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Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 8:45 pm
by stealthcl0wn
nib wrote:
Fri Nov 03, 2017 8:44 pm
Okay, do you have the steps on how to create urk in urk creation?
You can't create an Uruk from scratch, only force the role/class for ones that spawn, pick one you like, and then modify it.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 8:53 pm
by anonymous5200
nib wrote:
Fri Nov 03, 2017 8:51 pm
stealthcl0wn wrote:
Fri Nov 03, 2017 8:45 pm
nib wrote:
Fri Nov 03, 2017 8:44 pm
Okay, do you have the steps on how to create urk in urk creation?
You can't create an Uruk from scratch, only force the role/class for ones that spawn, pick one you like, and then modify it.
What you mean spawn,,, like when the urk died and you will make them alive again by changing to zero value in the uruk status? I know this is basic for you but this is major for me. Can u give example... I really dont like to post this questions but i have to for the seek...
Make your choice within those options, and the game will spawn a new uruk with the properties which you have set.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 8:53 pm
by stealthcl0wn
nib wrote:
Fri Nov 03, 2017 8:51 pm
stealthcl0wn wrote:
Fri Nov 03, 2017 8:45 pm
nib wrote:
Fri Nov 03, 2017 8:44 pm
Okay, do you have the steps on how to create urk in urk creation?
You can't create an Uruk from scratch, only force the role/class for ones that spawn, pick one you like, and then modify it.
What you mean spawn,,, like when the urk died and you will make them alive again by changing to zero value in the uruk status? I know this is basic for you but this is major for me. Can u give example... I really dont like to post this questions but i have to for the seek...
What you mentioned is respawning. I'm talking about spawning. Surely you understand?

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 8:54 pm
by skillaxin
nib wrote:
Fri Nov 03, 2017 8:51 pm


What you mean spawn,,, like when the urk died and you will make them alive again by changing to zero value in the uruk status? I know this is basic for you but this is major for me. Can u give example... I really dont like to post this questions but i have to for the seek...
Just make whatever Uruk type you want then open up loot boxes and get as many as you want.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 8:56 pm
by fissilecore
Thank God SunBeam isn't here to see it. He would surely start another one of his rants :D

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 8:56 pm
by stealthcl0wn
fissilecore wrote:
Fri Nov 03, 2017 8:56 pm
Thank God SunBeam isn't here to see it. He would surely start another one of his rants :D
I understand him a lot more now after this.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 9:00 pm
by anonymous5200
fissilecore wrote:
Fri Nov 03, 2017 8:56 pm
Thank God SunBeam isn't here to see it. He would surely start another one of his rants :D
I think he just forgot his newbie days, nothing more.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 9:02 pm
by skillaxin
stealthcl0wn wrote:
Fri Nov 03, 2017 8:56 pm
fissilecore wrote:
Fri Nov 03, 2017 8:56 pm
Thank God SunBeam isn't here to see it. He would surely start another one of his rants :D
I understand him a lot more now after this.
The difference is, you can take it out on stress ball or take some tylenol. Spending tons of time degrading a handful of people online isn't worth the time or mental energy. As a parent, I have a lot of patience.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 9:02 pm
by fissilecore
stealthcl0wn wrote:
Fri Nov 03, 2017 8:56 pm
I understand him a lot more now after this.
Well that doesn't give him the right to act all entitled anyway.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 9:06 pm
by stealthcl0wn
anonymous5200 wrote:
Fri Nov 03, 2017 9:00 pm
fissilecore wrote:
Fri Nov 03, 2017 8:56 pm
Thank God SunBeam isn't here to see it. He would surely start another one of his rants :D
I think he just forgot his newbie days, nothing more.
There's a difference between "newbie days" and "having a complete and debilitating lack of reading comprehension or common sense".

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 9:13 pm
by anonymous5200
stealthcl0wn wrote:
Fri Nov 03, 2017 9:06 pm
anonymous5200 wrote:
Fri Nov 03, 2017 9:00 pm
fissilecore wrote:
Fri Nov 03, 2017 8:56 pm
Thank God SunBeam isn't here to see it. He would surely start another one of his rants :D
I think he just forgot his newbie days, nothing more.
There's a difference between "newbie days" and "having a complete and debilitating lack of reading comprehension or common sense".
Sure, however, we kept update almost each version of this table to fully understand those descriptions, it may be another story if we came to v15 from day 1.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 9:34 pm
by seikur0
fissilecore wrote:
Fri Nov 03, 2017 8:37 pm
One role may apply to many types (archer, defender, savage etc), classes (destroyer, commander, beastmaster etc) and tribes. Some roles apply only to specific type, class and tribe. Thanks anyway.
I tested this with about 5 different roles, spawned 6 uruks for each of them and uruks with the same role always had the same tribe. Also if you really want to change the tribe it's just the tribe itself and the picker ability to change. So while role and class are decided in the beginning of the spawn process and in turn decide many other things again, the tribe ist one of the last things decided and only gets you one tribe ability. It would make more sense to change the specialization(destroyer, commander, beastmaster etc) instead, that is deciding some more skills.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 9:44 pm
by SteelDragon
so something that I found funny is that under the uruk editor personality, all the special uruks like the Tower, bruz, etc it is labaled as SpecialButterfly then followed by the details, I thought that is a funny way to label the really cool uruks as Special Butterflies :D

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 9:53 pm
by fissilecore
seikur0 wrote:
Fri Nov 03, 2017 9:34 pm
I tested this with about 5 different roles, spawned 6 uruks for each of them and uruks with the same role always had the same tribe. Also if you really want to change the tribe it's just the tribe itself and the picker ability to change. So while role and class are decided in the beginning of the spawn process and in turn decide many other things again, the tribe ist one of the last things decided and only gets you one tribe ability. It would make more sense to change the specialization(destroyer, commander, beastmaster etc) instead, that is deciding some more skills.
Yeah I kinda messed up specialization and tribe. Sorry to have bothered you :mrgreen:

Tribe is indeed the only thing completely tied to a role.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Nov 03, 2017 10:41 pm
by professorcookie
What is high potential?