Ark Survival Evolved+24 v.276.13 [Steam]

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Bloodybone
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Bloodybone » Tue Oct 30, 2018 7:14 pm

digimonboy9000 wrote:
Tue Oct 30, 2018 6:55 pm
tried this on a friends server and now almost all the items in game dont show the stacks anymore which means no crafting any help?
it does show the weight just not the stack number
Did you join your friends game or did he join yours ?

digimonboy9000
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by digimonboy9000 » Tue Oct 30, 2018 7:23 pm

i joined his

Bloodybone
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Bloodybone » Tue Oct 30, 2018 7:26 pm

digimonboy9000 wrote:
Tue Oct 30, 2018 7:23 pm
i joined his
In my experience if I joined another persons game it just changed the visuals on my end so question one: does it still apply even after rejoining and question two: did your friends stuff get affected to?

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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by digimonboy9000 » Tue Oct 30, 2018 7:31 pm

have to check and thx for the fast help :)

yea back to normal after re logging sorry for the trouble

Bloodybone
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Bloodybone » Tue Oct 30, 2018 7:38 pm

digimonboy9000 wrote:
Tue Oct 30, 2018 7:31 pm
have to check and thx for the fast help :)

yea back to normal after re logging sorry for the trouble
No Problem :)

Sigan
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Sigan » Sun Nov 04, 2018 8:44 pm

The "Max Out All Items in Inventory" cheat worked, but then I disabled it because I didn't want to have so much weight and wanted to play the game a little bit less cheaty (was just trying it to see what it did), but then all the stack amounts disappeared and I still had the weight.

I threw them down on the ground, punched a tree to get some thatch and wood, and the stacks numbers still wouldn't show on a new stack. Any fix for this?

Bloodybone
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Bloodybone » Sun Nov 04, 2018 9:28 pm

Sigan wrote:
Sun Nov 04, 2018 8:44 pm
The "Max Out All Items in Inventory" cheat worked, but then I disabled it because I didn't want to have so much weight and wanted to play the game a little bit less cheaty (was just trying it to see what it did), but then all the stack amounts disappeared and I still had the weight.

I threw them down on the ground, punched a tree to get some thatch and wood, and the stacks numbers still wouldn't show on a new stack. Any fix for this?
I'm gonna look into it

moneycheat
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by moneycheat » Fri Nov 09, 2018 12:25 am

Can you please do a update for the table to patch 285.106 please.

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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Bloodybone » Fri Nov 09, 2018 6:05 pm

moneycheat wrote:
Fri Nov 09, 2018 12:25 am
Can you please do a update for the table to patch 285.106 please.
Working on it right now. Had some problems with my PC before so couldn't update it sooner

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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Sigan » Sat Nov 10, 2018 8:43 pm

I have a question. I made a script for the egg timer, so that one could instantly incubate eggs. It works, kinda. I use the label as a pointer, then I set a hotkey to turn on the script and set the value of the pointer to 1. That part worked without a noticeable problem. Then I have another hotkey to disable the script because... there's no reason to keep it running. Granted, there's not a major reason to shut it down, either. Regardless, when I disable the script, the game instantly crashes to the desktop. Any ideas?

Code: Select all

{ Game   : ShooterGame.exe
  Version: 
  Date   : 2018-11-10
  Author : Sigan

  This script does blah blah blah
}

define(address,ShooterGame.ADroppedItemEgg::UpdateEgg+269)
define(bytes,F3 0F 11 87 E4 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"ShooterGame.exe"+161E49)
label(_EggTimer)
label(code)
label(return)

newmem:

code:
  mov [_EggTimer],rdi
  movss [rdi+000004E4],xmm0
  jmp return

_EggTimer:
  dq 0

address:
  jmp newmem
  nop
  nop
  nop
return:

registersymbol(_EggTimer)
[DISABLE]

address:
  db bytes
  // movss [rdi+000004E4],xmm0

unregistersymbol(_EggTimer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ShooterGame.exe"+161E49

"ShooterGame.exe"+161E0C: FF 90 F0 00 00 00           -  call qword ptr [rax+000000F0]
"ShooterGame.exe"+161E12: 48 8B 88 D8 00 00 00        -  mov rcx,[rax+000000D8]
"ShooterGame.exe"+161E19: F3 44 0F 59 83 B8 07 00 00  -  mulss xmm8,[rbx+000007B8]
"ShooterGame.exe"+161E22: F3 0F 10 83 E4 04 00 00     -  movss xmm0,[rbx+000004E4]
"ShooterGame.exe"+161E2A: F3 44 0F 59 83 BC 07 00 00  -  mulss xmm8,[rbx+000007BC]
"ShooterGame.exe"+161E33: F3 44 0F 59 81 B0 05 00 00  -  mulss xmm8,[rcx+000005B0]
"ShooterGame.exe"+161E3C: F3 41 0F 5C C0              -  subss xmm0,xmm8
"ShooterGame.exe"+161E41: 0F 2F C7                    -  comiss xmm0,xmm7
"ShooterGame.exe"+161E44: 73 03                       -  jae ShooterGame.exe+161E49
"ShooterGame.exe"+161E46: 0F 28 C7                    -  movaps xmm0,xmm7
// ---------- INJECTING HERE ----------
"ShooterGame.exe"+161E49: F3 0F 11 87 E4 04 00 00     -  movss [rdi+000004E4],xmm0
// ---------- DONE INJECTING  ----------
"ShooterGame.exe"+161E51: 49 8B 8C 24 08 06 00 00     -  mov rcx,[r12+00000608]
"ShooterGame.exe"+161E59: 8B 81 E4 04 00 00           -  mov eax,[rcx+000004E4]
"ShooterGame.exe"+161E5F: 41 89 84 24 98 04 00 00     -  mov [r12+00000498],eax
"ShooterGame.exe"+161E67: 0F 2F B9 E4 04 00 00        -  comiss xmm7,[rcx+000004E4]
"ShooterGame.exe"+161E6E: 0F 82 A4 03 00 00           -  jb ShooterGame.exe+162218
"ShooterGame.exe"+161E74: 41 80 BC 24 30 01 00 00 03  -  cmp byte ptr [r12+00000130],03
"ShooterGame.exe"+161E7D: 0F 85 95 03 00 00           -  jne ShooterGame.exe+162218
"ShooterGame.exe"+161E83: 49 83 BC 24 B8 06 00 00 00  -  cmp qword ptr [r12+000006B8],00
"ShooterGame.exe"+161E8C: 74 69                       -  je ShooterGame.exe+161EF7
"ShooterGame.exe"+161E8E: 48 8B 0D 2B 7C 33 03        -  mov rcx,[ShooterGame.exe+3499AC0]
}

Bloodybone
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Bloodybone » Sat Nov 10, 2018 9:21 pm

^Your script seems fine so I don't really know why it would crash maybe try letting the script set the timer instead of getting the timer pointer e.g. if the incubated eggs timer value is 1 then

Code: Select all

{ Game   : ShooterGame.exe
  Version: 
  Date   : 2018-11-10
  Author : Sigan

  This script does blah blah blah
}

define(address,ShooterGame.ADroppedItemEgg::UpdateEgg+269)
define(bytes,F3 0F 11 87 E4 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"ShooterGame.exe"+161E49)
label(code)
label(return)

newmem:

code:
  //movss [rdi+000004E4],xmm0
  mov [rdi+000004E4],(float)1
  jmp return

address:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // movss [rdi+000004E4],xmm0

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ShooterGame.exe"+161E49

"ShooterGame.exe"+161E0C: FF 90 F0 00 00 00           -  call qword ptr [rax+000000F0]
"ShooterGame.exe"+161E12: 48 8B 88 D8 00 00 00        -  mov rcx,[rax+000000D8]
"ShooterGame.exe"+161E19: F3 44 0F 59 83 B8 07 00 00  -  mulss xmm8,[rbx+000007B8]
"ShooterGame.exe"+161E22: F3 0F 10 83 E4 04 00 00     -  movss xmm0,[rbx+000004E4]
"ShooterGame.exe"+161E2A: F3 44 0F 59 83 BC 07 00 00  -  mulss xmm8,[rbx+000007BC]
"ShooterGame.exe"+161E33: F3 44 0F 59 81 B0 05 00 00  -  mulss xmm8,[rcx+000005B0]
"ShooterGame.exe"+161E3C: F3 41 0F 5C C0              -  subss xmm0,xmm8
"ShooterGame.exe"+161E41: 0F 2F C7                    -  comiss xmm0,xmm7
"ShooterGame.exe"+161E44: 73 03                       -  jae ShooterGame.exe+161E49
"ShooterGame.exe"+161E46: 0F 28 C7                    -  movaps xmm0,xmm7
// ---------- INJECTING HERE ----------
"ShooterGame.exe"+161E49: F3 0F 11 87 E4 04 00 00     -  movss [rdi+000004E4],xmm0
// ---------- DONE INJECTING  ----------
"ShooterGame.exe"+161E51: 49 8B 8C 24 08 06 00 00     -  mov rcx,[r12+00000608]
"ShooterGame.exe"+161E59: 8B 81 E4 04 00 00           -  mov eax,[rcx+000004E4]
"ShooterGame.exe"+161E5F: 41 89 84 24 98 04 00 00     -  mov [r12+00000498],eax
"ShooterGame.exe"+161E67: 0F 2F B9 E4 04 00 00        -  comiss xmm7,[rcx+000004E4]
"ShooterGame.exe"+161E6E: 0F 82 A4 03 00 00           -  jb ShooterGame.exe+162218
"ShooterGame.exe"+161E74: 41 80 BC 24 30 01 00 00 03  -  cmp byte ptr [r12+00000130],03
"ShooterGame.exe"+161E7D: 0F 85 95 03 00 00           -  jne ShooterGame.exe+162218
"ShooterGame.exe"+161E83: 49 83 BC 24 B8 06 00 00 00  -  cmp qword ptr [r12+000006B8],00
"ShooterGame.exe"+161E8C: 74 69                       -  je ShooterGame.exe+161EF7
"ShooterGame.exe"+161E8E: 48 8B 0D 2B 7C 33 03        -  mov rcx,[ShooterGame.exe+3499AC0]
}
And if that doesn't work then I'm gonna look into it as soon as I can

moneycheat
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by moneycheat » Sat Nov 10, 2018 11:12 pm

It has been updated again to 286.105

dira.suprima
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by dira.suprima » Tue Nov 13, 2018 2:08 am

Wow,, this game got more update than Windows. Sooo can you please update the table?

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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by dira.suprima » Tue Nov 13, 2018 2:14 am

moneycheat wrote:
Sat Nov 10, 2018 11:12 pm
It has been updated again to 286.105
I think the latest is 286.104

https://ark.gamepedia.com/Patch_Notes

Bloodybone
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Re: Ark Survival Evolved+24 v.276.13 [Steam]

Post by Bloodybone » Tue Nov 13, 2018 7:22 pm

dira.suprima wrote:
Tue Nov 13, 2018 2:08 am
Wow,, this game got more update than Windows. Sooo can you please update the table?
Yeah gonna work on it now don't even have an excuse for not updating it now :oops:

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