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Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 2:19 am
by MisterSicks
Cultasare wrote:
Mon Nov 27, 2017 12:51 am
MisterSicks wrote:
Sun Nov 12, 2017 3:25 pm
seikur0 wrote:
Sun Nov 12, 2017 9:59 am


There are no beards in the game db, which makes it hard to find. I'll try looking for it, when I have some time for the table again.
No worries, I can work around it for now. Are tattoos/body markings a similar situation (E.g. One eye, shame scar, face/body paint)? Couldn't find where to edit those either.

Also here is a preview of the quick reference guide I'm putting together. I will post a link to the whole thing once it's more robust.
Orc Faces
Image
Thanks for this, are you still considering working on the guide? I'd be interested in helping / sharing information? Let me know. Thanks!
I am still working on it, put it on a brief hiatus over the holiday weekend. I have all the base heads done, for the three body types. I was planning on weapons next, so if you'd like to tackle some armor or whatever, feel free.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 2:25 am
by PBlanco22
where is the download link? sorry still new here

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 2:32 am
by STN
PBlanco22 wrote:
Wed Nov 29, 2017 2:25 am
where is the download link? sorry still new here
Go to first page

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 2:38 am
by Kaelalas
I have the table up but I can't activate any of the scripts. They simply won't activate. What am I supposed to do?

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 5:41 am
by mjike
anyone know if the 11/28/17, 300mb patch is safe to download? Been running in offline mode since the last patch so the table doesn't break.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 10:22 am
by stealthcl0wn
mjike wrote:
Wed Nov 29, 2017 5:41 am
anyone know if the 11/28/17, 300mb patch is safe to download? Been running in offline mode since the last patch so the table doesn't break.
It's nothing but HD textures for the Slaughter DLC.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 11:18 am
by LuckVsLogic
Does anyone know how to add new orc ability?
i follow the instruction on first page it crash after save game

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 9:39 pm
by HahaOmgUDied
Every time I try to use the item editor the game crashes. I can edit orcs all day log but for whatever reason items cause a crash. I have the Windows Store version not the Steam version because whatever changes I make on the PC version carry over to my Xbox. Any ideas why it keeps crashing?

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Wed Nov 29, 2017 11:40 pm
by professorcookie
Btw, the force Uruk role. Simply spawns uruks

Even if it's an Olog title, it spawns an uruk with fucked up olog voice :P

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Thu Nov 30, 2017 9:06 am
by afraidless
HahaOmgUDied wrote:
Wed Nov 29, 2017 9:39 pm
Every time I try to use the item editor the game crashes. I can edit orcs all day log but for whatever reason items cause a crash. I have the Windows Store version not the Steam version because whatever changes I make on the PC version carry over to my Xbox. Any ideas why it keeps crashing?
windows store has integrated anti-cheat that messes with cheat engine :|

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Thu Nov 30, 2017 12:06 pm
by saysomething
When i open Uruk Pointer--> and click some Abilities its alway have " ???? ' in the Value so i can not change anything, anyone know what happened ??

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Thu Nov 30, 2017 7:00 pm
by anonymous5200
saysomething wrote:
Thu Nov 30, 2017 12:06 pm
When i open Uruk Pointer--> and click some Abilities its alway have " ???? ' in the Value so i can not change anything, anyone know what happened ??
Switch back to the game and highlight any uruk in your Army, then check back.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Dec 01, 2017 3:27 am
by SenorPlebeian
I think I found another way of stopping the cooldowns for summoning mounts and bodyguards without editing the global timer (Which regenerates captain health and so on), but I haven't really tested it very far, plus it uses a filter based off a set of bytes that I've no idea if they're written the same way on other people's games. Someone else might be able to do this more justice though, so thought I'd share what I got.

Essentially what I found out is the game writes two different sets of timers whenever you summon, one that is UI specific and one that this function calls. For the UI, it writes the time you summoned and in the next 4 bytes, the amount of time that must pass for the cooldown (30000 I believe without any % cooldown items). This one on the other hand just stores the exact time when the cooldown ends, though changing that address directly or freezing it doesn't really do anything from what I've seen, so I just made it that when it accesses that time, it instead just sets the registry that holds that cooldown end time with the value of 1.

Code: Select all

[ENABLE]

aobscanmodule(CLDMNT,ShadowOfWar.exe,8B 41 10 3B D0) // should be unique
alloc(newmem,$1000,"ShadowOfWar.exe"+253B8A)

label(code)
label(return)
label(changecode)
label(rest)

newmem:

code:
  mov eax,[rcx+10]
  push rdx
  cmp [rcx+18],0
  je rest
  mov edx,[rcx+18]
  cmp [edx+4],3D151A30
  je changecode
  cmp [edx+4],693BBD34
  je changecode
  jmp rest
changecode:
  mov eax,1
rest:
  pop rdx
  cmp edx,eax
  jmp return

CLDMNT:
  jmp newmem
return:
registersymbol(CLDMNT)

[DISABLE]

CLDMNT:
  db 8B 41 10 3B D0

unregistersymbol(CLDMNT)
dealloc(newmem)
Otherwise, I updated Army of One's original script for it, though again I have no idea if this will work on everyone's game since it doesn't really look for an AOB signature:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"ShadowOfWar.exe"+1828251)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov edx,r8d
mov [rcx+18],edx
mov eax,r8d

exit:
jmp returnhere

"ShadowOfWar.exe"+1828251:
jmp newmem
nop
returnhere:



[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"ShadowOfWar.exe"+1828251:
mov edx,[rcx+18]
mov eax,r8d
//Alt: db 8B 51 18 41 8B C0
Hopefully someone finds use of this.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Fri Dec 01, 2017 8:30 am
by anonymous5200
SenorPlebeian wrote:
Fri Dec 01, 2017 3:27 am
I think I found another way of stopping the cooldowns for summoning mounts and bodyguards without editing the global timer (Which regenerates captain health and so on), but I haven't really tested it very far, plus it uses a filter based off a set of bytes that I've no idea if they're written the same way on other people's games. Someone else might be able to do this more justice though, so thought I'd share what I got.

Essentially what I found out is the game writes two different sets of timers whenever you summon, one that is UI specific and one that this function calls. For the UI, it writes the time you summoned and in the next 4 bytes, the amount of time that must pass for the cooldown (30000 I believe without any % cooldown items). This one on the other hand just stores the exact time when the cooldown ends, though changing that address directly or freezing it doesn't really do anything from what I've seen, so I just made it that when it accesses that time, it instead just sets the registry that holds that cooldown end time with the value of 1.
Cool, this might save SeiKur0 some time, and I hope he could combine this with the future version.

Re: Middle-earth: Shadow of War (SeiKur0)

Posted: Sat Dec 02, 2017 5:34 pm
by yash
Epic/Legendary Uruks drop specific item how do you use it, cant get it to work