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Winged Sakura: Endless Dream (2017-10-28)

Posted: Sat Oct 28, 2017 8:35 am
by Shinkansen
Simple table for Winged Sakura: Endless Dream, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.00 64-bit. May work on other versions.

2. LevelData.
"Polygons Set to Massive?" sets Polygons to massive.
"HP Set to Massive?" sets HP to massive.
"MP Set to Massive?" sets MP to massive.
"Burst Set to Massive?" sets Burst to massive.
"Stats Set to Massive?" sets Stats to massive.

3. ProgressionData.
"Unsealing Petals Set to Massive?" sets Unsealing Petals to massive.