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Re: The Evil Within 2 +9 (table Update5.1)

Posted: Sat Oct 14, 2017 10:39 pm
by Luke76bg
there are some problems with the player script, because it block the stamina to drop below certain level and so the character can always run! I used only the hp option when i needed it!

Re: The Evil Within 2 +9 (table Update5.1)

Posted: Sun Oct 15, 2017 9:14 am
by Cielos
makotech222 wrote:
Sat Oct 14, 2017 5:07 pm
ignore arrow pouch doesn't seem to be working anymore on latest table. Inf ammo/arrow pouch doesn't seem to work at all.
which weapons? how does it not work? etc.
I'm in Chapter 3, it works on handguns, sniper rifle, and crossbow. ammo pouch still decrease until it reaches zero, and I can still reload the guns. arrow pouch won't drop below 1.
Luke76bg wrote:
Sat Oct 14, 2017 1:31 pm
Complete stealth from monsters is possible ? Chapter 4 is so tedious!!!
amaniberserk420 wrote:
Sat Oct 14, 2017 5:38 pm
Btw is it possible to add ghost mode (always stealth) or dumb enemy/Blind enemy ?
uploaded 2 stealth related script, test away~
Luke76bg wrote:
Sat Oct 14, 2017 10:39 pm
there are some problems with the player script, because it block the stamina to drop below certain level and so the character can always run! I used only the hp option when i needed it!
fixed! re-download~

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Sun Oct 15, 2017 10:04 am
by CodeSidon
this is awesome! could you add no reload?

Re: The Evil Within 2 +9 (table Update5.1)

Posted: Sun Oct 15, 2017 1:13 pm
by Luke76bg
Cielos wrote:
Sun Oct 15, 2017 9:14 am
makotech222 wrote:
Sat Oct 14, 2017 5:07 pm
ignore arrow pouch doesn't seem to be working anymore on latest table. Inf ammo/arrow pouch doesn't seem to work at all.
which weapons? how does it not work? etc.
I'm in Chapter 3, it works on handguns, sniper rifle, and crossbow. ammo pouch still decrease until it reaches zero, and I can still reload the guns. arrow pouch won't drop below 1.
Luke76bg wrote:
Sat Oct 14, 2017 1:31 pm
Complete stealth from monsters is possible ? Chapter 4 is so tedious!!!
amaniberserk420 wrote:
Sat Oct 14, 2017 5:38 pm
Btw is it possible to add ghost mode (always stealth) or dumb enemy/Blind enemy ?
uploaded 2 stealth related script, test away~
Luke76bg wrote:
Sat Oct 14, 2017 10:39 pm
there are some problems with the player script, because it block the stamina to drop below certain level and so the character can always run! I used only the hp option when i needed it!
fixed! re-download~
Thank you for your effort!

Re: The Evil Within 2 +9 (table Update5.1)

Posted: Sun Oct 15, 2017 1:48 pm
by makotech222
Cielos wrote:
Sun Oct 15, 2017 9:14 am
makotech222 wrote:
Sat Oct 14, 2017 5:07 pm
ignore arrow pouch doesn't seem to be working anymore on latest table. Inf ammo/arrow pouch doesn't seem to work at all.
which weapons? how does it not work? etc.
I'm in Chapter 3, it works on handguns, sniper rifle, and crossbow. ammo pouch still decrease until it reaches zero, and I can still reload the guns. arrow pouch won't drop below 1.
The crossbow doesn't seem to work for me. Ammo in pouch reaches zero and I can't use that specific arrow anymore. I'm in chapter 14

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Sun Oct 15, 2017 5:07 pm
by Melwin
Thank you. This table is awesome :)

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Sun Oct 15, 2017 7:41 pm
by m01s33nk0
Infinite Locker Keys (needs at least one)

Code: Select all

{ Game   : TEW2.exe
  Version: 
  Date   : 2017-10-15
  Author : m01s33nk0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,TEW2.exe,01 51 10 8B 51 18) // should be unique
alloc(newmem,$1000,"TEW2.exe"+7A3090)

label(code)
label(return)

newmem:
  add [rcx+10],1
code:
  add [rcx+10],edx
  mov edx,[rcx+18]
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 01 51 10 8B 51 18

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+7A3090

"TEW2.exe"+7A3077: 75 01                    -  jne TEW2.exe+7A307A
"TEW2.exe"+7A3079: C3                       -  ret 
"TEW2.exe"+7A307A: 48 8B 40 08              -  mov rax,[rax+08]
"TEW2.exe"+7A307E: 48 8B 88 80 02 00 00     -  mov rcx,[rax+00000280]
"TEW2.exe"+7A3085: 8B 81 B0 02 00 00        -  mov eax,[rcx+000002B0]
"TEW2.exe"+7A308B: C3                       -  ret 
"TEW2.exe"+7A308C: CC                       -  int 3 
"TEW2.exe"+7A308D: CC                       -  int 3 
"TEW2.exe"+7A308E: CC                       -  int 3 
"TEW2.exe"+7A308F: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"TEW2.exe"+7A3090: 01 51 10                 -  add [rcx+10],edx
"TEW2.exe"+7A3093: 8B 51 18                 -  mov edx,[rcx+18]
// ---------- DONE INJECTING  ----------
"TEW2.exe"+7A3096: 8B 41 10                 -  mov eax,[rcx+10]
"TEW2.exe"+7A3099: 85 D2                    -  test edx,edx
"TEW2.exe"+7A309B: 79 1E                    -  jns TEW2.exe+7A30BB
"TEW2.exe"+7A309D: 48 8B 51 08              -  mov rdx,[rcx+08]
"TEW2.exe"+7A30A1: 44 0F B7 82 B8 01 00 00  -  movzx r8d,word ptr [rdx+000001B8]
"TEW2.exe"+7A30A9: 66 45 85 C0              -  test r8w,r8w
"TEW2.exe"+7A30AD: 78 06                    -  js TEW2.exe+7A30B5
"TEW2.exe"+7A30AF: 41 0F BF D0              -  movsx edx,r8w
"TEW2.exe"+7A30B3: EB 06                    -  jmp TEW2.exe+7A30BB
"TEW2.exe"+7A30B5: 8B 92 E0 01 00 00        -  mov edx,[rdx+000001E0]
}
Improve it as you want, I'm done this script fast & dirty - but it works!

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Sun Oct 15, 2017 9:25 pm
by shadowfang82
max keys please

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Sun Oct 15, 2017 11:17 pm
by amaniberserk420
Make noclip script.

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Mon Oct 16, 2017 1:43 am
by maskedman
Thank you for the table is it possible to add unlimited saves to classic mode. Apparently infinite ammo is in the game, but you have to beat classic mode uhhhhhhhhhhhhhhhhhhhhhhh. If you die you start over :( unless it possible to add an option to the table that unlocks infinite ammo.

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Mon Oct 16, 2017 2:05 am
by Luke76bg
a multiplier for gel, weapon parts, etc it would be possible ? It would make the game much interesting and easier at high difficulty without lose the upgrade level feel!

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Mon Oct 16, 2017 2:42 am
by Luke76bg
And a no reload for bow would be great, for this weapon doesn't seem to work the standard code. :/

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Mon Oct 16, 2017 8:39 am
by CuteLittleGirl
m01s33nk0 wrote:
Sun Oct 15, 2017 7:41 pm
Infinite Locker Keys (needs at least one)
Improve it as you want, I'm done this script fast & dirty - but it works!
It's not working for me. It's giving me an error message whenever I'm trying to execute the script.

[string"[ENABLE]
..."]:unexpected symbol near '['


Nevermind, got it working.

Needed to add

autoAssemble([[
CODE HERE
]])

Re: The Evil Within 2 +11 (table Update6.1)

Posted: Mon Oct 16, 2017 5:07 pm
by ArtWoof
no, no and no! The Stealth is not working no matter what.

Re: The Evil Within 2 +11 (table Update7)

Posted: Tue Oct 17, 2017 4:38 pm
by Cielos
table got updated.
Update7
- updated ignore ammo clip, it supports all weapons now.
- updated stealth mod. refined the script. check descriptions of senseless lady ghost and senseless zombies for details.
as I've finished the game already, this one is probably the final update for awhile.
going to play the new game+ a bit anyway, so I may still try to refine some scripts as I see fit, and/or look out for any bugs for a few days.
so feel free to report any bugs, try to be constructive though~