Re: Assassin's Creed: Origins
Posted: Sat Nov 04, 2017 8:48 am
Added link to Cielos's table in first post
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Thanks Cielos. I'm actually a noob in all this, so have no idea on even how to find flags, or do any of the other stuff you mentioned. The best I can do is probably find the money pointer and change that, lol.Cielos wrote: ↑Sat Nov 04, 2017 8:40 amfor the first part, you can start by searching for the HUD flag first, then try to switch the flag(s) on/off in-game and see if the game would recognize them on the fly without actually switching them inside the settings menu. if it does, the job is done, if not, you still need to force the game to run the HUD on/off routine everytime you flip the switch outside of the settings menu.
for the second part, it seems fun, but I skipped the building the item structure part when I was writing the inf/ignore items script, and now I want to actually play the game for a while first. so, in the mean time, please share any info you learnt so that others who're interested can have a better start off point if they are interested in building one.
Cielos wrote: ↑Sat Nov 04, 2017 8:40 amjust updated the table from this post.
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I imagine it can be done in 2 ways at least.
1. observe the time of day value (in hour, can be found after the script is activated), and determine the current scale the game uses, then we can use this as the base to build our own scale and apply it. something like this: as we know what's the game scale uses, we can revert it back to 1:1, than apply our own scale. the problem is it seems the game doesn't always update the time of day regularly, it'd stop the updating on some occasions. this would mean the scale we applied won't be as accurate.
2. trace the code to locate where/when/how the game translate the internal clock into the game clock, we may find the actual scale the game used and manipulate the time scale there.
Yes I need to grow up.SunBeam wrote: ↑Sun Nov 05, 2017 12:27 pm@Kalas: Thank you, but we know how to use STN's table:
You have this stupid habit of copying other people's work into your tables for affirmation. What is your work here? Changing label names? Grow up already, don't think we forgot your level (ever since day one on Discord I said this would happen; and it happened/happens).
Hey, "ignore adrenaline" works well so far, except for weapons which only work for a certain duration (of adrenaline) and even if you reactivate them they run out of adrenaline immediately... Maybe you can look into that?Cielos wrote: ↑Thu Nov 02, 2017 6:08 pmmade some scripts for the game.
- the table uses the same injection point from STN's Unlimited Health script, thus you can't activate this if you're using that script.
- the table uses vng21092's aobscan lua script, the original thread can be found here: [Link]
- to avoid crash upon script activation, activate "general", "time of day mod", and "movement mod" in the title screen ("press any key" screen after the logo vids) first, and let them stay activated for the whole game session. then you can freely activate/deactivate the child scripts in-game.
- remember to read the scripts' description.
Game must have just gotten updated. The Roman Centurion Pack is scheduled to release today so it was likely that, just gotta wait for an updated table amigo.
thanks for the report, it's updated. re-download~
if you're using my table, did you read the red text on that post?
my game still says 1.03.ProfessorLimp wrote: ↑Tue Nov 07, 2017 5:28 amGame must have just gotten updated. The Roman Centurion Pack is scheduled to release today so it was likely that, just gotta wait for an updated table amigo.
Code: Select all
53 48 ** ** ** 48 ** ** ** 4C 89 C3 E8 ** ** ** ** 89 03 31 C0
Code: Select all
aobscanmodule(playerFetchAOB,ACOrigins.exe,C6 87 ** ** ** ** 00 F6 87 ** ** ** ** 01 8B)
-- not found on main menu
-- found in game
aobscanmodule(someRead1AOB,ACOrigins.exe,74 ** 48 ** ** ** 48 8B CD E8 ** ** ** ** 84 C0 74 ** 03 3B)
-- not found on main menu
-- found in game
aobscanmodule(someWrite1AOB,ACOrigins.exe,41 0F 46 C5 44 2B C0 44 89 07 75 ** 8B D6 49 8B CF)
-- not found on main menu
-- found in game
aobscanmodule(itemWriteCallAOB,ACOrigins.exe,0F B6 43 ** 88 ** ** ** E8 ** ** ** ** 48 ** ** ** ** 48 ** ** ** ** 48 ** ** ** 5F C3 0F)
-- found on main menu
-- found in game
aobscanmodule(ammoWriteCallAOB,ACOrigins.exe,84 C0 75 ** 4C 8B C6 48 8B D7 48 8B CB E8 ** ** ** ** 48 8B 83)
-- not found on main menu
-- not found in game
aobscanmodule(healthWritesAOB,ACOrigins.exe,0F 4E F9 39 F8 0F 4E F8 89 BB ** ** ** ** 48)
-- not found on main menu
-- not found in game
aobscanmodule(chariotBoostCalOnUseAOB,ACOrigins.exe,F3 41 0F 5F F0 F3 0F 5D 77 50)
-- found on main menu
-- found in game
aobscanmodule(adrenalineReadOnOverpowerAttackUseAttemptAOB,ACOrigins.exe,E8 ** ** ** ** 48 83 ** ** ** 8B E8 75 ** 48 8B 17)
-- found on main menu
-- found in game
as the results are strange -- as long as the game has boot-up, the aobscans either work or not work, no matter you're at the "main menu" or in-game. also some aobscans you said are not working are presented and haven't changed since table Update3, as you said Update3 works on 1.02, the said aobscans should have a search result as well.fireundubh wrote: ↑Wed Nov 08, 2017 6:49 amI didn't know whether you wanted me to search in game or on the main menu, so I searched on both.
[...]
Oh! Just saw that part of your post. Sorry.also, let's move the discussion to PM, no need to stack up the thread with this testing. (I've to post this testing table here as I can't include attachment via PM).