Uruk Pointer. Click it, then open the army screen and press X on the uruk you want to edit, if you see his name in “Name (visual)” you can proceed.
Get All Uruk Intel. Execute and it'll get you the info for all uruks on the map, mark one as target to trigger appearances after that.
Level. Here you can change any uruk’s level. Note that if you set the level for the dominated uruk higher than your Ranger’s it will reset to his level. You will see the changes immediately.
Name (visual). Name of the selected uruk. You can’t change that yet.
Status. Here you can change the selected uruk’s status to dominated (makes him recruited into your army), bodyguard (requires corresponding skill to be activated first to be able to summon, you can assign multiple bodyguards), dead or removed from the map. If you want to kill the uruk choose the last two options because if you choose only dead, any events related to this uruk won’t automatically disappear and no new uruks will spawn on his place. Change the value to 1(yes) or 0(no) to apply the status. Check the box to the left to freeze/mass-apply selected status. You can also change known intel separately for each uruk here.
Additional Properties. Most of the options are pretty self-explanatory. AI changes behavior of the uruk (even if he’s a marksman he will behave like he has sword/shield in his hands if you set so). Trait Strength is a delay of receiving abilities in Abilites Dynamic (-2 being best and +2 worst). If you change the uruk’s tribe, he will change his equipment (or part of it) to selected tribe next time he completes event. His skills won’t change though. Same goes for the class. If you decide to change it, don’t forget also to change AI and weapon of the uruk. If you won’t you will probably encounter some glitches. Personality changes uruk’s pose and facial expression.
Equipment. There’s a different weapon types that you can define by first part of the name (Orc_1HB_, Orc_1HA_, Olog_1HB_ etc.). When you select an uruk, you can see which type he’s using right now. To avoid any graphical glitches it is recommended to select weapon of the same type. Armor consists of several parts and each part has two lines to edit, one of which is responsible for the visual appearance of this part. Some head and chest pieces (like tattoo) require AD_empty_head/chest to appear without glitches. For changes to take effect the orc must complete an event or reposition on the army screen.
Abilites Dynamic. Here you can edit abilities that uruk might get after events. Marker_LearnSpeed_ regulates the speed of obtaining them.
Abilities Perks. Your main section for adding/editing existing traits/bonuses/immunities/fears/hates. A lot of them are hidden in-game and won’t appear on the uruk info screen.
Here’s a list of most of the perks in the game (names in the table are more or less intuitive, to figure out what’s what).
Abilities Derived (visual). These are only visual (derived from the previous two), no need to edit.
Faction. Uruk position on a global map, can’t edit.
Location. Uruk position on a local map and army screen, can’t edit.