
ELEX Steam Version 10 17 2017
- ArmY of 0n3
- Expert Cheater

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Re: ELEX Steam Version 10 17 2017
My table for this stupid game
.Work on v1.0 [GOG]


- Attachments
-
- ELEX v1.0 [GOG].CT
- (18.29 KiB) Downloaded 1397 times
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Empress_Ravenna
- Noobzor

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fireundubh
- Noobzor

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Re: ELEX Steam Version 10 17 2017
A really useful "cheat" would be a way to increase the forward movement speed of the jetpack. It's so slow!
- Lord Blade
- Expert Cheater

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Re: ELEX Steam Version 10 17 2017
Actually, having a stealth cheat would be nice.
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jonasbeckman
- Cheater

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Re: ELEX Steam Version 10 17 2017
Risen 3 had a way to re-enable the debug keys, not quite the same as having the full debug console of the previous games but it still had it's uses.
140DAE868
After digging around some of the posts on how this was accomplished and managed to replicate it for this game.
So doing a string type search for AVeCEngine and then right clicking on that in Cheat-Engine and selecting "Browse this memory region."
Go down the addresses until you land on 140DAE868 and toggle the byte here from 00 to 01 to enable.
The ini file holds all the available key combinations, most of them are for debugging or troubleshooting though but it still works.
EDIT:
That should be all of them and the default bindings from the ini.
EDIT: So then a .CT would be.
Something as such.
(Just copied into a text file and renamed to .ct instead should work.)
140DAE868
After digging around some of the posts on how this was accomplished and managed to replicate it for this game.
So doing a string type search for AVeCEngine and then right clicking on that in Cheat-Engine and selecting "Browse this memory region."
Go down the addresses until you land on 140DAE868 and toggle the byte here from 00 to 01 to enable.
The ini file holds all the available key combinations, most of them are for debugging or troubleshooting though but it still works.
EDIT:
Show
OnDebug_ToggleHUD="CTRL_L+H"
OnDebug_ToggleFlashPerfMon="ALT_L+F"
OnDebug_ChangeResolution="CTRL_L+F2"
OnDebugToggleVegetationDebugRendering="CTRL_L+NUM_8"
OnDebugToggleVegetation="CTRL_L+V"
OnDebugToggleUnevenTerrain="CTRL_L+U"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleStatistics="ALT_L+H"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleSpotShadowDebugRendering="CTRL_L+S"
OnDebugToggleSpeedUp="F8"
OnDebugToggleSpeedTreeDebug="CTRL_L+NUM_7"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleSloMo="F6"
OnDebugToggleSkinnedMeshLoD="CTRL_L+AE"
OnDebugToggleShakyCam="NUM_4"
OnDebugToggleShadowMapOcclusion="ALT_L+I"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugToggleRenderMode="F3"
OnDebugTogglePipelineStats="ALT_L+P"
OnDebugTogglePhysicsWireframe="CTRL_L+2"
OnDebugTogglePhysicsSpeedTrees="CTRL_L+7"
OnDebugTogglePhysicsShapes="CTRL_L+4"
OnDebugTogglePhysicsRenderDebug="CTRL_L+Q"
OnDebugTogglePhysicsOpaque="CTRL_L+1"
OnDebugTogglePhysicsNativeDebug="SHIFT_R+Q"
OnDebugTogglePhysicsMeshes="CTRL_L+5"
OnDebugTogglePhysicsMaterials="CTRL_L+3"
OnDebugTogglePhysicsControllers="CTRL_L+6"
OnDebugTogglePerceptionInfo="CTRL_R+V"
OnDebugTogglePathDebug="CTRL_R+T"
OnDebugToggleOcclusionCulling="ALT_L+O"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugToggleMorphemeLiveLink="ALT_L+L"
OnDebugToggleGI="ALT_L+G"
OnDebugToggleFullscreen="F2"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleForceRelaxedProcessing="SHIFT_R+R"
OnDebugToggleForceMatrixSkinning="ALT_L+NUM_0"
OnDebugToggleFloatsDebug="CTRL_R+F"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleDragPointsDebug="CTRL_R+D"
OnDebugToggleDisableAnimPhysics="ALT_L+NUM_1"
OnDebugToggleDepthProbesDebug="CTRL_R+P"
OnDebugToggleDebugView="CTRL_L+L"
OnDebugToggleCullingBoxes="SHIFT_L+B"
OnDebugToggleControlEnabled="F11"
OnDebugToggleCombatGridInfo="CTRL_R+B"
OnDebugToggleCloth="CTRL_L+OE"
OnDebugToggleCBufferDebug="CTRL_L+O"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleBarUsage="ALT_L+N"
OnDebugToggleAudioOcclusionDebugRendering="CTRL_L+NUM_2"
OnDebugToggleAudioEmitter="ALT_L+D"
OnDebugTakeSnapshot4K="F1"
OnDebugTakeSnapshot="SHIFT_L+F1"
OnDebugSaySVM="ALT_L+S"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugResetPlayer="F7"
OnDebugQuitApplication="F12"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugGiveJetpack="ALT_L+J"
OnDebugEndCutscene="ALT_L+E"
OnDebugDoNullPointerAccess="ALT_R+F12"
OnDebugCycleIndicators="F4"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugCameraFlightStop="ALT_L+W"
OnDebugCameraFlightStart="ALT_L+Q"
OnDebugCameraFlightPoseStart="ALT_L+Y"
OnDebugCameraFlightPoseRendering="ALT_L+R"
OnDebugCameraFlightPoseForward="ALT_L+C"
OnDebugCameraFlightPoseEnd="ALT_L+V"
OnDebugCameraFlightPoseBack="ALT_L+X"
OnDebugCameraFlightAdd="ALT_L+A"
OnDebugBeamForward="CTRL_L+K"
OnDebugAutoWalkToggle="ALT_L+T"
OnDebugAnimationToggleTransformCalculation="CTRL_L+NUM_9"
OnDebugAnimationSkeleton="CTRL_L+UE"
OnDebugActionKill="ALT_L+K"
OnDebugActionDown="CTRL_L+X"
OnDebug_ToggleFlashPerfMon="ALT_L+F"
OnDebug_ChangeResolution="CTRL_L+F2"
OnDebugToggleVegetationDebugRendering="CTRL_L+NUM_8"
OnDebugToggleVegetation="CTRL_L+V"
OnDebugToggleUnevenTerrain="CTRL_L+U"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleStatistics="ALT_L+H"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleSpotShadowDebugRendering="CTRL_L+S"
OnDebugToggleSpeedUp="F8"
OnDebugToggleSpeedTreeDebug="CTRL_L+NUM_7"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleSloMo="F6"
OnDebugToggleSkinnedMeshLoD="CTRL_L+AE"
OnDebugToggleShakyCam="NUM_4"
OnDebugToggleShadowMapOcclusion="ALT_L+I"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugToggleRenderMode="F3"
OnDebugTogglePipelineStats="ALT_L+P"
OnDebugTogglePhysicsWireframe="CTRL_L+2"
OnDebugTogglePhysicsSpeedTrees="CTRL_L+7"
OnDebugTogglePhysicsShapes="CTRL_L+4"
OnDebugTogglePhysicsRenderDebug="CTRL_L+Q"
OnDebugTogglePhysicsOpaque="CTRL_L+1"
OnDebugTogglePhysicsNativeDebug="SHIFT_R+Q"
OnDebugTogglePhysicsMeshes="CTRL_L+5"
OnDebugTogglePhysicsMaterials="CTRL_L+3"
OnDebugTogglePhysicsControllers="CTRL_L+6"
OnDebugTogglePerceptionInfo="CTRL_R+V"
OnDebugTogglePathDebug="CTRL_R+T"
OnDebugToggleOcclusionCulling="ALT_L+O"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugToggleMorphemeLiveLink="ALT_L+L"
OnDebugToggleGI="ALT_L+G"
OnDebugToggleFullscreen="F2"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleForceRelaxedProcessing="SHIFT_R+R"
OnDebugToggleForceMatrixSkinning="ALT_L+NUM_0"
OnDebugToggleFloatsDebug="CTRL_R+F"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleDragPointsDebug="CTRL_R+D"
OnDebugToggleDisableAnimPhysics="ALT_L+NUM_1"
OnDebugToggleDepthProbesDebug="CTRL_R+P"
OnDebugToggleDebugView="CTRL_L+L"
OnDebugToggleCullingBoxes="SHIFT_L+B"
OnDebugToggleControlEnabled="F11"
OnDebugToggleCombatGridInfo="CTRL_R+B"
OnDebugToggleCloth="CTRL_L+OE"
OnDebugToggleCBufferDebug="CTRL_L+O"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleBarUsage="ALT_L+N"
OnDebugToggleAudioOcclusionDebugRendering="CTRL_L+NUM_2"
OnDebugToggleAudioEmitter="ALT_L+D"
OnDebugTakeSnapshot4K="F1"
OnDebugTakeSnapshot="SHIFT_L+F1"
OnDebugSaySVM="ALT_L+S"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugResetPlayer="F7"
OnDebugQuitApplication="F12"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugGiveJetpack="ALT_L+J"
OnDebugEndCutscene="ALT_L+E"
OnDebugDoNullPointerAccess="ALT_R+F12"
OnDebugCycleIndicators="F4"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugCameraFlightStop="ALT_L+W"
OnDebugCameraFlightStart="ALT_L+Q"
OnDebugCameraFlightPoseStart="ALT_L+Y"
OnDebugCameraFlightPoseRendering="ALT_L+R"
OnDebugCameraFlightPoseForward="ALT_L+C"
OnDebugCameraFlightPoseEnd="ALT_L+V"
OnDebugCameraFlightPoseBack="ALT_L+X"
OnDebugCameraFlightAdd="ALT_L+A"
OnDebugBeamForward="CTRL_L+K"
OnDebugAutoWalkToggle="ALT_L+T"
OnDebugAnimationToggleTransformCalculation="CTRL_L+NUM_9"
OnDebugAnimationSkeleton="CTRL_L+UE"
OnDebugActionKill="ALT_L+K"
OnDebugActionDown="CTRL_L+X"
EDIT: So then a .CT would be.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="0">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Debug Keys"</Description>
<LastState Value="1" RealAddress="140DAE868"/>
<VariableType>Byte</VariableType>
<Address>140DAE868</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
(Just copied into a text file and renamed to .ct instead should work.)
Re: ELEX Steam Version 10 17 2017
Hello. Any chances to find player hero (Jax) speed multiplier? I mean attack, movement, etc just overall multiplier?
Re: ELEX Steam Version 10 17 2017
May there be any chance on adding something like a item spawner?
I think to remember that there was something like this in the Risen 2 and 3(?) Table ... that would be awesome!
I think to remember that there was something like this in the Risen 2 and 3(?) Table ... that would be awesome!
Re: ELEX Steam Version 10 17 2017
Would be awesome to have an item editor, currently i dont know how to obtain decent armor or weapons u.u
Re: ELEX Steam Version 10 17 2017
Item spawner would be awesome, i cant find a legal way to get a good armor :S
Re: ELEX Steam Version 10 17 2017
Cold pointers
Caja Loyality pointer
Arx Loyality pointer
Duras Loyality pointer
Testmode enable
loyality start from 100 (normal) and and can go to 0 (hate) / 200 (BF)
use Loyality pointers to narrowing down range of addresses because all variables stored close to each other.
so if for example pointer point to address 6970C3F8,then all variables will be from 6970C000 to 6970CFFF. use testmode to see how much loyality you have and search for that number in address range and you'll probably find it in one go.
NOTE: DON'T go over 200 loyality,or game will shit on you.
NOTE2: dunno if it will work for steam,i'm on GoG
NOTE3: there are more than one pointer incase one of them don't work,but they all seems solid.
NOTE4: Loyality is a variable,and variables have pos numbers,so if another varibale added above loyality it shift all loyaleties by 1 number in the list. pointers are static and point to specific variable position,that means loyality pointers can became obselete as the game progress. or at least that how it seems.
Caja Loyality pointer
Arx Loyality pointer
Duras Loyality pointer
Testmode enable
loyality start from 100 (normal) and and can go to 0 (hate) / 200 (BF)
use Loyality pointers to narrowing down range of addresses because all variables stored close to each other.
so if for example pointer point to address 6970C3F8,then all variables will be from 6970C000 to 6970CFFF. use testmode to see how much loyality you have and search for that number in address range and you'll probably find it in one go.
changelogShow
CT v1.2
- added second Duras Loyality pointer in case variable pos shifts
- added second Duras Loyality pointer in case variable pos shifts
NOTE2: dunno if it will work for steam,i'm on GoG
NOTE3: there are more than one pointer incase one of them don't work,but they all seems solid.
NOTE4: Loyality is a variable,and variables have pos numbers,so if another varibale added above loyality it shift all loyaleties by 1 number in the list. pointers are static and point to specific variable position,that means loyality pointers can became obselete as the game progress. or at least that how it seems.
- Attachments
-
- ELEXCE.CT
- CT v1.2
- (3.53 KiB) Downloaded 290 times
Last edited by Nibelton on Thu Oct 19, 2017 10:31 pm, edited 4 times in total.
Re: ELEX Steam Version 10 17 2017
If you're still just starting out, there's a free hunter armor (tier 2, a step above the worst ones) you can grab at
Show
Geron's hut, not that far southwest from Goliet, the starting town. He's one of the people you have to talk for Duras's quest.
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Empress_Ravenna
- Noobzor

- Posts: 10
- Joined: Mon Oct 09, 2017 11:42 pm
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Re: ELEX Steam Version 10 17 2017
the infinite Attributes for GOG seems to make you have max, but u cant learn points for the skills... this a bug or can this be fixed for the GOG table?
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ComManDerBG
- Noobzor

- Posts: 9
- Joined: Mon Aug 28, 2017 12:07 am
- Reputation: 1
Re: ELEX Steam Version 10 17 2017
Anyone know the list of keybinds for the "test mode"? It works, the function keys all start doing test thing like speeding up time and toggling wireframe mode. But is there any sort of inventory editor?
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fireundubh
- Noobzor

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Re: ELEX Steam Version 10 17 2017
Why ask that? jonas literally said, "The ini file holds all the available key combinations." He even posted the list.
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ComManDerBG
- Noobzor

- Posts: 9
- Joined: Mon Aug 28, 2017 12:07 am
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Re: ELEX Steam Version 10 17 2017
Sorry, i completely missed the dropdown box. I can't see any sort of inventory editor in there, oh well.fireundubh wrote: ↑Thu Oct 19, 2017 8:53 pmWhy ask that? jonas literally said, "The ini file holds all the available key combinations." He even posted the list.![]()
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