast EXP
- Item MinQty - Consumable and mats
- Fast Affection
- Fast Smith EXP
- Fast Sky Arena Rank
- Fast Fusion Skill
- Enigma Semi-Auto Complete
- Inf Col
- Behavior Editor
This is best to be done in open field where none of your NPC is moving. You can use this with party of more than 1 NPC but make sure no one is moving.
Activate the script then open up your NPC Behavior screen. Each behavior ability has a decimal number; that number is shown in the script in term of x multiply by 100. Now look for the 2 highest Weight ability and note their red numbers then change the value in red to 2500. Go fight and send a command to your NPC then do Good Job afterward. Now, check your NPC behavior screen again, all 4 behavior numbers(number shows near bottom of screen) should be more than 250. Change back the value that you have changed and go do the Command > Good Job routine once more. Everything should be back to normal now with the Costumes are still unlock.
If the conditions are met, the numbers (or item required) will be in red.
Code: Select all
140B5CBB2
140B5CBC2
140B5CBC6
These are only have weapons and helm, armor IDs.KyraAltair wrote: ↑Wed Nov 08, 2017 9:39 amwill try to merge those
and i'll try contribute by add some missing "powerful" equipments at Warehouse Inventory Dropdown
i got some Hex ID's from here:
[Link]
[Link]
[Link]
[Link]
[Link]
will take some time to test which equipments worthy enuff to be added in drop down menu tho
no, kinda hard to find from japanese community, since googling with english even with google.co.jp only show english resultsnakint wrote: ↑Thu Nov 09, 2017 6:45 amThese are only have weapons and helm, armor IDs.KyraAltair wrote: ↑Wed Nov 08, 2017 9:39 amwill try to merge those
and i'll try contribute by add some missing "powerful" equipments at Warehouse Inventory Dropdown
i got some Hex ID's from here:
[Link]
[Link]
[Link]
[Link]
[Link]
will take some time to test which equipments worthy enuff to be added in drop down menu tho
Do you have IDs of boots, waist, wrist, ring, neck, charm ?
the range per batch kinda 50ishKyraAltair wrote: ↑Thu Nov 09, 2017 7:46 ami think it's so much better if someone could create inject code or something that can add multiple items at once to warehouse with ID range
so i could test every single ID, for example the Pointer Table have input ID with decimal, 2000 for Paragon, 5000 for Super Legendary (most powerful weapon in game in term of base dmg) kinda frustrating if must test 1-9999 tho
but if i could add multiple items at once to warehouse inventory, i can scan from 1-9999, of course i can only add multiple items in accordance with max quantity of warehouse, i forgot max qty, maybe 100 or so, but still kinda faster than test 1 by 1 from 1-9999 x item type (head,torso,etc)
yes some of them is every 50, but some are not, example 505 is Fragrant Olive Sword, 506 is Blue Rose Swordreinzhart wrote: ↑Thu Nov 09, 2017 8:09 amthe range per batch kinda 50ishKyraAltair wrote: ↑Thu Nov 09, 2017 7:46 ami think it's so much better if someone could create inject code or something that can add multiple items at once to warehouse with ID range
so i could test every single ID, for example the Pointer Table have input ID with decimal, 2000 for Paragon, 5000 for Super Legendary (most powerful weapon in game in term of base dmg) kinda frustrating if must test 1-9999 tho
but if i could add multiple items at once to warehouse inventory, i can scan from 1-9999, of course i can only add multiple items in accordance with max quantity of warehouse, i forgot max qty, maybe 100 or so, but still kinda faster than test 1 by 1 from 1-9999 x item type (head,torso,etc)
example=short sword id:50 bronze id:51 long sword id:52 and 53 was empty slot so the next batch item mostly multiple 50 like id:100 or id:150
so you can mostly predict where the id that had item in it.
but i still found a short sword clone as far as id 8000 lol so yeah it's hard to check but it's sort of predictable where and yeah script like you ask would greatly help.
wait! how do u do duel wielding two handed sword!?!?!? i must knowwwwwwww teach me oh master of universeKyraAltair wrote: ↑Thu Nov 09, 2017 7:46 amno, kinda hard to find from japanese community, since googling with english even with google.co.jp only show english resultsnakint wrote: ↑Thu Nov 09, 2017 6:45 amThese are only have weapons and helm, armor IDs.KyraAltair wrote: ↑Wed Nov 08, 2017 9:39 amwill try to merge those
and i'll try contribute by add some missing "powerful" equipments at Warehouse Inventory Dropdown
i got some Hex ID's from here:
[Link]
[Link]
[Link]
[Link]
[Link]
will take some time to test which equipments worthy enuff to be added in drop down menu tho
Do you have IDs of boots, waist, wrist, ring, neck, charm ?
i think it's so much better if someone could create inject code or something that can add multiple items at once to warehouse with ID range
so i could test every single ID, for example the Pointer Table have input ID with decimal, 2000 for Paragon, 5000 for Super Legendary (most powerful weapon in game in term of base dmg) kinda frustrating if must test 1-9999 tho
but if i could add multiple items at once to warehouse inventory, i can scan from 1-9999, of course i can only add multiple items in accordance with max quantity of warehouse, i forgot max qty, maybe 100 or so, but still kinda faster than test 1 by 1 from 1-9999 x item type (head,torso,etc)
P.S.
Last Night i tested Pointer Table to mess up with Celestial Blade, and voila i succeed dual handing every weapon, gained all of the weapons stats either, and i still can use any of Celestial Blade EX Skill SS, so badass rite haha (imagine a normally 2 handed weapon like Greatsword, Spear, Axe used with one hand and dual hand, if you ever know/play World of Warcraft u should know about it), funny things is when i dual handed spear, Kirito's face (or head) gone missing, only his hair intact, and when i dual handed Shield, Kirito's can't do any attack or SS (but i haven't try to block attack with dual handed Shield tho )
wanna try messed up with dual handed Torso Armor tonight, hahahaha