Ark Survival Evolved+27 293.100 [Steam]

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Bloodybone
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Re: Ark Survival Evolved+27 293.100 [Steam]

Post by Bloodybone » Mon Apr 22, 2019 10:48 pm

tontop wrote:
Sat Apr 20, 2019 3:07 am
It looks like it stopped working at 295.102, I'm looking forward to the update
It still seems to work for me though..

bmw_bert
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Re: Ark Survival Evolved+27 293.100 [Steam]

Post by bmw_bert » Tue Apr 23, 2019 4:26 pm

every time i would join a unofficial server, and logg in with (no battleeye) ark crash and restart it new (with battleeye) is there any solution?

Bloodybone
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Re: Ark Survival Evolved+27 293.100 [Steam]

Post by Bloodybone » Tue Apr 23, 2019 5:06 pm

bmw_bert wrote:
Tue Apr 23, 2019 4:26 pm
every time i would join a unofficial server, and logg in with (no battleeye) ark crash and restart it new (with battleeye) is there any solution?
The Cheat Table doesn't work on servers anyways

fearless123456
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Re: Ark Survival Evolved+27 293.100 [Steam]

Post by fearless123456 » Sun May 12, 2019 12:44 pm

Lower Crafting Resource Requirements

Briefly tested on 295.108 - Single player.
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Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Lower Crafting Requirement"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ShooterGame.exe
  Version: 
  Date   : 2019-05-12
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(craft1,ShooterGame.exe,45 0F B7 64 05 00 4C 39 B4 24) // should be unique
alloc(newmem,$1000,"ShooterGame.exe"+3AAD3A)

label(code)
label(return)

newmem:

mov word ptr [r13+rax+00],01

code:
  movzx r12d,word ptr [r13+rax+00]
  jmp return

craft1:
  jmp newmem
  nop
return:
registersymbol(craft1)

[DISABLE]

craft1:
  db 45 0F B7 64 05 00

unregistersymbol(craft1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ShooterGame.exe"+3AAD3A

"ShooterGame.exe"+3AAD07: 85 C5                    -  test ebp,eax
"ShooterGame.exe"+3AAD09: 75 28                    -  jne ShooterGame.exe+3AAD33
"ShooterGame.exe"+3AAD0B: 89 4C 24 28              -  mov [rsp+28],ecx
"ShooterGame.exe"+3AAD0F: 4C 8D 0D 5A 6F FF 02     -  lea r9,[ShooterGame.exe+33A1C70]
"ShooterGame.exe"+3AAD16: 48 8D 15 03 72 FF 02     -  lea rdx,[ShooterGame.exe+33A1F20]
"ShooterGame.exe"+3AAD1D: 48 8D 0D BC 6F FF 02     -  lea rcx,[ShooterGame.exe+33A1CE0]
"ShooterGame.exe"+3AAD24: 41 B8 3C 02 00 00        -  mov r8d,0000023C
"ShooterGame.exe"+3AAD2A: 89 5C 24 20              -  mov [rsp+20],ebx
"ShooterGame.exe"+3AAD2E: E8 CD F8 D5 00           -  call ShooterGame.exe+110A600
"ShooterGame.exe"+3AAD33: 48 8B 87 80 07 00 00     -  mov rax,[rdi+00000780]
// ---------- INJECTING HERE ----------
"ShooterGame.exe"+3AAD3A: 45 0F B7 64 05 00        -  movzx r12d,word ptr [r13+rax+00]
// ---------- DONE INJECTING  ----------
"ShooterGame.exe"+3AAD40: 4C 39 B4 24 A0 00 00 00  -  cmp [rsp+000000A0],r14
"ShooterGame.exe"+3AAD48: 0F 84 C8 01 00 00        -  je ShooterGame.exe+3AAF16
"ShooterGame.exe"+3AAD4E: 8B 8F C0 03 00 00        -  mov ecx,[rdi+000003C0]
"ShooterGame.exe"+3AAD54: 33 C0                    -  xor eax,eax
"ShooterGame.exe"+3AAD56: 3B D9                    -  cmp ebx,ecx
"ShooterGame.exe"+3AAD58: 0F 9C C0                 -  setl al
"ShooterGame.exe"+3AAD5B: 85 C5                    -  test ebp,eax
"ShooterGame.exe"+3AAD5D: 75 28                    -  jne ShooterGame.exe+3AAD87
"ShooterGame.exe"+3AAD5F: 89 4C 24 28              -  mov [rsp+28],ecx
"ShooterGame.exe"+3AAD63: 4C 8D 0D 06 6F FF 02     -  lea r9,[ShooterGame.exe+33A1C70]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Alternative: Free crafting
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Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Free Crafting"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ShooterGame.exe
  Version: 
  Date   : 2019-05-12
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(craft2,ShooterGame.exe,42 0F B7 0C 3B 41) // should be unique
alloc(newmem,$1000,"ShooterGame.exe"+3A6E56)

label(code)
label(return)

newmem:
movzx eax,word ptr [rbx+r15]
code:
  movzx ecx,word ptr [rbx+r15]
  jmp return

craft2:
  jmp newmem
return:
registersymbol(craft2)

[DISABLE]

craft2:
  db 42 0F B7 0C 3B

unregistersymbol(craft2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ShooterGame.exe"+3A6E56

"ShooterGame.exe"+3A6E28: 4A 8B 54 21 08           -  mov rdx,[rcx+r12+08]
"ShooterGame.exe"+3A6E2D: 48 89 4C 24 40           -  mov [rsp+40],rcx
"ShooterGame.exe"+3A6E32: 88 44 24 28              -  mov [rsp+28],al
"ShooterGame.exe"+3A6E36: 49 8B CE                 -  mov rcx,r14
"ShooterGame.exe"+3A6E39: C6 44 24 20 01           -  mov byte ptr [rsp+20],01
"ShooterGame.exe"+3A6E3E: E8 DD ED FB FF           -  call ShooterGame.exe+365C20
"ShooterGame.exe"+3A6E43: 44 8B A4 24 88 00 00 00  -  mov r12d,[rsp+00000088]
"ShooterGame.exe"+3A6E4B: 45 33 ED                 -  xor r13d,r13d
"ShooterGame.exe"+3A6E4E: 41 2B C7                 -  sub eax,r15d
"ShooterGame.exe"+3A6E51: 4C 8B 7C 24 38           -  mov r15,[rsp+38]
// ---------- INJECTING HERE ----------
"ShooterGame.exe"+3A6E56: 42 0F B7 0C 3B           -  movzx ecx,word ptr [rbx+r15]
// ---------- DONE INJECTING  ----------
"ShooterGame.exe"+3A6E5B: 41 0F AF CC              -  imul ecx,r12d
"ShooterGame.exe"+3A6E5F: 3B C1                    -  cmp eax,ecx
"ShooterGame.exe"+3A6E61: 41 8B C5                 -  mov eax,r13d
"ShooterGame.exe"+3A6E64: 0F 8D F0 00 00 00        -  jnl ShooterGame.exe+3A6F5A
"ShooterGame.exe"+3A6E6A: 8B 8E C0 03 00 00        -  mov ecx,[rsi+000003C0]
"ShooterGame.exe"+3A6E70: 3B F9                    -  cmp edi,ecx
"ShooterGame.exe"+3A6E72: 0F 9C C0                 -  setl al
"ShooterGame.exe"+3A6E75: 85 C5                    -  test ebp,eax
"ShooterGame.exe"+3A6E77: 75 28                    -  jne ShooterGame.exe+3A6EA1
"ShooterGame.exe"+3A6E79: 89 4C 24 28              -  mov [rsp+28],ecx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Davedyo
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Re: Ark Survival Evolved+27 293.100 [Steam]

Post by Davedyo » Tue May 14, 2019 5:02 pm

i want to ask about when i play in unofficial server and no battle eye start the game but when i playing inside the game suddenly battle eye has come out

so is it okay to keep cheating on that server

Bloodybone
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Reputation: 55

Re: Ark Survival Evolved+27 293.100 [Steam]

Post by Bloodybone » Tue May 14, 2019 5:28 pm

Davedyo wrote:
Tue May 14, 2019 5:02 pm
i want to ask about when i play in unofficial server and no battle eye start the game but when i playing inside the game suddenly battle eye has come out

so is it okay to keep cheating on that server
Never tried that out so I don't really know if it works or not

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