Assassin's Creed: Origins

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badken
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Re: Assassin's Creed: Origins

Post by badken »

Cielos wrote:
Tue Jan 23, 2018 4:08 pm
new update uploaded! test away~
Thanks so much for your work on keeping this cheat table updated!

Had a question here, but nevermind... I had a total brain fart about using the time of day mod. I kept setting the time and couldn't figure out why it kept counting up...

then I remembered to check the checkbox. Oops.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Cielos
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Re: Assassin's Creed: Origins

Post by Cielos »

^
checking the checkbox of a pointer/address means you want CE to FREEZE its value, if it's a script, it means you want to activate it.
so... what was your question?
anyway, the time of day mod was meant to allow you to advance/rewind time of day in-game by pressing the hot-keys, you should have a try if you haven't~

@all
the latest update (v1.21?) broke the "senu teleport" and "no-clip". "no-clip" is fixed now, updating "senu teleport" now... will upload the updated table when it's finished...

EDIT:
table updated:
Update18
- updated the table for game patch 1.21, specifically: senu teleport and no-clip.
- added slow motion on bow aim.

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Send
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Re: Assassin's Creed: Origins

Post by Send »

Cielos wrote:
Fri Feb 02, 2018 9:06 am
@all
the latest update (v1.21?) broke the "senu teleport" and "no-clip". "no-clip" is fixed now, updating "senu teleport" now... will upload the updated table when it's finished...
Evening, Cielos. inf.items crashes the process upon continuing save file after being enabled at Press Any Key, as well as freezing the process and attempting that method. Running 1.21. Figured I'd inform you.

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Cielos
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Re: Assassin's Creed: Origins

Post by Cielos »

^ thanks for the report. didn't test this script since 1.20, I'll have a look.

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Turk
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Re: Assassin's Creed: Origins

Post by Turk »

Any idea why the game would crash while trying to use the script? Using 1.21 and the latest script.

Weird. It was because I was running it through Steam as a non Steam game.

fgump
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Re: Assassin's Creed: Origins

Post by fgump »

Thanks for the progressive updates @cielos. The game has been cracked btw!

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Cielos
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Re: Assassin's Creed: Origins

Post by Cielos »

SendMe127.0.0.1 wrote:
Fri Feb 02, 2018 6:01 pm
Cielos wrote:
Fri Feb 02, 2018 9:06 am
@all
the latest update (v1.21?) broke the "senu teleport" and "no-clip". "no-clip" is fixed now, updating "senu teleport" now... will upload the updated table when it's finished...
Evening, Cielos. inf.items crashes the process upon continuing save file after being enabled at Press Any Key, as well as freezing the process and attempting that method. Running 1.21. Figured I'd inform you.
I checked, it didn't crash my game if I activated inf. all items .2 on the "Press Any Key" screen, then loading a save game.
are you playing the CPY version?
Turk wrote:
Sat Feb 03, 2018 8:26 pm
Any idea why the game would crash while trying to use the script? Using 1.21 and the latest script.

Weird. It was because I was running it through Steam as a non Steam game.
do you mean you're playing the CPY version?

anyway, if the crash happens when using the table on the cracked game, give me a PM~

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Turk
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Re: Assassin's Creed: Origins

Post by Turk »

No I'm legit. But for whatever reason the game crashes when trying to activate the first option with it running via Steam.

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Cielos
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Re: Assassin's Creed: Origins

Post by Cielos »

Turk wrote:
Sun Feb 04, 2018 3:28 pm
No I'm legit. But for whatever reason the game crashes when trying to activate the first option with it running via Steam.
did you follow the red text instruction?
if so, edit the "enable" script, remove this line (line 6):

Code: Select all

speedhack_setSpeed(1)
then click OK. start the game, hook CE, follow the red text instruction again, and see if it works now.
good luck~

symonides
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Re: Assassin's Creed: Origins

Post by symonides »

Hi Everyone,

anything working with CPY ver?
Thanks for info!

Regards,
Simon

LazerPazer
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Re: Assassin's Creed: Origins

Post by LazerPazer »

Can someone halp with Ship Health points or add them into table!&&

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cosminuk2011
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Re: Assassin's Creed: Origins

Post by cosminuk2011 »

First of all I want to say, Thank You Cielos for your free great work.
Second, please add back "Reset Outfit Quantities" if it is possible. I'm stuck with 100 "Bathhouse Towel Outfit" and I really want to reset them to 1. I don't want to lose the game save that I already have done 80%.
It is safe to use the table with uplay online. It is any risk to get a ban? However, it is a single player game.

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Turk
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Re: Assassin's Creed: Origins

Post by Turk »

Cielos wrote:
Sun Feb 04, 2018 5:03 pm
did you follow the red text instruction?
Yes sir I did. It really isn't a big deal. If I want to cheat I can just run it normally since I own the uplay version. I just like Steam's overlay better.
Cielos wrote:
Sun Feb 04, 2018 5:03 pm
if so, edit the "enable" script, remove this line (line 6):

Code: Select all

speedhack_setSpeed(1)
then click OK. start the game, hook CE, follow the red text instruction again, and see if it works now.
good luck~
I will try this.

Edit*
This did work for me for running the game as a Non Steam Game. Thank you Cielos.

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h188cm
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Re: Assassin's Creed: Origins

Post by h188cm »

thanks.................

squerol
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Re: Assassin's Creed: Origins

Post by squerol »

Hi Cielos.
Did You tried to find player melee attack speed multiplier?
Would send good vodka for speed multiplier founder in this game, this game need that cheat very much in my opinion.

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