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Re: Assassin's Creed: Origins

Posted: Wed Nov 08, 2017 9:08 pm
by TJIREL
Many thanks for the great work on this table! a very fine game made ever better :)

Re: Assassin's Creed: Origins

Posted: Thu Nov 09, 2017 9:57 pm
by Cielos
table from this post is updated.
Update9
- added walk key, as the game's own walk key is too slow for my taste...
- rewrote all the scripts, they can be activated/deactivated anytime you want now.
that means you don't need to activate the base scripts on the "Press Any Key" screen anymore, as you won't risk crash if you activate the scripts in-game with this update.
although there's only 1 new script added, it's actually a big update, so if anything seems wrong, report~

Re: Assassin's Creed: Origins

Posted: Thu Nov 09, 2017 11:36 pm
by fireundubh
Cielos wrote:
Thu Nov 09, 2017 9:57 pm
that means you don't need to activate the base scripts on the "Press Any Key" screen anymore, as you won't risk crash if you activate the scripts in-game with this update.
Awesome! Thanks for your hard work.

Some additional requests/ideas:

- Instant kill every hostile or animal on screen
- Instant loot everything on screen
- Instant win chariot race (took me hours even with boost cheats)
- Instant restock merchants (buying everything from a merchant and then meditating will force a restock)
- Instant complete every synchronization point (took me hours even with teleport to waypoint)
- Remove specific/all abilities and refund ability points
- Buy multiple Heka Chests at once
- Heka Chests always reward legendary items
- Improve Senu perception beyond current limit (not sure if this will have any effect)
- Disable hold-to-activate timer for all button prompts (1.03 added the timer to the Follow Road key)
- Teleport to Waypoint

Re: Assassin's Creed: Origins

Posted: Thu Nov 09, 2017 11:39 pm
by eTheBlack
fireundubh wrote:
Thu Nov 09, 2017 11:36 pm
...
Do you also want sauce on pizza?

That is a lot of requests.

Re: Assassin's Creed: Origins

Posted: Fri Nov 10, 2017 12:00 am
by fireundubh
eTheBlack wrote:
Thu Nov 09, 2017 11:39 pm
That is a lot of requests.
It is a lot of requests/ideas. I agree. Many may not be possible, and it's up to Cielos whether he wants to implement any of them.

Re: Assassin's Creed: Origins

Posted: Sat Nov 11, 2017 12:48 am
by TJIREL
if i can also make a request it would be great if senu's perception can be improved. also an XP increase or level increase would be great too. many thanks!! :D

Re: Assassin's Creed: Origins

Posted: Sat Nov 11, 2017 2:01 am
by dnap2010
Heya! I'm trying to kill that damned elephant while the undead cheat is active, and I die anyway. The only thing that changes is the camera stays on my corpse and the game won't reload. Is there any way to fix this?

Re: Assassin's Creed: Origins

Posted: Sat Nov 11, 2017 7:20 am
by Cielos
dnap2010 wrote:
Sat Nov 11, 2017 2:01 am
Heya! I'm trying to kill that damned elephant while the undead cheat is active, and I die anyway. The only thing that changes is the camera stays on my corpse and the game won't reload. Is there any way to fix this?
yet to encounter this damned elephant. but I believe it's possible, as the undead cheat doesn't protect you from script kill actually. and when this happens and you're lucky that there's some archery enemy around, you'd come back to life when they shot you and the enemies can't touch you anymore until you loat a save game.
anyway I may have a look at it later if it bothers me too, but for now, try raising the "min health threshold" to "3 blocks" to force the health stay at full when you're hit, see if it at least reduce the possibility of script kill.
good luck~

Re: Assassin's Creed: Origins

Posted: Sat Nov 11, 2017 12:27 pm
by jonasbeckman
Basically the new legendary ship type battle to compare with AC Black Flag, four or so places on the map has this enclosure and a slightly different icon from a regular army camp though I haven't actually entered any of them myself yet. Guessing they're level 30 and above and instant kill if you get trampled by the thing. (I believe instant kill can also trigger by regular attacks if you fall below a certain health threshold similar to the previous games.)

Only played around with some of the options so far, seems to still work best to activate the table before going in-game but so far it's been fully stable. :)
(EDIT: Meaning activating the table and the enable option for it before going from the main menu to the actual game.)

Re: Assassin's Creed: Origins

Posted: Sat Nov 11, 2017 5:33 pm
by BeaverSid
Cielos wrote:
Thu Nov 02, 2017 6:08 pm
Update10
- added sync equipments level.
Holding Shift+CapsLock and... nothing. What am I doing wrong?

Re: Assassin's Creed: Origins

Posted: Sat Nov 11, 2017 6:15 pm
by ConnollyUK
This just crashes my game when I enable it.

Re: Assassin's Creed: Origins

Posted: Sat Nov 11, 2017 7:54 pm
by xICEMANx117
ConnollyUK wrote:
Sat Nov 11, 2017 6:15 pm
This just crashes my game when I enable it.
activate it in the title screen

Re: Assassin's Creed: Origins

Posted: Sun Nov 12, 2017 1:30 pm
by Anacra
I activated the new table (+12) while the game had loaded, and had no trouble using the table. Worked great!

Re: Assassin's Creed: Origins

Posted: Sun Nov 12, 2017 3:27 pm
by Sylar2k18
silica cheat table please......

Re: Assassin's Creed: Origins

Posted: Sun Nov 12, 2017 5:49 pm
by Cielos
BeaverSid wrote:
Sat Nov 11, 2017 5:33 pm
Cielos wrote:
Thu Nov 02, 2017 6:08 pm
Update10
- added sync equipments level.
Holding Shift+CapsLock and... nothing. What am I doing wrong?
what did you do after "holding Shift+CapsLock"?