Cogmind (Beta 3)

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IDontEvenKnow
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Cogmind (Beta 3)

Post by IDontEvenKnow » Sun Oct 22, 2017 1:48 am

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Small, simple table for Cogmind. Requested here

Features:

Code: Select all

Infinite Player Health(Core)
Infinite Energy
Infinite Matter
No Heat
No System Corruption
No Terminal Detection
No Terminal Trace
Set Evolution Paramaters
Edit Player Stats/Structure (Core/Energy/Matter/Heat)
Change Integrity of the Last Selected Item
Update 1:
Added "No Terminal Detection"
Added "No Heat"
Added Heat to Edit Player Stats
Old and New Item Editor moved to WIP due to frequent crash issues.

Update 2:
Fixed the "Infinite" scripts also affecting enemies.
Attachments
COGMIND.CT
Last Updated: 23-Oct-2017 - Version: Beta 3
Fixed the "Infinite" scripts affecting enemies.
(390.76 KiB) Downloaded 47 times
COGMIND.CT
Last Updated: 22-Oct-2017
Version: Beta 3
(351.67 KiB) Downloaded 17 times
COGMIND.CT
Last Updated: 21-Oct-2017
Version: Beta 3
(10.12 KiB) Downloaded 9 times
Last edited by IDontEvenKnow on Mon Oct 23, 2017 10:02 pm, edited 5 times in total.

maxrightgame
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Re: Cogmind (Beta 3)

Post by maxrightgame » Sun Oct 22, 2017 9:09 am

Change Integrity of the Last Selected Item

Don't work for me

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Re: Cogmind (Beta 3)

Post by IDontEvenKnow » Sun Oct 22, 2017 12:34 pm

maxrightgame wrote:
Sun Oct 22, 2017 9:09 am
Change Integrity of the Last Selected Item

Don't work for me
How does it not work? Does the script activate?

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Re: Cogmind (Beta 3)

Post by maxrightgame » Sun Oct 22, 2017 1:09 pm

IDontEvenKnow wrote:
Sun Oct 22, 2017 12:34 pm
maxrightgame wrote:
Sun Oct 22, 2017 9:09 am
Change Integrity of the Last Selected Item

Don't work for me
How does it not work? Does the script activate?
Yeah, i can't activate it (can't check in)
And my game also crashes when i use No Terminal Trace

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Re: Cogmind (Beta 3)

Post by IDontEvenKnow » Sun Oct 22, 2017 4:39 pm

maxrightgame wrote:
Sun Oct 22, 2017 1:09 pm
IDontEvenKnow wrote:
Sun Oct 22, 2017 12:34 pm
maxrightgame wrote:
Sun Oct 22, 2017 9:09 am
Change Integrity of the Last Selected Item

Don't work for me
How does it not work? Does the script activate?
Yeah, i can't activate it (can't check in)
And my game also crashes when i use No Terminal Trace
I'm working on a new version of Item Editing that will allow you to edit weapon stats and such. Go into the WIP section and try enabling that and see if it works. Haven't fixed the crash issues yet. As for terminal trace, I can't be sure what your issue is so I've added an alternative, which will prevent detection in the first place.

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Re: Cogmind (Beta 3)

Post by maxrightgame » Sun Oct 22, 2017 4:46 pm

IDontEvenKnow wrote:
Sun Oct 22, 2017 12:34 pm

I'm working on a new version of Item Editing that will allow you to edit weapon stats and such. Go into the WIP section and try enabling that and see if it works. Haven't fixed the crash issues yet. As for terminal trace, I can't be sure what your issue is so I've added an alternative, which will prevent detection in the first place.
Where is that WIP section?

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Re: Cogmind (Beta 3)

Post by IDontEvenKnow » Sun Oct 22, 2017 4:51 pm

maxrightgame wrote:
Sun Oct 22, 2017 4:46 pm
IDontEvenKnow wrote:
Sun Oct 22, 2017 12:34 pm

I'm working on a new version of Item Editing that will allow you to edit weapon stats and such. Go into the WIP section and try enabling that and see if it works. Haven't fixed the crash issues yet. As for terminal trace, I can't be sure what your issue is so I've added an alternative, which will prevent detection in the first place.
Where is that WIP section?
New table.

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Re: Cogmind (Beta 3)

Post by maxrightgame » Sun Oct 22, 2017 5:10 pm

Actually right now i'm not sure how to select parts, because whenever i do with it i get no reaction from table (?? value)

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Re: Cogmind (Beta 3)

Post by IDontEvenKnow » Sun Oct 22, 2017 5:17 pm

maxrightgame wrote:
Sun Oct 22, 2017 5:10 pm
Actually right now i'm not sure how to select parts, because whenever i do with it i get no reaction from table (?? value)
Right click on the part/bring up its info window.

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Re: Cogmind (Beta 3)

Post by maxrightgame » Sun Oct 22, 2017 5:20 pm

Then yeah, i can't get to work "Integrity of last selected item" but "Last selected item editor" works.

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Re: Cogmind (Beta 3)

Post by IDontEvenKnow » Sun Oct 22, 2017 5:41 pm

maxrightgame wrote:
Sun Oct 22, 2017 5:20 pm
Then yeah, i can't get to work "Integrity of last selected item" but "Last selected item editor" works.
The 1st or second editor?

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Re: Cogmind (Beta 3)

Post by maxrightgame » Sun Oct 22, 2017 5:45 pm

IDontEvenKnow wrote:
Sun Oct 22, 2017 5:41 pm
maxrightgame wrote:
Sun Oct 22, 2017 5:20 pm
Then yeah, i can't get to work "Integrity of last selected item" but "Last selected item editor" works.
The 1st or second editor?
Both
Image
P.S Changing something = crash

nuker22110
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Re: Cogmind (Beta 3)

Post by nuker22110 » Mon Oct 23, 2017 6:21 am

is it me or does this give enemies infinite health too?

Image

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Re: Cogmind (Beta 3)

Post by IDontEvenKnow » Mon Oct 23, 2017 10:00 pm

nuker22110 wrote:
Mon Oct 23, 2017 6:21 am
is it me or does this give enemies infinite health too?

Image
Apparently this is the case. Weird I didn't notice this before. Try the version of the table i just posted, and let me know if it stops working at any point, as i'm not sure what i'm checking for is a consistent player-specific value.

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Re: Cogmind (Beta 3)

Post by nuker22110 » Tue Oct 24, 2017 1:57 am

thank you for your hard work. I just tested and it seems fine.
Could i also request a script that allows you to be always successful when hacking enemies?
Also one that adds tons of matter to the fabricator and prevent you from being locked out when you use it too many times?

Thank you very much

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