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Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Tue Oct 31, 2017 11:07 pm
by qweasdzxc17
ReDragonInc wrote:
Tue Oct 31, 2017 11:02 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:36 pm
Tbh i have an Infinite HP and SP script, but its been "appropriated" from a famous website, is it alright to post something like that?
That would be stealing, yes. Without permission and credit, it'd be taboo.
Can i at least give away the injection address, would that much be taboo?

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Tue Oct 31, 2017 11:28 pm
by KS212
qweasdzxc17 wrote:
Tue Oct 31, 2017 11:07 pm
ReDragonInc wrote:
Tue Oct 31, 2017 11:02 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:36 pm
Tbh i have an Infinite HP and SP script, but its been "appropriated" from a famous website, is it alright to post something like that?
That would be stealing, yes. Without permission and credit, it'd be taboo.
Can i at least give away the injection address, would that much be taboo?
Nobody can really lay claim of ownership to memory addresses, I mean come on now...

Posting their full code w/o consent is taboo, posting a memory address is fine.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Tue Oct 31, 2017 11:34 pm
by TheByteSize
Anyone find the location for Behavior, yet? I found the display value but haven't found the original. From what I read, you seems to get the costume per category once it hit 250.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 12:16 am
by ReDragonInc
qweasdzxc17 wrote:
Tue Oct 31, 2017 11:07 pm
ReDragonInc wrote:
Tue Oct 31, 2017 11:02 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:36 pm
Tbh i have an Infinite HP and SP script, but its been "appropriated" from a famous website, is it alright to post something like that?
That would be stealing, yes. Without permission and credit, it'd be taboo.
Can i at least give away the injection address, would that much be taboo?
It's entirely up to you. I'm not going to complain.
KS212 wrote:
Tue Oct 31, 2017 11:28 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 11:07 pm
ReDragonInc wrote:
Tue Oct 31, 2017 11:02 pm


That would be stealing, yes. Without permission and credit, it'd be taboo.
Can i at least give away the injection address, would that much be taboo?
Nobody can really lay claim of ownership to memory addresses, I mean come on now...

Posting their full code w/o consent is taboo, posting a memory address is fine.
The problem would be not claiming the code. But posting it as his own when he did not do the work, that's the taboo. The effort someone else put into it is why.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 12:16 am
by TheByteSize
  • Inf SP
  • Damage Modifier
  • Fast Skill Level
  • Fast Mastery
  • Fast EXP
  • Item MinQty - Consumable and mats
  • Fast Affection
  • Fast Smith EXP
  • Inf Col
  • Behavior Editor
Behavior Editor - Use this to unlock costumes
This is best to be done in open field where none of your NPC is moving. You can use this with party of more than 1 NPC but make sure no one is moving.
Activate the script then open up your NPC Behavior screen. Each behavior ability has a decimal number; that number is shown in the script in term of x multiply by 100. Now look for the 2 highest Weight ability and note their red numbers then change the value in red to 2500. Go fight and send a command to your NPC then do Good Job afterward. Now, check your NPC behavior screen again, all 4 behavior numbers(number shows near bottom of screen) should be more than 250. Change back the value that you have changed and go do the Command > Good Job routine once more. Everything should be back to normal now with the Costumes are still unlock.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 12:33 am
by qweasdzxc17
TheByteSize wrote:
Wed Nov 01, 2017 12:16 am
Inf SP

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Inf SP"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(SAOHR_InfSP,sao_hr.exe,66 44 89 41 10 C3) // should be unique
alloc(newmem,$1000,SAOHR_InfSP)

label(code)
label(return)

newmem:
  jmp return
code:
  mov [rcx+10],r8w
  jmp return

SAOHR_InfSP:
  jmp newmem
return:
registersymbol(SAOHR_InfSP)

[DISABLE]

SAOHR_InfSP:
  db 66 44 89 41 10

unregistersymbol(SAOHR_InfSP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+26A93C

"sao_hr.exe"+26A91F: CC                       -  int 3 
"sao_hr.exe"+26A920: 44 0F BF 41 10           -  movsx r8d,word ptr [rcx+10]
"sao_hr.exe"+26A925: 44 03 C2                 -  add r8d,edx
"sao_hr.exe"+26A928: 79 07                    -  jns sao_hr.exe+26A931
"sao_hr.exe"+26A92A: 33 C0                    -  xor eax,eax
"sao_hr.exe"+26A92C: 66 89 41 10              -  mov [rcx+10],ax
"sao_hr.exe"+26A930: C3                       -  ret 
"sao_hr.exe"+26A931: 0F BF 41 12              -  movsx eax,word ptr [rcx+12]
"sao_hr.exe"+26A935: 41 3B C0                 -  cmp eax,r8d
"sao_hr.exe"+26A938: 44 0F 4C C0              -  cmovl r8d,eax
// ---------- INJECTING HERE ----------
"sao_hr.exe"+26A93C: 66 44 89 41 10           -  mov [rcx+10],r8w
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+26A941: C3                       -  ret 
"sao_hr.exe"+26A942: CC                       -  int 3 
"sao_hr.exe"+26A943: CC                       -  int 3 
"sao_hr.exe"+26A944: CC                       -  int 3 
"sao_hr.exe"+26A945: CC                       -  int 3 
"sao_hr.exe"+26A946: CC                       -  int 3 
"sao_hr.exe"+26A947: CC                       -  int 3 
"sao_hr.exe"+26A948: CC                       -  int 3 
"sao_hr.exe"+26A949: CC                       -  int 3 
"sao_hr.exe"+26A94A: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Is jumping cleaner than nop?

Also, do you mind if I add this to the current table?

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 12:49 am
by TheByteSize
qweasdzxc17 wrote:
Wed Nov 01, 2017 12:33 am


Is jumping cleaner than nop?

Also, do you mind if I add this to the current table?
nop is cleaner.
I just like to keep it there to look back the old code if it ever break.
You can do whatever to it as you wish.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 2:23 am
by iicecube
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:36 pm
Tbh i have an Infinite HP and SP script, but its been "appropriated" from a famous website, is it alright to post something like that?
Hmm unless its been told not to share by the owner, if not just list out the credit to the person when you wanna share it.
Nothing is impossible if you the 2 rule been meet.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 2:32 am
by KS212
ReDragonInc wrote:
Wed Nov 01, 2017 12:16 am

KS212 wrote:
Tue Oct 31, 2017 11:28 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 11:07 pm


Can i at least give away the injection address, would that much be taboo?
Nobody can really lay claim of ownership to memory addresses, I mean come on now...

Posting their full code w/o consent is taboo, posting a memory address is fine.
The problem would be not claiming the code. But posting it as his own when he did not do the work, that's the taboo. The effort someone else put into it is why.
This reminds me of back in the PS1/PS2 days when there was competition between Action Replay and Codebreaker and ppl were encrypting codes to prevent theft, heh. At the end of the day, there was no onus on proof that you found the memory addresses yourself. Additionally nobody can lay 'claim' to a memory address as theirs. ie you can't say 'I found inf HP first! you have to find another location/address and can't use mine!' because there ISN'T another location... the memory addresses are public domain for anyone to discover. Once its been discovered, the cat isn't going back in the bag.

The contention point is 'did you find it yourself?' but even back in the old scene there was never any onus on proving you found it yourself. You could SAY you did and because the end destination is the same, its near impossible to disprove. The same thing would apply here.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 5:34 am
by nos4r2
I wish for behavior option this it pretty important if you don't want ai to dumb af ( those warlike,stubborn,kind,smart etc etc )

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 5:34 am
by nos4r2
Sorry double post

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 7:13 am
by cdtrico
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:33 pm
cdtrico wrote:
Tue Oct 31, 2017 9:07 pm
I wonder if there's a way to make buffs last infinitely,or something like making overdrive's buff duration not 20% but some insane number like 100000% or something, since having to reapply buffs all the time is so ugh.

Although i'm just being lazy to be fair.
Waaaaay beyond my skill level.
I was just thinking out loud, I already appreciate the load of options you've given us very much!

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 9:00 am
by qweasdzxc17
This script is for Infinite HP, just posting to show that its not stolen.

Code: Select all

{ Game   : sao_hr.exe
  Version: 
  Date   : 2017-11-01
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAO_INFHP,sao_hr.exe,44 89 01 C3 CC) // should be unique
registersymbol(SAO_INFHP)

SAO_INFHP:
  db 90 90 90

[DISABLE]

SAO_INFHP:
  db 44 89 01

unregistersymbol(SAO_INFHP)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+26A8F8

"sao_hr.exe"+26A8DC: 41 5E                    -  pop r14
"sao_hr.exe"+26A8DE: C3                       -  ret 
"sao_hr.exe"+26A8DF: CC                       -  int 3 
"sao_hr.exe"+26A8E0: 44 8B 01                 -  mov r8d,[rcx]
"sao_hr.exe"+26A8E3: 44 03 C2                 -  add r8d,edx
"sao_hr.exe"+26A8E6: 79 07                    -  jns sao_hr.exe+26A8EF
"sao_hr.exe"+26A8E8: C7 01 00 00 00 00        -  mov [rcx],00000000
"sao_hr.exe"+26A8EE: C3                       -  ret 
"sao_hr.exe"+26A8EF: 44 39 41 04              -  cmp [rcx+04],r8d
"sao_hr.exe"+26A8F3: 44 0F 4C 41 04           -  cmovl r8d,[rcx+04]
// ---------- INJECTING HERE ----------
"sao_hr.exe"+26A8F8: 44 89 01                 -  mov [rcx],r8d
"sao_hr.exe"+26A8FB: C3                       -  ret 
"sao_hr.exe"+26A8FC: CC                       -  int 3 
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+26A8FD: CC                       -  int 3 
"sao_hr.exe"+26A8FE: CC                       -  int 3 
"sao_hr.exe"+26A8FF: CC                       -  int 3 
"sao_hr.exe"+26A900: 83 C1 32                 -  add ecx,32
"sao_hr.exe"+26A903: 45 85 C0                 -  test r8d,r8d
"sao_hr.exe"+26A906: 0F 88 C4 D0 F1 FF        -  js sao_hr.exe+1879D0
"sao_hr.exe"+26A90C: E9 CF D0 F1 FF           -  jmp sao_hr.exe+1879E0
"sao_hr.exe"+26A911: CC                       -  int 3 
"sao_hr.exe"+26A912: CC                       -  int 3 
"sao_hr.exe"+26A913: CC                       -  int 3 
}

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 10:04 am
by Seipherwood
Infinite HP seems to work for enemies as well

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Wed Nov 01, 2017 10:08 am
by qweasdzxc17
Seipherwood wrote:
Wed Nov 01, 2017 10:04 am
Infinite HP seems to work for enemies as well
Crap..