Middle-earth: Shadow of War (SeiKur0)

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by foxhoundDutch » Tue Jan 08, 2019 1:05 pm

what cheat is for never die with defeat and must counter

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by foxhoundDutch » Tue Jan 08, 2019 1:05 pm

last stand
or something like that

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Anonymous_User » Sat Jan 12, 2019 9:55 am

Please be advised: you cannot seem to delete your own posts from this particular forum but merely edit your existing posts.
Last edited by Anonymous_User on Sun Jan 13, 2019 12:20 pm, edited 5 times in total.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Anonymous_User » Sun Jan 13, 2019 10:43 am

foxhoundDutch wrote:
Tue Jan 08, 2019 1:05 pm
what cheat is for never die with defeat and must counter
For one of the entries of the 'Picker abilities' script in the 'Uruk Pointer' script: choose 'Picker_Necromancer_SelfRes'.
Any 'Olog-hai' or 'Uruk-hai', with this ability, will resurrect: provided their heads are still intact.

The best manner to ensure any 'Olog-hai' or 'Uruk-hai' may counter an attack is through assigning various resistances in the entries of the aforementioned 'Picker abilities' script. Furthermore, for one of the entries of the 'Marker abilites' script in the 'Uruk Pointer' script: choose 'Marker_LearnSpeed_VeryFast'.Also consider: the 'Olog' 'Class Bonus' 'Olog Strength': "Counters attacks with powerful Stunning blows" and the 'Savage' 'Class Bonus' 'Savage Counter': "Counters frontal attacks."
Last edited by Anonymous_User on Wed Jan 30, 2019 11:24 am, edited 2 times in total.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Anonymous_User » Sun Jan 13, 2019 11:04 am

foxhoundDutch wrote:
Tue Jan 08, 2019 1:05 pm
last stand
or something like that
'Last Stand': "Becomes Enraged when facing the Bright Lord alone." For one of the entries of the 'Picker abilities' script in the 'Uruk Pointer' script: choose 'Picker_Hate_Alone'.

Also consider:
'Enraged by the Gravewalker': "Becomes Enraged at the sight of the Gravewalker." For one of the entries of the 'Picker abilities' script in the 'Uruk Pointer' script: choose 'Picker_Hate_Gravewalker'.

'Enraged by Everything': "Hates Everything. May become enraged at any moment, attacking anyone nearby." For one of the entries of the 'Picker abilities' script in the 'Uruk Pointer' script: choose 'Picker_Unstable'.

'Enraged by Injury': "Becomes Enraged when taking damage." For one of the entries of the 'Picker abilities' script in the 'Uruk Pointer' script: choose 'Picker_Hate_Injury'.

'Enraged by Mortal Wounds': "Becomes Enraged when at low Health." For one of the entries of the 'Picker abilities' script in the 'Uruk Pointer' script: choose 'Picker_Hate_LowHealth'.
Last edited by Anonymous_User on Wed Jan 30, 2019 11:08 am, edited 1 time in total.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Onebutton » Sun Jan 13, 2019 7:54 pm

Love the table. Just learning how to use it. I had a couple of questions which might seem obvious to some of you pros hehe.
1. So, i was able to use the pointer to edit the ORCs level from say 35 to 80, and graphically it shows up fine in the army almost instantly. No save required, but.. When i send them out, they end up return as level 60. I am thinking you also need to change the field that shows the MAX LEVEL to 80 on every orc you change? Since the level change is now 80 and this table was made when max level was 60? Just checking.

2. I don't want to mess this up, and i know there are 99 pages to sift through, but a lot of people love the necromancer, so I wanted to make sure if i decided to edit an orc to go full necro, tell me all the fields that must be changed so i don't botch it up lol. I am new to this, so please link all fields if you could be so kind. Just to make sure he is full necro. Thx again for such an amazing table !

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Usernonymous » Tue Jan 15, 2019 12:12 pm

What is the Epic Rage trait called for Uruks in the picker table? I want to remove them but I just know what the are called in the table.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Anonymous_User » Thu Jan 17, 2019 2:15 am

Onebutton wrote:
Sun Jan 13, 2019 7:54 pm
Love the table. Just learning how to use it. I had a couple of questions which might seem obvious to some of you pros hehe.
1. So, i was able to use the pointer to edit the ORCs level from say 35 to 80, and graphically it shows up fine in the army almost instantly. No save required, but.. When i send them out, they end up return as level 60. I am thinking you also need to change the field that shows the MAX LEVEL to 80 on every orc you change? Since the level change is now 80 and this table was made when max level was 60? Just checking.

2. I don't want to mess this up, and i know there are 99 pages to sift through, but a lot of people love the necromancer, so I wanted to make sure if i decided to edit an orc to go full necro, tell me all the fields that must be changed so i don't botch it up lol. I am new to this, so please link all fields if you could be so kind. Just to make sure he is full necro. Thx again for such an amazing table !
To answer your first question: any dominated 'Olog-hai' or 'Uruk-hai', deployed in any deployment region, must have a level on a par with or lower than Talion's current level. I once successfully edited particular 'Uruk-hai' followers, in the 'Garrison', to have a level of 60; where Talion's current level was lower than 60, at the time. When I wanted to deploy these particular 'Uruk-hai': I received a specific notification that their levels would be lowered because of this difference.

To answer your second question, consider adding the following two picker abilities:
'Necromancer': "Reanimates the dead." For one of the entries of the 'Picker abilities' script in the 'Uruk Pointer' script: choose 'Picker_RaiseDead'. Take note that 'Olog-hai' and 'Uruk-hai' can also resurrect ally 'Captains' and not hostile 'Captains'.

For one of the entries of the 'Picker abilities' script in the 'Uruk Pointer' script: choose 'Picker_Necromancer_SelfRes'.
Any 'Olog-hai' or 'Uruk-hai', with this ability, will resurrect: provided their heads are still intact.

In my experience, adding the 'Marker_IsNecromancer' entry, for one of the 'Marker abilities' script in the 'Uruk Pointer' script, is unnecessary.
Last edited by Anonymous_User on Wed Jan 30, 2019 11:26 am, edited 2 times in total.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Anonymous_User » Thu Jan 17, 2019 2:24 am

Usernonymous wrote:
Tue Jan 15, 2019 12:12 pm
What is the Epic Rage trait called for Uruks in the picker table? I want to remove them but I just know what the are called in the table.
'Epic Rage': "Stays Enraged for long periods of time." 'Entry' 'Value' in the 'Picker abilities' script in the 'Uruk Pointer' script: 'Picker_ET_ChampionBerserker'.
Last edited by Anonymous_User on Wed Jan 30, 2019 11:11 am, edited 1 time in total.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Anonymous_User » Sun Jan 20, 2019 10:15 pm

N.B. New Working Method to Increase 'list_maxlength' of 'Picker abilities' entries, in the 'Master Script' for the 'Middle-earth: Shadow of War (SeiKur0)' cheat table for any dominated Olog or Uruk, for the 'Steam' version of 'Middle-earth: Shadow of War'

For the 'Steam' version of 'Middle-earth: Shadow of War': I have found a working method to increase the 'list_maxlength' of 'Picker abilities' entries, in the 'Master Script' script for the 'Middle-earth: Shadow of War (SeiKur0)' cheat table, for any dominated 'Olog-hai' or 'Uruk-hai'. I specifically assign a 'Training Order', which grants a follower gang, to the 'Olog'-hai or 'Uruk-hai' in question. The 'Olog-hai' or 'Uruk-hai' would gain the two entries: 'Picker_ContractReward_Gang' and 'Picker_HasGang_[Gang type]'. Thereafter, I change these two entries to hold other 'Picker abilities' and save this change by assigning a 'Training Order' that increase the level of the 'Olog-hai' or 'Uruk-hai' by 1 or 5. Then I simply repeat the process to get the desired 'list_maxlength' of 'Picker abilities' entries. The 'dominated' 'Status' must be 1 and the level of the 'Olog-hai' or 'Uruk-hai' can be decreased accordingly by utilizing this table. One could also use the 'No myrian decrease' function of the table and/or specifically edit the 'myrian' amount to afford the cost of the 'Training Orders'.

Since this is possible through assigning 'Training Orders' and there seems to be no theoretical limit to the 'list_maxlength' of 'Picker abilities' entries: I would like to know what specific code I must change in the 'Master Script' script so that, for instance, the maximum number of 'Picker abilities' (visible in this table) is 64 instead of 56 and the 'Master Script' script can be executed successfully with the modifications. Otherwise, one would not be able to edit any of the 'Picker abilities' entries, not visibly present in the table. Any assistance in this matter would be greatly appreciated.

I was not certain whether or not I should broadcast this discovery until I have noticed how there is still interest in this table and the game. There are still individuals that are keen to utilize this table: regardless of their experience level. Please do not be hesitant to ask any questions relating to the table for the sake of preserving said interest.
Last edited by Anonymous_User on Wed Jan 30, 2019 11:28 am, edited 2 times in total.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Usernonymous » Mon Jan 21, 2019 12:46 am

Thank you so much! What about the Enraged by Rival trait? Is it the 'NamedEnemyBonusMoral' ?

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Anonymous_User » Tue Jan 22, 2019 9:56 am

Usernonymous wrote:
Mon Jan 21, 2019 12:46 am
Thank you so much! What about the Enraged by Rival trait? Is it the 'NamedEnemyBonusMoral' ?
The 'Picker_NamedEnemy_BonusMorale' entry 'Value', in the 'Picker abilities' script in the 'Uruk Pointer' script, seems to have no discernible effect on virtually any 'Olog-hai' or 'Uruk-hai'; I have come across in my version of the 'Nemesis System'. Replacing the entry 'Value' also seems to yield no perceptible change. I recommend replacing this 'Value', regardless of the initial traits of the 'Olog'-hai' or 'Uruk-hai'.

To eliminate the 'Enraged by Rival' and 'Blood Brother' traits (since these traits can be more detrimental than beneficial): simply dominate the 'Olog-hai' or 'Uruk-hai', in question, and command these followers to go to the 'Garrison' by assigning the 'Reassignment Orders' 'Training Orders'. The 'Olog-hai' or 'Uruk-hai' seem to forget such a relation: regardless of the deployment region.
Last edited by Anonymous_User on Wed Jan 30, 2019 11:29 am, edited 2 times in total.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by saniman01 » Thu Jan 24, 2019 10:51 am

I have problem too with combat immune( Where i choose picker_combat_immune, in game work picker_combat_vulnerable. Tried version 19, 20, 21. Help pls!

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Onebutton » Fri Jan 25, 2019 7:26 am

Anonymous_User wrote:
Thu Jan 17, 2019 2:15 am
Onebutton wrote:
Sun Jan 13, 2019 7:54 pm
Love the table. Just learning how to use it. I had a couple of questions which might seem obvious to some of you pros hehe.
1. So, i was able to use the pointer to edit the ORCs level from say 35 to 80, and graphically it shows up fine in the army almost instantly. No save required, but.. When i send them out, they end up return as level 60. I am thinking you also need to change the field that shows the MAX LEVEL to 80 on every orc you change? Since the level change is now 80 and this table was made when max level was 60? Just checking.

2. I don't want to mess this up, and i know there are 99 pages to sift through, but a lot of people love the necromancer, so I wanted to make sure if i decided to edit an orc to go full necro, tell me all the fields that must be changed so i don't botch it up lol. I am new to this, so please link all fields if you could be so kind. Just to make sure he is full necro. Thx again for such an amazing table !
To answer your first question: Any dominated Olog or Uruk, deployed in any region, must have a level on a par with or lower than Talion's current level. I once successfully edited a particular Uruk follower, in the Garrison, to have a level of 60; where Talion's current level was lower than 60, at the time. When I wanted to deploy this particular Uruk: I received a specific notification that the orc's level would be lowered because of this difference.

To answer your second question, consider adding the following two picker abilities:
'Necromancer': "Reanimates the dead." For one of the entries of the 'Picker abilities' in the 'Uruk Pointer': choose 'Picker_RaiseDead'. Take note that the Olog and Uruk can also resurrect ally Captains and not hostile Captains.

For one of the entries of the 'Picker abilities' in the 'Uruk Pointer': choose 'Picker_Necromancer_SelfRes'.
Any Olog or Uruk, with this ability, will resurrect himself: provided his head is still intact.

In my experience, adding the 'Marker_IsNecromancer' entry, for one of the 'Marker abilities' in the 'Uruk Pointer', is unnecessary.
thanks for this info. For changing those two picker abilities, do i need to select anything specific or in a general area to modify or does it NOT matter at all what picker ability I change to get those two necro abilities? for example, if i have combat resistant, i modify ONLY that entry to say for example, Combat Immune.. So, does the change need to be done something close to that _raisedead thing or just litterally anything you see? Thanks again.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Anonymous_User » Fri Jan 25, 2019 1:18 pm

saniman01 wrote:
Thu Jan 24, 2019 10:51 am
I have problem too with combat immune( Where i choose picker_combat_immune, in game work picker_combat_vulnerable. Tried version 19, 20, 21. Help pls!
I would advise you to use the latest version of this cheat table and make certain that you have saved any such changes; where such changes would be noticeable if certain criteria are met.

You can manually save the game through utilizing a 'Fast Travel' point or changing 'Inventory' gear. You would then need to quit to the main menu screen and re-enter the same saved game to observe the alterations.
Last edited by Anonymous_User on Wed Jan 30, 2019 11:30 am, edited 2 times in total.

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