Sword Art Online: Hollow Realization Deluxe Edition

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kuruna
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by kuruna » Fri Nov 10, 2017 4:08 pm

wasent there a working exp muliplier in here? in which you could do any muliples..?

HVS
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by HVS » Fri Nov 10, 2017 5:04 pm

Anyone knows how to unlock any floor at infinite dungeon?
Or maybe change the floor we are at to any floor?

reinzhart
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by reinzhart » Fri Nov 10, 2017 6:04 pm

still not far in the game but i found script that can make paragon weapon had different light i guess it was suppose to make true awaken effect from what i search online.
and for the infinite dungeon i found something like that too if google translate it right but i forget where, it can unlock 1000 floor.

lam000
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by lam000 » Fri Nov 10, 2017 9:30 pm

Is it possible to add unlimited follower?, so that my party contains more than 3 party members

StrawberryCheesecake
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by StrawberryCheesecake » Sat Nov 11, 2017 5:45 am

I would like to request a feature, can we have something for Sacrament Invasions? Maybe a speed multiplier, freeze enemies, or always S/SSS rank?

TheByteSize
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize » Sat Nov 11, 2017 7:34 am

StrawberryCheesecake wrote:
Sat Nov 11, 2017 5:45 am
I would like to request a feature, can we have something for Sacrament Invasions? Maybe a speed multiplier, freeze enemies, or always S/SSS rank?
Here u go.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>224</ID>
      <Description>"Easy SSS Sacrament"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(SAOHR_Sacrament,sao_hr.exe,0F B7 81 1E C5 01 00) // should be unique
alloc(newmem,$1000,"sao_hr.exe"+35D830)

label(code)
label(return)

newmem:
  movzx eax,word ptr [rcx+0001C51E]
  cmp eax,#37
  jge return
  mov word ptr [rcx+0001C51E],#37
  mov word ptr [rcx+0001C522],#37
code:
  movzx eax,word ptr [rcx+0001C51E]
  jmp return

SAOHR_Sacrament:
  jmp newmem
  nop
  nop
return:
registersymbol(SAOHR_Sacrament)

[DISABLE]

SAOHR_Sacrament:
  db 0F B7 81 1E C5 01 00

unregistersymbol(SAOHR_Sacrament)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+35D830

"sao_hr.exe"+35D823: 48 83 C4 20                 -  add rsp,20
"sao_hr.exe"+35D827: 5F                          -  pop rdi
"sao_hr.exe"+35D828: C3                          -  ret 
"sao_hr.exe"+35D829: CC                          -  int 3 
"sao_hr.exe"+35D82A: CC                          -  int 3 
"sao_hr.exe"+35D82B: CC                          -  int 3 
"sao_hr.exe"+35D82C: CC                          -  int 3 
"sao_hr.exe"+35D82D: CC                          -  int 3 
"sao_hr.exe"+35D82E: CC                          -  int 3 
"sao_hr.exe"+35D82F: CC                          -  int 3 
// ---------- INJECTING HERE ----------
"sao_hr.exe"+35D830: 0F B7 81 1E C5 01 00        -  movzx eax,word ptr [rcx+0001C51E]
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+35D837: C3                          -  ret 
"sao_hr.exe"+35D838: CC                          -  int 3 
"sao_hr.exe"+35D839: CC                          -  int 3 
"sao_hr.exe"+35D83A: CC                          -  int 3 
"sao_hr.exe"+35D83B: CC                          -  int 3 
"sao_hr.exe"+35D83C: CC                          -  int 3 
"sao_hr.exe"+35D83D: CC                          -  int 3 
"sao_hr.exe"+35D83E: CC                          -  int 3 
"sao_hr.exe"+35D83F: CC                          -  int 3 
"sao_hr.exe"+35D840: 0F B6 81 1C C5 01 00        -  movzx eax,byte ptr [rcx+0001C51C]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Last edited by TheByteSize on Sat Nov 11, 2017 7:42 am, edited 1 time in total.

StrawberryCheesecake
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by StrawberryCheesecake » Sat Nov 11, 2017 7:40 am

TheByteSize wrote:
Sat Nov 11, 2017 7:34 am
StrawberryCheesecake wrote:
Sat Nov 11, 2017 5:45 am
I would like to request a feature, can we have something for Sacrament Invasions? Maybe a speed multiplier, freeze enemies, or always S/SSS rank?
Here u go.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>224</ID>
      <Description>"Easy SSS Sacrament"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(SAOHR_Sacrament,sao_hr.exe,0F B7 81 1E C5 01 00) // should be unique
alloc(newmem,$1000,"sao_hr.exe"+35D830)

label(code)
label(return)

newmem:
  movzx eax,word ptr [rcx+0001C51E]
  cmp eax,#9
  jge return
  mov word ptr [rcx+0001C51E],#37
  mov word ptr [rcx+0001C522],#37
code:
  movzx eax,word ptr [rcx+0001C51E]
  jmp return

SAOHR_Sacrament:
  jmp newmem
  nop
  nop
return:
registersymbol(SAOHR_Sacrament)

[DISABLE]

SAOHR_Sacrament:
  db 0F B7 81 1E C5 01 00

unregistersymbol(SAOHR_Sacrament)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+35D830

"sao_hr.exe"+35D823: 48 83 C4 20                 -  add rsp,20
"sao_hr.exe"+35D827: 5F                          -  pop rdi
"sao_hr.exe"+35D828: C3                          -  ret 
"sao_hr.exe"+35D829: CC                          -  int 3 
"sao_hr.exe"+35D82A: CC                          -  int 3 
"sao_hr.exe"+35D82B: CC                          -  int 3 
"sao_hr.exe"+35D82C: CC                          -  int 3 
"sao_hr.exe"+35D82D: CC                          -  int 3 
"sao_hr.exe"+35D82E: CC                          -  int 3 
"sao_hr.exe"+35D82F: CC                          -  int 3 
// ---------- INJECTING HERE ----------
"sao_hr.exe"+35D830: 0F B7 81 1E C5 01 00        -  movzx eax,word ptr [rcx+0001C51E]
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+35D837: C3                          -  ret 
"sao_hr.exe"+35D838: CC                          -  int 3 
"sao_hr.exe"+35D839: CC                          -  int 3 
"sao_hr.exe"+35D83A: CC                          -  int 3 
"sao_hr.exe"+35D83B: CC                          -  int 3 
"sao_hr.exe"+35D83C: CC                          -  int 3 
"sao_hr.exe"+35D83D: CC                          -  int 3 
"sao_hr.exe"+35D83E: CC                          -  int 3 
"sao_hr.exe"+35D83F: CC                          -  int 3 
"sao_hr.exe"+35D840: 0F B6 81 1C C5 01 00        -  movzx eax,byte ptr [rcx+0001C51C]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Thank you!

TheByteSize
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize » Sat Nov 11, 2017 7:54 am

Just updated my post on page 2. There were more than Easy SSS Sacrament that I added.

TheByteSize
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize » Sat Nov 11, 2017 12:40 pm

blackeyes.takano wrote:
Thu Nov 09, 2017 6:23 am

It seems party members still suffer damage (set damage modifier to party as 0, and damage to mob to 10). However, setting the damage modifier to mobs seems to affect THEIR attack as well (setting modifier to 100x makes them oneshots my party but Kirito; he's "immortal" due to another script). Note that I'm using a combined table (all of which are obtained from this thread).
Thanks,
This is fixed now

blackeyes.takano
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by blackeyes.takano » Sat Nov 11, 2017 1:06 pm

TheByteSize wrote:
Wed Nov 01, 2017 12:16 am
Update2.1:
  • 2.1-Fixed Damage Modifier - I forgot a jump line after the player HP check part :oops:
  • 2.1-Buff - added checker for Confuse effect
  • Changed the Buff script abit
  • Added - Fast NPC Skill Level Up
  • Changed Fast Sky Arena Rank
  • Added - Easy SSS Sacrament
I was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)

TheByteSize
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize » Sat Nov 11, 2017 1:23 pm

blackeyes.takano wrote:
Sat Nov 11, 2017 1:06 pm
I was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)
SSS only on Scarament 3. If 37 is not enough, set that higher in the script.
As for the Buff script, I still need to get the ID for Silence and maybe bleeding. These effect from Mugen trap is buff so they last forever with script enabled.

blackeyes.takano
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by blackeyes.takano » Sat Nov 11, 2017 2:18 pm

TheByteSize wrote:
Sat Nov 11, 2017 1:23 pm
blackeyes.takano wrote:
Sat Nov 11, 2017 1:06 pm
I was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)
SSS only on Scarament 3. If 37 is not enough, set that higher in the script.
As for the Buff script, I still need to get the ID for Silence and maybe bleeding. These effect from Mugen trap is buff so they last forever with script enabled.
Oh, so that's why.. Good to know.
And here I was wondering why the Bleed lasts unbelievably long. How about the Slow debuff from the water in One Fall Cataract (Karmic Vaiance Zone?)? I didn't feel too hindered (not as affected as I remembered); somehow still runs around fast enough (probably lower end of Slow debuff?). The duration could be just me. I hope the Sacraments are still categorized as debuff...

nomercy
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by nomercy » Sun Nov 12, 2017 9:53 am

Hi I would like to request a feature, I would like to apply True Awakening Aura to any weapon/armor ingame. Wondering if it's possible. Also, dual wielding any weapon would be cool as well.

TheByteSize
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize » Mon Nov 13, 2017 3:19 am

nomercy wrote:
Sun Nov 12, 2017 9:53 am
Hi I would like to request a feature, I would like to apply True Awakening Aura to any weapon/armor ingame. Wondering if it's possible. Also, dual wielding any weapon would be cool as well.
Aura is the Passive for paragon weapon. Apply that to other weapon would make you loose the original passive.

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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize » Mon Nov 13, 2017 3:19 am

Is your Message from Premiere all blanks?

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