Assassin's Creed: Origins

Upload your cheat tables here (No requests)
0celot
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Nov 13, 2017 7:49 pm
Reputation: 0

Re: Assassin's Creed: Origins

Post by 0celot » Mon Nov 13, 2017 7:55 pm

Sadly, the "Unlimited Health" cheat doesn't work. After a few consecutive hits from the enemy you are alive, but the game thinks you're dead. You just lay there on the floor, no moving, no menus. Only way out that I've seen is to close the game from task manager.

Any fixes? (I'm new to CE)

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 195
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 167
Contact:

Re: Assassin's Creed: Origins

Post by Cielos » Tue Nov 14, 2017 10:14 am

table from this post updated.
Update12
- added ignore curse health-penalty.
- updated undead. added one more injection point, which should skip the script-kill routine now.
- updated movement mod and senu teleport. fixed 2 potential crashes since Update9, which were caused by some bad editing when I was refining them on that update.

RazliemDFaux
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Nov 14, 2017 1:43 pm
Reputation: 0

Re: Assassin's Creed: Origins

Post by RazliemDFaux » Tue Nov 14, 2017 1:46 pm

It'd be a blast if somebody found the Hippodrome pointers, and if they made a weapon editor. Honestly I wanted to make it myself, but I have almost zero experience with Cheat Engine other then using the tables on this site.

TJIREL
Noobzor
Noobzor
Posts: 8
Joined: Sun Mar 05, 2017 11:29 pm
Reputation: 0

Re: Assassin's Creed: Origins

Post by TJIREL » Tue Nov 14, 2017 5:32 pm

thanks again cielos - i am having a great time with this table :lol:

Anacra
Cheater
Cheater
Posts: 25
Joined: Tue Mar 21, 2017 1:44 pm
Reputation: 1

Re: Assassin's Creed: Origins

Post by Anacra » Tue Nov 14, 2017 10:06 pm

RazliemDFaux wrote:
Tue Nov 14, 2017 1:46 pm
It'd be a blast if ... they made a weapon editor.
Currently, the best option is to use the "Ignore $" command and keep buying Heka chests. That should give you pretty much all weapons eventually. But yeah, if you want to add unique passives then you're out of luck currently.

dnap2010
What is cheating?
What is cheating?
Posts: 3
Joined: Sat Nov 11, 2017 1:59 am
Reputation: 0

Re: Assassin's Creed: Origins

Post by dnap2010 » Thu Nov 16, 2017 2:46 am

Everything on this table works great now! It's really handy.

I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way currently to get the stuff quickly? Thanks!

Anacra
Cheater
Cheater
Posts: 25
Joined: Tue Mar 21, 2017 1:44 pm
Reputation: 1

Re: Assassin's Creed: Origins

Post by Anacra » Thu Nov 16, 2017 2:57 am

dnap2010 wrote:
Thu Nov 16, 2017 2:46 am
Everything on this table works great now! It's really handy.

I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way currently to get the stuff quickly? Thanks!
We'd likely need an item quantity editor for that, but don't think that code has been found yet. Cielos has done it in other games where you can highlight the item you can want, and then edit its quantity, quality, etc. I am guessing this game's code are slightly harder to crack (or Cielos is just busy).

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 195
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 167
Contact:

Re: Assassin's Creed: Origins

Post by Cielos » Thu Nov 16, 2017 3:43 pm

another update...
Update13
- added instant charged heavy attack.
- added weapon editor.
remember to READ THE DESCRIPTION first~
Anacra wrote:
Thu Nov 16, 2017 2:57 am
dnap2010 wrote:
Thu Nov 16, 2017 2:46 am
Everything on this table works great now! It's really handy.

I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way currently to get the stuff quickly? Thanks!
We'd likely need an item quantity editor for that, but don't think that code has been found yet. Cielos has done it in other games where you can highlight the item you can want, and then edit its quantity, quality, etc. I am guessing this game's code are slightly harder to crack (or Cielos is just busy).
quantity is a 4 bytes value, use some or gain some and you can find it in no time. the items you have are 20 bytes each, just view them on the Memory View and you can edit the quantities easily.
after finding the value, you can also place a break point to "find out what access the address" when you access the inventory menu. the opcodes you found should read the quantities of ALL the items owned whenever you enter the inv menu. so you don't need to write any script for it if you just want to do some one-time-edit of the quantities of some items.

fgump
Cheater
Cheater
Posts: 37
Joined: Wed Nov 08, 2017 10:41 am
Reputation: 0

Re: Assassin's Creed: Origins

Post by fgump » Thu Nov 16, 2017 10:35 pm

Nice, looking forward to using the item editor. can you go into more details on how to use it? And making uber oP gear D:

Night Terror
What is cheating?
What is cheating?
Posts: 4
Joined: Mon Jun 05, 2017 9:16 pm
Reputation: 0

Re: Assassin's Creed: Origins

Post by Night Terror » Thu Nov 16, 2017 11:36 pm

I'm wondering, is there anything that could be done to trick the game to get outfits? Specifically looking to get the Anubis one, which is gotten through Trials of the Gods.

jonasbeckman
Cheater
Cheater
Posts: 48
Joined: Sat May 06, 2017 1:26 pm
Reputation: 4

Re: Assassin's Creed: Origins

Post by jonasbeckman » Fri Nov 17, 2017 7:41 am

Would be convenient, grinding through the Krokodipolis and Cyrene arenas wasn't the most fun due to how repetitive the fights got (Do these three common fights before you can fight the boss and now do it all over again with enemies being two levels higher ha ha.) same for some of the horses you unlock via quests or the Hippodrome racing I suppose.

Just skins though but some are pretty nice.
The one for taking out all the Phylakitai in particular though the crate ones aren't bad, a new one was added yesterday I think it was but even with setting gold to somewhere around 9 million and spending about 3 of it I still only got the bow from this particular set in addition to way too many wayfarer camels, got the unicorn though finally so that's one more that can be crossed off I guess ha ha.
(No sign of the mummy outfit so far either, must be weighted or just a very, very low percentage considering that you can spend tens of thousand of gold and still not gain any outfit items.)

EDIT: I do wonder if the Anubis outfit is in the game files at all though, it will require finishing all the god trials (4, first one is just over but they repeat.) and the second one hasn't started yet with patch 1.05 being released on console shortly and for PC...well there's no ETA yet but the list of changes looked really good finally fixing several minor annoyances and other bugs and also allows for keyboard controls for setting Bayek's hair and beard which should also persist through cutscenes and such from now on. :)
(UI settings seem like they will stick too, no more instagram type tag photos over the fast travel icons, heh.)

Well it probably is, along with other unused (As of yet.) content I'm guessing.

Anacra
Cheater
Cheater
Posts: 25
Joined: Tue Mar 21, 2017 1:44 pm
Reputation: 1

Re: Assassin's Creed: Origins

Post by Anacra » Fri Nov 17, 2017 7:54 am

Thanks for the info, Cielos.

Does anyone know if it is possible to reset your skill tree?

SandNiBBa
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Nov 17, 2017 11:34 am
Reputation: 0

Re: Assassin's Creed: Origins

Post by SandNiBBa » Fri Nov 17, 2017 11:36 am

Cielos wrote:
Thu Nov 16, 2017 3:43 pm
another update...
Update13
- added instant charged heavy attack.
- added weapon editor.
remember to READ THE DESCRIPTION first~
Anacra wrote:
Thu Nov 16, 2017 2:57 am
dnap2010 wrote:
Thu Nov 16, 2017 2:46 am
Everything on this table works great now! It's really handy.

I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way currently to get the stuff quickly? Thanks!
We'd likely need an item quantity editor for that, but don't think that code has been found yet. Cielos has done it in other games where you can highlight the item you can want, and then edit its quantity, quality, etc. I am guessing this game's code are slightly harder to crack (or Cielos is just busy).
quantity is a 4 bytes value, use some or gain some and you can find it in no time. the items you have are 20 bytes each, just view them on the Memory View and you can edit the quantities easily.
after finding the value, you can also place a break point to "find out what access the address" when you access the inventory menu. the opcodes you found should read the quantities of ALL the items owned whenever you enter the inv menu. so you don't need to write any script for it if you just want to do some one-time-edit of the quantities of some items.
Hey man, activating your table causes my game to instantly crash. I've tried multiple versions of CE.
I am able to activate and use it when inside the pause menu/inventory, but as soon as I escape into the game, it crashes.

I've also tried only activating it during the title screen but it didn't help, that also seemed advice for an outdated version.

ColdWater
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Nov 08, 2017 3:15 pm
Reputation: 0

Re: Assassin's Creed: Origins

Post by ColdWater » Fri Nov 17, 2017 5:41 pm

Cielos wrote:
Thu Nov 02, 2017 6:08 pm
..
Hi, man, can the attributes of weapons be saved?

fireundubh
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Sep 24, 2017 1:53 am
Reputation: 0

Re: Assassin's Creed: Origins

Post by fireundubh » Sat Nov 18, 2017 3:38 am

Infinite Ammo crashes the game when Rate of Fire is 0.01 (or when activated in-game instead of at title screen?)

Post Reply

Who is online

Users browsing this forum: bloodaxis, HSneak, Labast, mjike, Monkfishy, NotBad, pacman88, timberm10