The Evil Within 2 patch1.05 +17 (table Update12)

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Cielos
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The Evil Within 2 patch1.05 +17 (table Update12)

Post by Cielos »

made a table for [Link].

Updates:
Update12
- added one hit kill key
- completed the Akumu mode, moving on to other games again...
Update11
- added unlock Bethesda.net options.
Update10
- updated the table for game patch 1.05. specifically enable script (updated an aobscan) and no instant kill script (updated almost all aobscans).
- updated senseless zombies, as shown in this post, which added another "mode" to zombies' behaviour. I haven't tested this one myself, if you find this script buggy, you can find the previous version of this script inside the blank entry at the end of the table (towards the end inside the blank entry, named "senseless zombies .2").
- added pick up script. read description below!

Update9
- added no-clip, based on the findings of l0wb1t.
Update8.2
- updated all special skills available, forgot to make an AOB scan for the ret check.
Update8.1
- updated all special skills available. loading game with this script activated won't makes the maximum ammo clips become 1 now.
- updated inf. save. picking up keys with this script activated will increment the keys owned normally now.
Update8
- added all special skills available and inf. save.
- deleted table Update3 and Update3.1 by accident....
Update7.1
- updated senseless zombies, refined the script, and added an option to it.
Update7
- updated ignore ammo clip, it supports all weapons now.
- updated stealth mod. refined the script. check descriptions of senseless lady ghost and senseless zombies for details.
Update6.1
- updated stealth mod. full stealth's functionality would kick in once you activated stealth mod before this update, no matter you have activated full stealth or not. it's fixed now. also added an option to the dumb zombies script.
Update6
- merged ignore ammo/arrow pouch and inf. ammo/arrow pouch.
- added stealth mod, which include 2 scripts, full stealth and dumb zombies.
Update5.1
- updated inf. item, added one more option to the script.
Update5
- added walk key
- updated ignore ammo pouch to ignore ammo/arrow pouch.
- added back inf. ammo pouch as inf. ammo/arrow pouch.
Update4
- changed inf. ammo pouch to ignore ammo pouch.
- added inf. item
Update3.1
- updated to ignore weapon parts to ignore gel / weapon parts, addressed a potential crash if attempt to upgrade with a part/gel that you've never obtained before. should be fixed now.
Update3
- added ignore weapon parts and ignore craft components.
- removed a structure that stack up the file size.
Update2
- added no instant kill.
Update1
- added ignore ammo clip and inf. ammo pouch.
Options:
undead
- health still drop when you're being hit but you won't die.
- can still be instant-killed if you're in low health.

no instant kill
- enemies can't instant kill you when you're in low health.
- doesn't protect you from those instant kill that disregard your health, or script kill.

inf stamina
- stamina won't drop below the specified min stamina.

ignore ammo clip
- you can still fire any guns with zero ammo clip, or without any fuel for flame-thrower.
- ammo clip still drop until it reaches zero.
- change arrow no reload? to "yes" would let you have inf. arrows as well.

ignore ammo/arrow pouch
- reload the ammo clip to its maximum capacity regardless of the remaining pouch.
- you don't need any ammo pouch to reload guns.
- you still need at least 1 arrow pouch to reload crossbow.
- ammo pouch still decrease until it reaches 0 when you reload.
- arrow pouch still decrease until it reaches 1 when you reload.

inf. item
- by script default, when activated, you'll have unlimited usage of healing items and throwing bottles (either by throwing them or used as the anti-grab defence).
- item's quantity would still drop until it reaches 1.
- set axe? to "yes" to have infinite usage of axe as well.
- note that when axe? is set to "yes", axe on the floor won't disappear after you picked one up.
- set all? to "yes" to let the script cover all items, both on the ground and in your bag.

ignore gel / weapon parts
- you can upgrade yourself/weapons without any gel or weapon parts (High-Grade or normal).
- gel / weapon parts quantities would still decrease until they reach zero.

ignore craft components
- you can craft anything without any component.
- quantity of the component used would still decrease until it reaches zero.

senseless lady ghost
- need to activate stealth mod first.
- when activated, the lady ghost won't notice you at all, while she would still go about her patrol path as usual.
- there is a specific point towards the end of the game where you may find the enemies won't show up and the game seems stuck:
SPOLIER!!!
when you first control Kidman
- when the above happened, just deactivate this script and reload from the auto-save and you'd be fine.
- there is at least one point that you'll have to be caught by the ghost to proceed the game. so when you found yourself lock in a room with the ghost for way too long, try deactivate the script to let her catch you.

senseless zombies
- need to activate stealth mod first.
- by script default, the zombies are blind when you're sneaking, while they can still hear things, e.g., the distraction you made by throwing bottle, you firing guns, etc.
- they will stop attacking when you go sneak even if they have spotted you before you go sneak.
- you can change sense level to "senseless" to make the zombies ignore you completely.
- change the method to "always" would always force the sense level you set on the zombies without the need to go sneak first.
- as pre hyperspeedgx request, choose "always" for method, "hell" for sense level, once an enemy sees you, it will tails you forever until it's killed, or killed you.
- won't affect the lady ghost.

all special skills available
- allows you to use all special skills without learning them first.
- should be useful when you are playing Classic game mode, while the self upgrade is removed.

inf. save
- allows you to save as many times as your want in Classic game mode (set save times at zero everytime you save).

no-clip
- need to activate movement mod first.
- press numpad0 + numpad. to toggle no-clip.
- when activated, use WSAD+mouse to move around, R to move straight up, F to move straight down.
- when activated, hold Shift to move faster, CapsLock to move slower.

walk key
- need to activate movement mod first.
- when activated, hold CapsLock key and move to walk.

unlock Bethesda.net options
- when activated, makes the game believe you've logged in to Bethesda.net, and you can use the cheats in the option and/or using the Akumu mode.

one hit kill key
- when activated, hold CapsLock key and attack with your gun would instant kill MOST enemies.
- white female knife zombie may need 2 hit depends on where you hit it first: if you shoot its head first, you will need to shoot it once more to kill it.
- while flamethrower gun require 1 hit to be killed, the boss "variation" of it may take 1 or 2 more shots, as you need to exhausted the different stage of the boss to finish him off.
- for the 2nd old boss, just like the flamethrower boss, you need to shoot it a few times to exhausted the different stage of the boss to kill it. (the 1st one just require pushing the prompted button/key in order to kill it)
- doesn't work on the final boss, didn't bother to trace it...

pick up
- I FORGOT what this script does, and I haven't tested this one yet. it was a script with no aobscans implemented. I just updated this with aobscans so that it works on 1.05.
- my guess is it allows you to pick up items even if you have reached the max stack allowed. not sure though.

Downloads:
latest:
TEW2.CT
+17, table Update12, for game patch 1.05
(407.65 KiB) Downloaded 4935 times
backups:
TEW2.CT
+16, table Update11, for game patch 1.05
(391.37 KiB) Downloaded 355 times
TEW2.CT
+14, table Update9
(361.59 KiB) Downloaded 196 times
TEW2.CT
+13, table Update8.2
(332.51 KiB) Downloaded 121 times
TEW2.CT
+13, table Update8
(332.57 KiB) Downloaded 110 times
TEW2.CT
+11, table Update7
(313.57 KiB) Downloaded 104 times
TEW2.CT
+11, table Update6.1
(157.79 KiB) Downloaded 111 times
TEW2.CT
+9, table Update5.1
(101.72 KiB) Downloaded 112 times
TEW2.CT
+5, table Update2
(933.91 KiB) Downloaded 109 times
TEW2.CT
+4, table Update1
(907.96 KiB) Downloaded 225 times
Notes:
- more table/scripts:
BeBadEgg's table: viewtopic.php?f=4&t=5134#p20072
m01s33nk0's Infinite Locker Keys script: viewtopic.php?f=4&t=5134&start=15#p20392
l0wb1t's table: viewtopic.php?f=4&t=5134&start=30#p21574


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Cielos on Sun Dec 02, 2018 8:16 am, edited 26 times in total.

justiny
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Re: The Evil Within 2 +4 (table Update1)

Post by justiny »


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BeBadEgg
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Re: The Evil Within 2 +5 (table Update2)

Post by BeBadEgg »

I just wrote a script myself

Function as follows:

Unlimited Green Gel (set to 1)
Unlimited Red Gel (set to 1)
Unlimited Weapon parts (set to 1)
Unlimited Senior weapon parts (set to 1)
Unlimited material (set to 1)
Unlimited Medical props (set to 1)
Attachments
TEW2.CT
Unlimited Medical props/Green Gel/Red Gel/Weapon parts/High order Weapon parts
(6.72 KiB) Downloaded 368 times
Last edited by BeBadEgg on Sat Oct 14, 2017 12:51 am, edited 1 time in total.

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Cielos
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Re: The Evil Within 2 +7 (table Update3)

Post by Cielos »

Doraemon!

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Iosiff
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Re: The Evil Within 2 +7 (table Update3)

Post by Iosiff »

ignore weapon parts and ignore craft components crash my game when i trying any upgrade.

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Re: The Evil Within 2 +7 (table Update3)

Post by Luke76bg »

Thank you Cielos! But it would be possible to have infinite use for the axe ?

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Re: The Evil Within 2 +7 (table Update3)

Post by makotech222 »

Requesting a fix for inf ammo clip. Some guns seem to have problems with 0 ammo in clip while firing, namely the laser point pistol and sawed off shotgun, so far.

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Cielos
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Re: The Evil Within 2 +7 (table Update3)

Post by Cielos »

Iosiff wrote:
Fri Oct 13, 2017 6:28 pm
ignore weapon parts and ignore craft components crash my game when i trying any upgrade.
thanks for the report!
the script just got updated, see if it fixed the problem now.
Luke76bg wrote:
Fri Oct 13, 2017 9:38 pm
Thank you Cielos! But it would be possible to have infinite use for the axe ?
I'll have a look when I get an axe...
makotech222 wrote:
Sat Oct 14, 2017 12:14 am
Requesting a fix for inf ammo clip. Some guns seem to have problems with 0 ammo in clip while firing, namely the laser point pistol and sawed off shotgun, so far.
yea the script is tested only on the hand gun now. I'll have a look when I get more weapons. thanks for the report!

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Re: The Evil Within 2 +8 (table Update4)

Post by Luke76bg »

Complete stealth from monsters is possible ? Chapter 4 is so tedious!!!

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Re: The Evil Within 2 +8 (table Update4)

Post by justiny »

inf. item
- by script default, when activated, you'll have unlimited usage of healing items and throwing bottles.

Doesn't work, healing items and throwing bottles get used up until there is none.

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Cielos
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Re: The Evil Within 2 +8 (table Update4)

Post by Cielos »

justiny wrote:
Sat Oct 14, 2017 4:03 pm
[...]
it's still work for me for some reasons.
maybe it will happens to me too as I progress the game further, until then, there's not much I can do..
in the mean time, I've just updated the script, you can set it to cover all items (basically it just skip all the filters...), see if it works for you.
Luke76bg wrote:
Sat Oct 14, 2017 1:31 pm
[...]
I'm still at the very start of Chapter3. I may have a look at it when I too suffer from the tedious Chapter4... :roll:

justiny
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Re: The Evil Within 2 +9 (table Update5.1)

Post by justiny »

Yea, the infinite item usage seems to be working now, & set all option yes allows item to not disappear when you pick up from the ground.

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Re: The Evil Within 2 +9 (table Update5.1)

Post by makotech222 »

ignore arrow pouch doesn't seem to be working anymore on latest table. Inf ammo/arrow pouch doesn't seem to work at all.

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Re: The Evil Within 2 +9 (table Update5.1)

Post by amaniberserk420 »

Btw is it possible to add ghost mode (always stealth) or dumb enemy/Blind enemy ?

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Re: The Evil Within 2 +9 (table Update5.1)

Post by Mister Modification »

Could you add an option to edit weapons in inventory?

I want to play with Magnum in Classic Mode

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