
Wolfenstein II The New Colossus
- ArmY of 0n3
- Expert Cheater

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Wolfenstein II The New Colossus
Wolfenstein 2 The New Colossus table for v1.0


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- Wolfenstein II The New Colossus.CT
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Last edited by ArmY of 0n3 on Thu Oct 26, 2017 9:12 pm, edited 1 time in total.
Re: Wolfenstein II The New Colossus
Seems it is working on Codex version too
-
SelphieStr
- Noobzor

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Re: Wolfenstein II The New Colossus
dream of stealth
- ArmY of 0n3
- Expert Cheater

- Posts: 57
- Joined: Fri May 19, 2017 11:21 pm
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seeker0003
- Noobzor

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Re: Wolfenstein II The New Colossus
On Codex 1.0. Grenades is a no go, otherwise it all works. Thanks.
- ArmY of 0n3
- Expert Cheater

- Posts: 57
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Re: Wolfenstein II The New Colossus
Wolfenstein II The New Colossus v1.0 +14 Trainer >> Here <<
Re: Wolfenstein II The New Colossus
In case anyone's interested. A cosmetic change to the Infinite Health script (can be applied to shield as well for example).
Allow increase of health above maximum health. But don't allow decrease below maximum health. This is mainly handy for achievements and whatnot with the boosted health.
Allow increase of health above maximum health. But don't allow decrease below maximum health. This is mainly handy for achievements and whatnot with the boosted health.
Code: Select all
label(originalCode)
label(godMode)
{Compare floats to allow increase}
fld [rcx+18] //effective: st1 - maximum health
fld [rcx+10] //effective: st0 - current health
fcomip st(0),st(1) //pop st0; st1 (now st0) is left to pop below
jae originalCode //jump if current health is above or equal to maximum health
jmp godMode //jump if current health is below maximum health
godMode:
fst [rcx+10] //store st0 (now [rcx+18]) in [rcx+10] and don't pop, use the pop below
jmp originalCode
originalCode:
fcomp //pop st0, this one is needed if godMode is skipped in order to dump the loaded st0
movss xmm0,[rcx+10]
Code: Select all
{Alternative condition by copying the values
movss xmm10,[rcx+10] //current health
movss xmm11,[rcx+18] //maximum health
comiss xmm10,xmm11 // ordered cmp
xorps xmm10,xmm10
xorps xmm11,xmm11
jae skipHealth}Re: Wolfenstein II The New Colossus
Another addition:
Wolfenstein II - Ignore Upgrade Kits - this allows you to upgrade guns even if you have 0/zero kits.
Wolfenstein II - Ignore Upgrade Kits - this allows you to upgrade guns even if you have 0/zero kits.
Code: Select all
[ENABLE]
aobscanmodule(pToolsCalculation,NewColossus_x64vk.exe,74 21 49 8B 87 08 1C 02 00)
aobscanmodule(pToolsCheckSkip,NewColossus_x64vk.exe,0F 8E CD 03 00 00 49)
aobscanmodule(pToolsCheck,NewColossus_x64vk.exe,39 78 1C 0F 85 C8 00 00 00)
registersymbol(pToolsCalculation)
registersymbol(pToolsCheckSkip)
registersymbol(pToolsCheck)
pToolsCalculation:
db EB
pToolsCheckSkip:
db 90 90 90 90 90 90
pToolsCheck+1:
db 40
[DISABLE]
pToolsCheck+1:
db 78
pToolsCheckSkip:
db 0F 8E CD 03 00 00
pToolsCalculation:
db 74
unregistersymbol(pToolsCheck)
unregistersymbol(pToolsCheckSkip)
unregistersymbol(pToolsCalculation)
- ArmY of 0n3
- Expert Cheater

- Posts: 57
- Joined: Fri May 19, 2017 11:21 pm
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Re: Wolfenstein II The New Colossus
Super Jump v1.0 [CODEX] - Just for fun 
Super Jump ScriptShow
Code: Select all
{ Game : NewColossus_x64vk.exe
Version:
Date : 2017-10-28
Author : Yavor
This script does blah blah blah
}
[ENABLE]
aobscanmodule(_AobSuperJump,NewColossus_x64vk.exe,F3 44 0F 58 8B 28 10 00 00) // should be unique
alloc(newmem,$100,"NewColossus_x64vk.exe"+705833)
label(code)
label(return)
newmem:
code:
mov [rbx+00001028],(float)7
addss xmm9,[rbx+00001028]
jmp return
_AobSuperJump:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(_AobSuperJump)
[DISABLE]
_AobSuperJump:
db F3 44 0F 58 8B 28 10 00 00
unregistersymbol(_AobSuperJump)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "NewColossus_x64vk.exe"+705833
"NewColossus_x64vk.exe"+7057FC: F3 0F 5C FD - subss xmm7,xmm5
"NewColossus_x64vk.exe"+705800: F3 0F 59 D3 - mulss xmm2,xmm3
"NewColossus_x64vk.exe"+705804: F3 44 0F 5C C4 - subss xmm8,xmm4
"NewColossus_x64vk.exe"+705809: F3 0F 59 D0 - mulss xmm2,xmm0
"NewColossus_x64vk.exe"+70580D: 0F 57 C0 - xorps xmm0,xmm0
"NewColossus_x64vk.exe"+705810: F3 0F 58 BB 20 10 00 00 - addss xmm7,[rbx+00001020]
"NewColossus_x64vk.exe"+705818: F3 44 0F 58 83 24 10 00 00 - addss xmm8,[rbx+00001024]
"NewColossus_x64vk.exe"+705821: F3 44 0F 5C CA - subss xmm9,xmm2
"NewColossus_x64vk.exe"+705826: F3 0F 11 BB 20 10 00 00 - movss [rbx+00001020],xmm7
"NewColossus_x64vk.exe"+70582E: 0F 28 7C 24 40 - movaps xmm7,[rsp+40]
// ---------- INJECTING HERE ----------
"NewColossus_x64vk.exe"+705833: F3 44 0F 58 8B 28 10 00 00 - addss xmm9,[rbx+00001028]
// ---------- DONE INJECTING ----------
"NewColossus_x64vk.exe"+70583C: F3 44 0F 11 83 24 10 00 00 - movss [rbx+00001024],xmm8
"NewColossus_x64vk.exe"+705845: 44 0F 28 44 24 30 - movaps xmm8,[rsp+30]
"NewColossus_x64vk.exe"+70584B: F3 44 0F 11 8B 28 10 00 00 - movss [rbx+00001028],xmm9
"NewColossus_x64vk.exe"+705854: F3 48 0F 2A 05 63 87 7C 02 - cvtsi2ss xmm0,[NewColossus_x64vk.exe+2ECDFC0]
"NewColossus_x64vk.exe"+70585D: 44 0F 28 4C 24 20 - movaps xmm9,[rsp+20]
"NewColossus_x64vk.exe"+705863: F3 0F 59 05 85 5F 22 02 - mulss xmm0,[NewColossus_x64vk.exe+292B7F0]
"NewColossus_x64vk.exe"+70586B: F3 48 0F 2C C0 - cvttss2si rax,xmm0
"NewColossus_x64vk.exe"+705870: 48 89 83 E0 13 00 00 - mov [rbx+000013E0],rax
"NewColossus_x64vk.exe"+705877: 48 C7 83 E8 13 00 00 00 00 00 00 - mov [rbx+000013E8],00000000
"NewColossus_x64vk.exe"+705882: 48 8B 83 E0 11 00 00 - mov rax,[rbx+000011E0]
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