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Re: Assassin's Creed: Origins

Posted: Mon Nov 13, 2017 7:55 pm
by 0celot
Sadly, the "Unlimited Health" cheat doesn't work. After a few consecutive hits from the enemy you are alive, but the game thinks you're dead. You just lay there on the floor, no moving, no menus. Only way out that I've seen is to close the game from task manager.

Any fixes? (I'm new to CE)

Re: Assassin's Creed: Origins

Posted: Tue Nov 14, 2017 10:14 am
by Cielos
table from this post updated.
Update12
- added ignore curse health-penalty.
- updated undead. added one more injection point, which should skip the script-kill routine now.
- updated movement mod and senu teleport. fixed 2 potential crashes since Update9, which were caused by some bad editing when I was refining them on that update.

Re: Assassin's Creed: Origins

Posted: Tue Nov 14, 2017 1:46 pm
by RazliemDFaux
It'd be a blast if somebody found the Hippodrome pointers, and if they made a weapon editor. Honestly I wanted to make it myself, but I have almost zero experience with Cheat Engine other then using the tables on this site.

Re: Assassin's Creed: Origins

Posted: Tue Nov 14, 2017 5:32 pm
by TJIREL
thanks again cielos - i am having a great time with this table :lol:

Re: Assassin's Creed: Origins

Posted: Tue Nov 14, 2017 10:06 pm
by Anacra
RazliemDFaux wrote:
Tue Nov 14, 2017 1:46 pm
It'd be a blast if ... they made a weapon editor.
Currently, the best option is to use the "Ignore $" command and keep buying Heka chests. That should give you pretty much all weapons eventually. But yeah, if you want to add unique passives then you're out of luck currently.

Re: Assassin's Creed: Origins

Posted: Thu Nov 16, 2017 2:46 am
by dnap2010
Everything on this table works great now! It's really handy.

I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way currently to get the stuff quickly? Thanks!

Re: Assassin's Creed: Origins

Posted: Thu Nov 16, 2017 2:57 am
by Anacra
dnap2010 wrote:
Thu Nov 16, 2017 2:46 am
Everything on this table works great now! It's really handy.

I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way currently to get the stuff quickly? Thanks!
We'd likely need an item quantity editor for that, but don't think that code has been found yet. Cielos has done it in other games where you can highlight the item you can want, and then edit its quantity, quality, etc. I am guessing this game's code are slightly harder to crack (or Cielos is just busy).

Re: Assassin's Creed: Origins

Posted: Thu Nov 16, 2017 3:43 pm
by Cielos
another update...
Update13
- added instant charged heavy attack.
- added weapon editor.
remember to READ THE DESCRIPTION first~
Anacra wrote:
Thu Nov 16, 2017 2:57 am
dnap2010 wrote:
Thu Nov 16, 2017 2:46 am
Everything on this table works great now! It's really handy.

I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way currently to get the stuff quickly? Thanks!
We'd likely need an item quantity editor for that, but don't think that code has been found yet. Cielos has done it in other games where you can highlight the item you can want, and then edit its quantity, quality, etc. I am guessing this game's code are slightly harder to crack (or Cielos is just busy).
quantity is a 4 bytes value, use some or gain some and you can find it in no time. the items you have are 20 bytes each, just view them on the Memory View and you can edit the quantities easily.
after finding the value, you can also place a break point to "find out what access the address" when you access the inventory menu. the opcodes you found should read the quantities of ALL the items owned whenever you enter the inv menu. so you don't need to write any script for it if you just want to do some one-time-edit of the quantities of some items.

Re: Assassin's Creed: Origins

Posted: Thu Nov 16, 2017 10:35 pm
by fgump
Nice, looking forward to using the item editor. can you go into more details on how to use it? And making uber oP gear D:

Re: Assassin's Creed: Origins

Posted: Thu Nov 16, 2017 11:36 pm
by Night Terror
I'm wondering, is there anything that could be done to trick the game to get outfits? Specifically looking to get the Anubis one, which is gotten through Trials of the Gods.

Re: Assassin's Creed: Origins

Posted: Fri Nov 17, 2017 7:41 am
by jonasbeckman
Would be convenient, grinding through the Krokodipolis and Cyrene arenas wasn't the most fun due to how repetitive the fights got (Do these three common fights before you can fight the boss and now do it all over again with enemies being two levels higher ha ha.) same for some of the horses you unlock via quests or the Hippodrome racing I suppose.

Just skins though but some are pretty nice.
The one for taking out all the Phylakitai in particular though the crate ones aren't bad, a new one was added yesterday I think it was but even with setting gold to somewhere around 9 million and spending about 3 of it I still only got the bow from this particular set in addition to way too many wayfarer camels, got the unicorn though finally so that's one more that can be crossed off I guess ha ha.
(No sign of the mummy outfit so far either, must be weighted or just a very, very low percentage considering that you can spend tens of thousand of gold and still not gain any outfit items.)

EDIT: I do wonder if the Anubis outfit is in the game files at all though, it will require finishing all the god trials (4, first one is just over but they repeat.) and the second one hasn't started yet with patch 1.05 being released on console shortly and for PC...well there's no ETA yet but the list of changes looked really good finally fixing several minor annoyances and other bugs and also allows for keyboard controls for setting Bayek's hair and beard which should also persist through cutscenes and such from now on. :)
(UI settings seem like they will stick too, no more instagram type tag photos over the fast travel icons, heh.)

Well it probably is, along with other unused (As of yet.) content I'm guessing.

Re: Assassin's Creed: Origins

Posted: Fri Nov 17, 2017 7:54 am
by Anacra
Thanks for the info, Cielos.

Does anyone know if it is possible to reset your skill tree?

Re: Assassin's Creed: Origins

Posted: Fri Nov 17, 2017 11:36 am
by SandNiBBa
Cielos wrote:
Thu Nov 16, 2017 3:43 pm
another update...
Update13
- added instant charged heavy attack.
- added weapon editor.
remember to READ THE DESCRIPTION first~
Anacra wrote:
Thu Nov 16, 2017 2:57 am
dnap2010 wrote:
Thu Nov 16, 2017 2:46 am
Everything on this table works great now! It's really handy.

I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way currently to get the stuff quickly? Thanks!
We'd likely need an item quantity editor for that, but don't think that code has been found yet. Cielos has done it in other games where you can highlight the item you can want, and then edit its quantity, quality, etc. I am guessing this game's code are slightly harder to crack (or Cielos is just busy).
quantity is a 4 bytes value, use some or gain some and you can find it in no time. the items you have are 20 bytes each, just view them on the Memory View and you can edit the quantities easily.
after finding the value, you can also place a break point to "find out what access the address" when you access the inventory menu. the opcodes you found should read the quantities of ALL the items owned whenever you enter the inv menu. so you don't need to write any script for it if you just want to do some one-time-edit of the quantities of some items.
Hey man, activating your table causes my game to instantly crash. I've tried multiple versions of CE.
I am able to activate and use it when inside the pause menu/inventory, but as soon as I escape into the game, it crashes.

I've also tried only activating it during the title screen but it didn't help, that also seemed advice for an outdated version.

Re: Assassin's Creed: Origins

Posted: Fri Nov 17, 2017 5:41 pm
by ColdWater
Cielos wrote:
Thu Nov 02, 2017 6:08 pm
..
Hi, man, can the attributes of weapons be saved?

Re: Assassin's Creed: Origins

Posted: Sat Nov 18, 2017 3:38 am
by fireundubh
Infinite Ammo crashes the game when Rate of Fire is 0.01 (or when activated in-game instead of at title screen?)