Assassin's Creed: Origins

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cosminuk2011
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Re: Assassin's Creed: Origins

Post by cosminuk2011 » Sun Mar 18, 2018 8:07 pm

budabum wrote:
Sun Mar 18, 2018 7:23 pm
cosminuk2011 wrote:
Sun Mar 18, 2018 6:35 pm
Hey, thanks for this ones. Is nice to have them before the official release.
Any chance to find the hash id for that ones with H sign?
you mean these? I would call them resource IDs.

0000000000000000 Composite Bow (H) Far Cry Primal Light Bow Legendary
0000015952AE8F9B Fanged Mace (H) Far Cry Primal Heavy Blunt Legendary
0000015952AE8FC3 Flint Spear (H) Far Cry Primal Spear Legendary
0000015952AE8ECE Horn Bow (H) Far Cry Primal Hunter Bow Legendary

what disappoints me, that is how ubi loads statically ciphered/hashed string resources into memory and how they decipher them dinamically.
And while decrypting they change memory allocation every next 4 decrypted bytes.
Thank you very much. I've got Fanged Mace, Flint Spear and Horn Bow, but i don't know what to do with this "0000000000000000 Composite Bow (H) Far Cry Primal Light Bow Legendary". Missing Recurve Bow :) :?:

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budabum
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Re: Assassin's Creed: Origins

Post by budabum » Sun Mar 18, 2018 8:17 pm

ah, sorry firend, i copied from my file not paying attention on zeros. that one is not yet discovered.
On Recurve Bow you may try this one, with all perks and (H) included.

00000078E76A4AAB Recurve Bow (H) Light Bow Legendary

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cosminuk2011
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Re: Assassin's Creed: Origins

Post by cosminuk2011 » Sun Mar 18, 2018 8:31 pm

budabum wrote:
Sun Mar 18, 2018 8:17 pm
ah, sorry firend, i copied from my file not paying attention on zeros. that one is not yet discovered.
On Recurve Bow you may try this one, with all perks and (H) included.

00000078E76A4AAB Recurve Bow (H) Light Bow Legendary
Thank you, I have all with H now. I think "Composite Bow" is only a wrong description made by ubi on Far Cry Pack.
Image

borucic
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Re: Assassin's Creed: Origins

Post by borucic » Sun Mar 18, 2018 11:59 pm

budabum wrote:
Sun Mar 18, 2018 8:17 pm
(...)
On Recurve Bow you may try this one, with all perks and (H) included.

00000078E76A4AAB Recurve Bow (H) Light Bow Legendary
Another weirdo - Light Bow without Rate of Fire perk...

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Re: Assassin's Creed: Origins

Post by SunBeam » Mon Mar 19, 2018 3:19 am

That's how Anvil works since Unity, buda :) Get used to it, knowing the logic should help with future titles (e.g.: Rogue remastered)

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Re: Assassin's Creed: Origins

Post by castix » Mon Mar 19, 2018 12:38 pm

budabum wrote:
Sat Mar 17, 2018 10:45 am
no instructions, no guidance, play on your own.
only one note: after downloading remove 7z extention and use notepad++ for reading. although the list is marked 1.21 it's still applicable for 1.41

it time to move into own thread, let me create one...
Thank you for your time and effort. I tried removing the last .7z extention as well as both .7z and for both cases Notepad++ would show weird symbols and no readable text. Did I do anything wrong or am I missing something?

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Re: Assassin's Creed: Origins

Post by borucic » Mon Mar 19, 2018 2:51 pm

I used Total Commander.
Mark ACO-load-resources-dump(1.21-full).7z.001.7z
Files -> Combine Files. You'll get one ACO-load-resources-dump(1.21-full).7z.001 file.
Change extention to .7z
Double-click archive.
Double-click .txt file -> "Run and execute".
Save as.

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Re: Assassin's Creed: Origins

Post by jonasbeckman » Mon Mar 19, 2018 3:35 pm

SunBeam wrote:
Mon Mar 19, 2018 3:19 am
That's how Anvil works since Unity, buda :) Get used to it, knowing the logic should help with future titles (e.g.: Rogue remastered)
Alas I am pretty sure Assassin's Creed Rogue Remaster is console exclusive and it's mostly a bump in display resolution from the last-gen consoles to the current-gen so the PC version is already set in that regard. :)

Would be nice to see the old ones updated to Anvil Next from Origins, tweaking some things and fixing remaining bugs but that seems less of a thing these days and ports and remasters of games are sometimes launched in states worse than the original.

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budabum
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Re: Assassin's Creed: Origins

Post by budabum » Mon Mar 19, 2018 6:04 pm

@borucic
something like this?
Image


under spoiler is a heart of string decypher function. by fooling one of its pointers r15 you may vanish strings. rest of the text is also can be removed, it is around that code.
Show
define(bytes, 4D 03 FB 66 C1 C8 08 81 65 03 00 00 00 E0)
[ENABLE]
aobscanmodule(INJECT,ACOrigins.exe,4D 03 FB 66 C1 C8 08 81 65 03 00 00 00 E0)
assert(INJECT,bytes)
alloc(newmem,$1000,INJECT)
label(code)
label(return)
registersymbol(INJECT)

newmem:
//r15 is a ptr to an encrypted string which is being decrypted now
add r15,#154 //add anything >len of string, e.g. #13, #30, etc.
code:
db bytes
jmp return
INJECT:
jmp far newmem
return:

[DISABLE]
INJECT:
db bytes
dealloc(newmem)
unregistersymbol(INJECT)
Last edited by budabum on Tue Mar 20, 2018 10:24 am, edited 1 time in total.

borucic
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Re: Assassin's Creed: Origins

Post by borucic » Tue Mar 20, 2018 9:37 am

budabum wrote:
Mon Mar 19, 2018 6:04 pm
@borucic
something like this?
Image
:D More or less. :arrow:

Image

Thank you for your effort!

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Re: Assassin's Creed: Origins

Post by stephhhen » Tue Mar 20, 2018 8:21 pm

cosminuk2011 wrote:
Sun Mar 18, 2018 3:08 pm
cosminuk2011 wrote:
Mon Mar 12, 2018 1:05 am
Guys, please, please, please add back Teleportation on map for v. 1.40.
I just fount out that teleportation on map is working on 1.41 if you use teleportation from SunBeam's table 1.21 (Update 1) from here:
viewtopic.php?f=4&t=5983
1.41 crashes upon pressing numpad 0???

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cosminuk2011
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Re: Assassin's Creed: Origins

Post by cosminuk2011 » Tue Mar 20, 2018 10:59 pm

stephhhen wrote:
Tue Mar 20, 2018 8:21 pm
cosminuk2011 wrote:
Sun Mar 18, 2018 3:08 pm
cosminuk2011 wrote:
Mon Mar 12, 2018 1:05 am
Guys, please, please, please add back Teleportation on map for v. 1.40.
I just fount out that teleportation on map is working on 1.41 if you use teleportation from SunBeam's table 1.21 (Update 1) from here:
viewtopic.php?f=4&t=5983
1.41 crashes upon pressing numpad 0???


For teleportation use numpad 9. No need to press numpad 0 ... anyway does nothing if you press.
In SunBeam's table 1.21 (Update 1) check like this and teleportation work flawlessly.

Image

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Re: Assassin's Creed: Origins

Post by stephhhen » Wed Mar 21, 2018 1:48 am

cosminuk2011 wrote:
Tue Mar 20, 2018 10:59 pm
stephhhen wrote:
Tue Mar 20, 2018 8:21 pm
cosminuk2011 wrote:
Sun Mar 18, 2018 3:08 pm


I just fount out that teleportation on map is working on 1.41 if you use teleportation from SunBeam's table 1.21 (Update 1) from here:
viewtopic.php?f=4&t=5983
1.41 crashes upon pressing numpad 0???


For teleportation use numpad 9. No need to press numpad 0 ... anyway does nothing if you press.
In SunBeam's table 1.21 (Update 1) check like this and teleportation work flawlessly.

Image
Thanks!!

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Re: Assassin's Creed: Origins

Post by stephhhen » Wed Mar 21, 2018 3:28 am

Just in case anyone wondered...
  • 0000017955049F41 mythical warrior ng+.

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Re: Assassin's Creed: Origins

Post by castix » Wed Mar 21, 2018 8:48 am

Can someone provide the Hash ID of the Isu Armor?

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