Assassin's Creed: Origins

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DeanV255
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Re: Assassin's Creed: Origins

Post by DeanV255 » Sat Dec 09, 2017 9:47 pm

Same issue as AeroCod, Activating "enable.1" Results in just a crash straight away. Have we missed something that we needed extra at all?

eTheBlack
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Re: Assassin's Creed: Origins

Post by eTheBlack » Tue Dec 12, 2017 1:51 pm

Cielos table still works fine on 1.10 Steam version

I tested "undead", "unl. ammo", "light bow arrow "clip" mod"

urthor
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Re: Assassin's Creed: Origins

Post by urthor » Fri Dec 15, 2017 7:36 am

Table's crashing for uplay atm, most scripts drop the game, including unlimited ammo.

eTheBlack
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Re: Assassin's Creed: Origins

Post by eTheBlack » Fri Dec 15, 2017 8:17 am

urthor wrote:
Fri Dec 15, 2017 7:36 am
Table's crashing for uplay atm, most scripts drop the game, including unlimited ammo.
viewtopic.php?f=4&t=5267&start=90#p26017

HJADR
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Re: Assassin's Creed: Origins

Post by HJADR » Fri Dec 15, 2017 9:33 am

I followed all instructions, but I cannot get the 'no-clip' to work. It just freezes me into place instead of letting me go through the ground/floor/walls.

jouyang3
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Re: Assassin's Creed: Origins

Post by jouyang3 » Tue Dec 19, 2017 11:03 am

Cielos wrote:
Thu Nov 02, 2017 6:08 pm
...
Hey Cielo,
I am fairly new to Intel ASM programming, I am learning from your table codes.

In the "ignore ability points" cheat, can you tell me why you are using "setae al", specifically, why putting 1 or 0 into register AL? Also, can you shed some lights on how you scan the program to identify these memory operation commands? Thanks!!!

- Jun

antwonj
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Re: Assassin's Creed: Origins

Post by antwonj » Sat Dec 23, 2017 3:35 am

this seems to be broken as i cant get anything to work on the new update?

eTheBlack
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Re: Assassin's Creed: Origins

Post by eTheBlack » Sat Dec 23, 2017 4:06 am

New update? There wasnt new update since last week? Works fine.

viewtopic.php?p=23057#p23057
Read carefully

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xICEMANx117
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Re: Assassin's Creed: Origins

Post by xICEMANx117 » Sat Dec 23, 2017 11:38 pm

i cant get the Teleport to work thats the only thing i hit Caps lock over and over again and it doesnt do anything lol

joemarotta
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Re: Assassin's Creed: Origins

Post by joemarotta » Sun Dec 31, 2017 11:56 pm

Using Uplay version of game. Followed directions carefully with options 1 and 2. Some options work fine (e.g. ignore resources) while others crash game requiring verify files to correct (e.g. sync equipment levels).

Are people who use Uplay finding success for all the options? Maybe table works better for Steam.

For the options that do work, the effort is much appreciated! Enjoy the game and looking for all the possible options this table offers.

Hylden
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Re: Assassin's Creed: Origins

Post by Hylden » Mon Jan 01, 2018 6:38 pm

Hi guys, did you find a way to get the EXPs changed and then level up quickly?

HardRom
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Re: Assassin's Creed: Origins

Post by HardRom » Mon Jan 01, 2018 9:48 pm

senu teleport
- activate movement mod first.
- when activated, call Senu, then hold CapsLock and create a CUSTOM waypoint (won't work if selecting an existing map icon or people) to teleport Bayek there immediately.
- Map menu check is implemented, you won't be teleported accidentally by creating waypoint in the Map menu.
Tried Senu view, holding CAPSLOCK while pressing M and choosing location, then ESC, V - Did not work
Tried Senu View (V), CAPS, CLICK on a random spot in Senu's view - Did not work
Tried the above and all variants I could think of. No dice.
Anyone got this to work? Am I missing something??
Steam with Uplay loader version.

Lohndah
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Re: Assassin's Creed: Origins

Post by Lohndah » Tue Jan 02, 2018 3:07 pm

I can't seem to get Ignore Ability Points to work, and I'm wondering if it's just me or not.

Mic_Check
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Re: Assassin's Creed: Origins

Post by Mic_Check » Fri Jan 05, 2018 1:00 am

Lohndah wrote:
Tue Jan 02, 2018 3:07 pm
I can't seem to get Ignore Ability Points to work, and I'm wondering if it's just me or not.
I'm having the same issue, so it's definitely not you. It simply won't enable on the CT. Same issue with the Movement Mod. Steam version with the Season Pass, if that matters.

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xICEMANx117
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Re: Assassin's Creed: Origins

Post by xICEMANx117 » Fri Jan 05, 2018 1:01 am

i guess still no update,

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