Bomber Crew (2017-10-26)
Posted: Tue Oct 24, 2017 8:58 am
Simple table for Bomber Crew, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1002
1. CrewmanAvatar.
"Crew Health, Oxygen Set to Max??" sets Crew health, oxygen to max.
2. BomberFuselageSection.
"Health Set to Massive?" sets Bomber Fuselage Health to max
V1001
1. CrewmanAvatar.
"Bomber Fuel Tanks Set to Massive?" fixed to set Bomber Fuel to massive during flight as well.
"Bomber Systems Health, Reliability, Fire Set to Max?" sets Bomber systems health, reliability to max, and engine to no fire.
Allows the following to be modfied.
- Skill XP and Level.
2. SkillTimer.
"Skill Duration Set to Max?" sets Skill Duration to max.
"Skill Recharge Set to 0?" sets Skill Recharge to 0.
3. SaveData.
Allows the following to be modfied.
- Intel.
- Money.
V1000
1. Tested game version V3661 64-bit. May work on other versions.
2. CrewmanAvatar.
"Crew Health Set to Max?" sets Crew health to max.
"Crew Stats Set to Massive?" sets Crew stats to massive.
"Bomber Fuel Tanks Set to Massive?" sets Bomber fuel tanks to massive.
"Bomber Systems Health Set to Max?" sets Bomber systems health to max.
"Bomber Ammo Set to Max?" sets Bomber ammo to max.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1002
1. CrewmanAvatar.
"Crew Health, Oxygen Set to Max??" sets Crew health, oxygen to max.
2. BomberFuselageSection.
"Health Set to Massive?" sets Bomber Fuselage Health to max
V1001
1. CrewmanAvatar.
"Bomber Fuel Tanks Set to Massive?" fixed to set Bomber Fuel to massive during flight as well.
"Bomber Systems Health, Reliability, Fire Set to Max?" sets Bomber systems health, reliability to max, and engine to no fire.
Allows the following to be modfied.
- Skill XP and Level.
2. SkillTimer.
"Skill Duration Set to Max?" sets Skill Duration to max.
"Skill Recharge Set to 0?" sets Skill Recharge to 0.
3. SaveData.
Allows the following to be modfied.
- Intel.
- Money.
V1000
1. Tested game version V3661 64-bit. May work on other versions.
2. CrewmanAvatar.
"Crew Health Set to Max?" sets Crew health to max.
"Crew Stats Set to Massive?" sets Crew stats to massive.
"Bomber Fuel Tanks Set to Massive?" sets Bomber fuel tanks to massive.
"Bomber Systems Health Set to Max?" sets Bomber systems health to max.
"Bomber Ammo Set to Max?" sets Bomber ammo to max.