Wolfenstein II: The New Colossus (Steam)

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dl748
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Wolfenstein II: The New Colossus (Steam)

Post by dl748 » Fri Oct 27, 2017 4:15 pm

Non Injection scripts (like my script for the first one), Pointers

Freeze Health (keeps health at Max)
Freeze Health Overcharge (keeps health at 999, turn on Freeze Health first before this)
Freeze Armor
Freeze Clip
Freeze Ammo

Edit Weapons (only the machine pistol right now (ill add more later))
Clip, Max Clip, Ammo, Max Ammo

Edit Perks

V1.5 Full support for all available weapons (including dual) the old one would only freeze the right weapon. It will also freeze all ammo now, including hatchets and grenades. Also, you can edit your max for all ammo.

V1.5.1 fixed a few bugs in the code (deleted 1.5)

V1.6 Fixed some problem with finding the player record, also allow you to edit Upgrade Kits

V1.6.1 Fixed Max Clip for upgraded weapons (was using non upgraded max)

V1.7 Added Total Enigma editor and Freeze Timer when playing enigma. You can also edit the timer and general game time. Freeze timer works by write current game time over the timer, the system calculates it by taking the timer start and subtracting current time. So you can use the freeze timer or edit the Timer Length (to say 1000000) and get that many seconds.

V1.8 Added gravity and jump height pointers (setting gravity to 0 produces weightlessness, >0 floats up, <0 lower = higher gravity), as for jump, looks like 1.15 is the default, setting to something like 10 or 40 produces super jump!!)

V1.9 Added suit coolant freeze as well as pointer (you can set the coolant lost from .5 to 0 to prevent any loss as well. also added hound HP, and when you freeze your health, you freeze the health of the hound you ride.

V2.0 Updated for patch (offsets were off by like 0x20 on most stuff.
Attachments
NewColossus_x64vk.CT
V2.0
(18.38 KiB) Downloaded 1078 times
NewColossus_x64vk.CT
V1.9
(18.38 KiB) Downloaded 930 times
NewColossus_x64vk.CT
V1.8
(16.78 KiB) Downloaded 1516 times
NewColossus_x64vk.CT
V1.7
(15.94 KiB) Downloaded 244 times
NewColossus_x64vk.CT
V1.6.1
(13.85 KiB) Downloaded 811 times
NewColossus_x64vk.CT
V1.6
(13.65 KiB) Downloaded 98 times
NewColossus_x64vk.CT
V1.5.1
(13.41 KiB) Downloaded 156 times
NewColossus_x64vk.CT
V1.0
(12.81 KiB) Downloaded 367 times
Last edited by dl748 on Wed Nov 08, 2017 5:49 pm, edited 10 times in total.

eTheBlack
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Re: Wolfenstein II: The New Colossus (Steam)

Post by eTheBlack » Fri Oct 27, 2017 4:18 pm

Works great on CODEX version, including editing skills and weapons.

Great work

dl748
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Re: Wolfenstein II: The New Colossus (Steam)

Post by dl748 » Fri Oct 27, 2017 4:24 pm

Awesome thx, I'm using the internal game pointers so it MIGHT work with other version, but I only have the steam one.

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Re: Wolfenstein II: The New Colossus (Steam)

Post by eTheBlack » Fri Oct 27, 2017 4:58 pm

Seems address changes with missions? Back at sub mission and nothing works :D
That is for CODEX version.

dl748
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Re: Wolfenstein II: The New Colossus (Steam)

Post by dl748 » Fri Oct 27, 2017 8:50 pm

Interesting... ill have to see that... ive been through 3 missions... and its working good.. are all addresses invalid?

dl748
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Re: Wolfenstein II: The New Colossus (Steam)

Post by dl748 » Fri Oct 27, 2017 10:37 pm

I can't get it to NOT work. Note: in order to use this cheat table you MUST be using Cheat Engine 6.7

eTheBlack
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Re: Wolfenstein II: The New Colossus (Steam)

Post by eTheBlack » Fri Oct 27, 2017 11:17 pm

Like I said, for CODEX version. It worked fine in first mission (start game and on helicopter thing)

Here is in current mission, doesn't work
https://i.imgur.com/LIrguyz.png

Here is first mission, start of game (used saved game)
https://i.imgur.com/c0lch9y.png

dl748
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Re: Wolfenstein II: The New Colossus (Steam)

Post by dl748 » Sat Oct 28, 2017 2:17 am

eTheBlack wrote:
Fri Oct 27, 2017 11:17 pm
Like I said, for CODEX version. It worked fine in first mission (start game and on helicopter thing)

Here is in current mission, doesn't work
https://i.imgur.com/LIrguyz.png

Here is first mission, start of game (used saved game)
https://i.imgur.com/c0lch9y.png
Can you try this one?
Last edited by dl748 on Sun Oct 29, 2017 2:26 am, edited 1 time in total.

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merrowind
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Re: Wolfenstein II: The New Colossus (Steam)

Post by merrowind » Sat Oct 28, 2017 4:31 am

dl748 wrote:
Sat Oct 28, 2017 2:17 am
eTheBlack wrote:
Fri Oct 27, 2017 11:17 pm
Like I said, for CODEX version. It worked fine in first mission (start game and on helicopter thing)

Here is in current mission, doesn't work
https://i.imgur.com/LIrguyz.png

Here is first mission, start of game (used saved game)
https://i.imgur.com/c0lch9y.png
Can you try this one?
This version works on at least mission 3. Many thanks!

eTheBlack
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Re: Wolfenstein II: The New Colossus (Steam)

Post by eTheBlack » Sat Oct 28, 2017 10:04 am

dl748 wrote:
Sat Oct 28, 2017 2:17 am
eTheBlack wrote:
Fri Oct 27, 2017 11:17 pm
Like I said, for CODEX version. It worked fine in first mission (start game and on helicopter thing)

Here is in current mission, doesn't work
https://i.imgur.com/LIrguyz.png

Here is first mission, start of game (used saved game)
https://i.imgur.com/c0lch9y.png
Can you try this one?
Indeed it works, at least on current mission. Thanks! :D

Eric
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Re: Wolfenstein II: The New Colossus (Steam)

Post by Eric » Sat Oct 28, 2017 11:40 am

Not sure if this game has integrity checks, but apparently the code that decreases health in the first mission is used only for the player

Code: Select all

[ENABLE]
{$lua}
if readInteger('"NewColossus_x64vk.exe"+DBEB2C')==3244036083 then
  return [[define(GODMODE,"NewColossus_x64vk.exe"+DBEB2C)]]
else
  return [[aobscanmodule(GODMODE,NewColossus_x64vk.exe,F3 0F 5C C1 F3 0F 11 43 10)]]
end
{$asm}

GODMODE:
 db 90 90 90 90

registersymbol(GODMODE)

[DISABLE]
GODMODE:
  db F3 0F 5C C1

unregistersymbol(GODMODE)

Enclose
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Re: Wolfenstein II: The New Colossus (Steam)

Post by Enclose » Sat Oct 28, 2017 2:22 pm

I cant get this to work, i searched for the game Process and can see the Cheat list and i cant activate them aswell, but there is no change ingame.
How do i modify the perk list? Would appreciate some help...

dl748
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Re: Wolfenstein II: The New Colossus (Steam)

Post by dl748 » Sat Oct 28, 2017 2:26 pm

if you are seeing NO options while the script is checked, then its probably because you are not using CE 6.7. It uses features only available from that version.

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Re: Wolfenstein II: The New Colossus (Steam)

Post by Enclose » Sat Oct 28, 2017 2:30 pm

I see the cheat list, but i dont know how to activate them ingame. i have the Version CE 6.7. But how do i modify the Perks in the game? WHen i check the box nothing happens

dl748
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Re: Wolfenstein II: The New Colossus (Steam)

Post by dl748 » Sat Oct 28, 2017 2:34 pm

oh, you'll see a value (probably zero if you haven't done anything. If you look IN GAME at your perk, you'll see (VALUE/VALUE), the first number represents the number in cheat engine, modifying that value will change the perk, if you match it to the second value, you will level up that perk, if you match it the max that perk can have, you max out the level of that perk.

The first perk "Stealth takedowns" is x/10, you'll see the X value in cheat engine, changing that to 10, will give that perk level 1 instead of level 0. Setting the value to 50, will max out the perk and set it to level 4.

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