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Re: The Evil Within 2 +11 (table Update7)

Posted: Wed Oct 18, 2017 6:26 am
by ArtWoof
why bothering with stealth at all ? Perhaps it`s better to do cheat for Harmless Monsters or smth like that, let them see u, chase u but their attacks absolutely useless, even for that crying shit an ghost !?

Re: The Evil Within 2 +11 (table Update7)

Posted: Wed Oct 18, 2017 11:01 am
by Nico
Je vous remercie infiniment pour la femme fantôme J'ai passer toute la nuit a essayer de lui échapper sans succès J'ai enfin réussi encore un grand merci

Re: The Evil Within 2 +11 (table Update7)

Posted: Wed Oct 18, 2017 5:26 pm
by Cielos
Nico wrote:
Wed Oct 18, 2017 11:01 am
Je vous remercie infiniment pour la femme fantôme J'ai passer toute la nuit a essayer de lui échapper sans succès J'ai enfin réussi encore un grand merci
you're welcome~

Re: The Evil Within 2 +13 (table Update8.2)

Posted: Thu Oct 19, 2017 10:37 am
by ArtWoof
I`m terrible sorry! I didn`t noticed that I need to press on word under Value line))) I just activated but wasn't aware about hidden lines there))) I`ll try again )

Re: The Evil Within 2 +13 (table Update8.2)

Posted: Thu Oct 19, 2017 3:17 pm
by Cielos
did you choose the options of senseless zombies like this?
Image

I've just tested it on this "running in 4 hands" thingy with the above set-up. shoot it, run right at it, still didn't notice me.
[Link]

I may play some more this week, so if you're using the same options and that thingy still sees you, and if I do play some more this week, I'll try to have a look to see if I can recreate it.

Re: The Evil Within 2 +13 (table Update8.2)

Posted: Fri Oct 20, 2017 8:23 pm
by skacikpl
Unusual request - there's an option to toggle first person camera via pl_FPS (0/1) console command but some of the interactions still force 3rd person camera (seems selective, for eg. one double doors force you to 3rd person while others don't).

Would it be possible to find the function that forces camera change and noop it?

Re: The Evil Within 2 +13 (table Update8.2)

Posted: Sat Oct 21, 2017 1:26 pm
by Daijobu
Thanks for the table Cielos. I'm about to jump into this game.

Re: The Evil Within 2 +13 (table Update8.2)

Posted: Sun Oct 22, 2017 4:03 pm
by amaniberserk420
Hey can you make teleport to waypoint and Noclip ?

Re: The Evil Within 2 +13 (table Update8.2)

Posted: Mon Oct 23, 2017 2:57 am
by l0wb1t
amaniberserk420 wrote:
Sun Oct 22, 2017 4:03 pm
Hey can you make teleport to waypoint and Noclip ?
My Table has Teleport Feature, but no Teleport to Waypoint. Game calculates MAP Coordinates different than player coordinates, already tried addding that. Anyways Some Kind of Noclip is also included. (Using Arrow Keys/PageUp&Down, it will teleports you one meter in any direction. Give it a Try)

Image

My Contribution:

Code: Select all

Player Speed:
aobscanmodule(_SuperSpeed,TEW2.exe,F3 0F 10 B3 28 08 00 00 40)
Nop this to prevent speed reset in some areas:
aobscanmodule(_BypassSpeedReset,TEW2.exe,C7 83 28 08 00 00 00 00 80 3F 48 8B CB F3) 

Enemie Speed:
aobscanmodule(_SlowEnemys,TEW2.exe,F3 0F 59 B6 F0 01 00 00 48)

Player Coordinates:
aobscanmodule(_Teleport,TEW2.exe,0F 28 98 20 01 00 00 0F 29 44)

Enemy Coordinates:
aobscanmodule(_EnemyTele,TEW2.exe,0F 28 88 20 01 00 00 0F 29 4D)

Instant Actions on Keypress "E"
aobscanmodule(_InstantActions,TEW2.exe,66 0F 6E BB 20 0B 00 00)

Bow Tension:
aobscanmodule(_BowTension,TEW2.exe,5C F3 0F 10 80 B0 00 00 00)
Full Cheat Table here:
[Link]

Some Youtube Video about enemy Teleport:
[Link]

Re: The Evil Within 2 +13 (table Update8.2)

Posted: Mon Oct 23, 2017 7:34 am
by Cielos
Daijobu wrote:
Sat Oct 21, 2017 1:26 pm
[...]
no problem~
l0wb1t wrote:
Mon Oct 23, 2017 2:57 am
[...]
thanks for the player coord!
gonna make a no-clip base on your player coord, then I'm done with the game...

Re: The Evil Within 2 +13 (table Update8.2)

Posted: Mon Oct 23, 2017 8:04 am
by l0wb1t
No Problem. Have a look at 0C in Coord Structure for a good comparision.

0C - (int) 3238068480 = Our Player

Re: The Evil Within 2 +14 (table Update9)

Posted: Mon Oct 23, 2017 9:37 am
by Cielos
thanks! didn't know that... I used the register check instead, as rcx holds the player pointer.

and, no-clip uploaded! as I was lazy to locate a proper movement force, I just used keylistener to set the movement info, thus you can't use controller to no-clip now..

Re: The Evil Within 2 +14 (table Update9)

Posted: Mon Oct 23, 2017 9:54 am
by l0wb1t
Cielos wrote:
Mon Oct 23, 2017 9:37 am
thanks! didn't know that... I used the register check instead, as rcx holds the player pointer.

and, no-clip uploaded! as I was lazy to locate a proper movement force, I just used keylistener to set the movement info, thus you can't use controller to no-clip now..
Noclip is fun! Thanks :D

Re: The Evil Within 2 +14 (table Update9)

Posted: Mon Oct 23, 2017 8:09 pm
by l0wb1t
Rapid Fire: (Tested with MAchine Gun)
aobscanmodule(_RapidFire,TEW2.exe,F3 0F 10 83 70 5E 00 00 0F 2F)

Re: The Evil Within 2 +14 (table Update9)

Posted: Tue Oct 24, 2017 5:05 pm
by HanLiem
Thanks a lot for everyone effort's dedicated to make this game much more interesting.

Could I please request a mod to make random enemies & boxes to always drop items??
Infinite items/ammo/material mod of course are far superior, but I do love playing game with some farming yet easier to be done.

Thanks in advance!