Middle-earth: Shadow of War (SeiKur0)

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TpRedNinja
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by TpRedNinja »

keeno9000 wrote:
Wed May 10, 2023 11:12 pm
How can we change the orc from epic to legendary I dont see a drop list for that....another question can we change or add bonus trait etc to them help please

watch the youtube video

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

dawson2k23
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by dawson2k23 »

can anyone explain the -adjust uruk level 1 (dominant)- part it doesnt seem to do anything in my game that i can notice

BahamutX99
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by BahamutX99 »

So ive tried this one and spawn legendary urks crashes my game same with getting specific item , what do i have to write for a specific item ? the item name or something else?

Xavier223
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Xavier223 »

Please does anyone know why when I edit weapons effects the item most of the time completely disappears???

Fredericc96
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Fredericc96 »

dawson2k23 wrote:
Thu Aug 24, 2023 3:30 pm
can anyone explain the -adjust uruk level 1 (dominant)- part it doesnt seem to do anything in my game that i can notice
In my experience, the "adjust uruk level" section, the min lvl (dominant) part is a block for new and existing uruks to level up. It works better with the new ones because they appear with more attributes, but it also limits the level at which they will appear when you dominate them, often preventing them from leveling up when you dominate them
As an example, if you set max lvl 80 and min lvl 70, all the uruk will appear with a level between 70 and 80, where they normally come out at level 40 or 50. Of course, if you already had an uruk, it will not acquire perks or attributes, it will only increase. their damage and their life, but when you master them they will always be 70 since that was the minimum level you gave them

Fredericc96
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Fredericc96 »

BahamutX99 wrote:
Sun Oct 01, 2023 11:51 am
So ive tried this one and spawn legendary urks crashes my game same with getting specific item , what do i have to write for a specific item ? the item name or something else?
In the "Epic/Legendary Uruk drops specific item" section what is placed is the attribute that the weapon or armor you want will have, not all of them work initially, I look at the weapons I already have to take the initial part of the weapon (an example would be the NG_1Sword_E_DmgHighHelathLow_4E) so I look for those that start with NG_1Sword_E to avoid errors

although normally I use the "Spawn Options" and "Uruk Spawn Rarity" section by setting Legendary

Fredericc96
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Fredericc96 »

Xavier223 wrote:
Wed Oct 11, 2023 2:46 am
Please does anyone know why when I edit weapons effects the item most of the time completely disappears???
Could you give me an example?

LamarDavis
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by LamarDavis »

Is their a way to get past the list_maxlength 40 thing?. I tried to just change the number to 50 to get more ability spots but that just crashes the game. Any help would be very appreciated.

Edit: I have no idea if this makes a difference but I figured I'd mention it anyways just in case but I'm actually trying to add weaknesses to my orc so I don't know if that's any different or if it's still capped at the 40 regardless.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Fredericc96 »

LamarDavis wrote:
Tue Oct 31, 2023 2:44 am
Is their a way to get past the list_maxlength 40 thing?. I tried to just change the number to 50 to get more ability spots but that just crashes the game. Any help would be very appreciated.

Edit: I have no idea if this makes a difference but I figured I'd mention it anyways just in case but I'm actually trying to add weaknesses to my orc so I don't know if that's any different or if it's still capped at the 40 regardless.
I have an orc that I stole a while ago in an attack on a castle with 48, I'm not sure if that is the limit or if they have a limit but maybe it can help you

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by ADHDmania »

in game version 1.21, sadly, this table doesn't works anymore. Uruk pointer will crash ever time in the army view, so you can't do any change to your uruk. but some of other functions work

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by halo197pt »

ADHDmania wrote:
Wed Nov 01, 2023 10:12 am
in game version 1.21, sadly, this table doesn't works anymore. Uruk pointer will crash ever time in the army view, so you can't do any change to your uruk. but some of other functions work
It's still work for me. You need to enable the Master Script in Menu Screen when you open the game

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by SamelSkull »

So I been playing with the cheat engine for the fame for a good few weeks. ( Weeks kinda for 1.21) 2024 confirmed to still work 👌

My question is that since I used the forced uruk spawn/role part, specifically for the fight pits, the uruks come bugged/invisible but still fight my own uruks when they get one shotted cos higher level etc.

My big issue now is Maggot + Champion fight pits are bugged now / Invisible Uruks / non existent Uruks in Champion/Maggot fight pit options.

When ever I pick an uruk to fight, it just goes to infinite black loading screen. The 40+ lvl pot fight still works and shows a random uruk.

I was just force spawn tower Uruks which seem to work 80% of the time in put fights and new captain spawns.

~QUESTION ~ is there a way to force spawn/remove the active display uruk fighter from the fight pit or is that still forever bugged?
It's only Nurnen fight pits affected, I'm not sure if it's game wife affected. Any thoughts?

I don't recommend people trying to spawn Pretender Uruks cos they bug out big time xD

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by albertbony2010 »

seikur0 wrote:
Thu Oct 12, 2017 10:00 pm
Hey guys,

If you just want the "FOV fix", use the "ShadowOfWar_SeiKur0.CT" table.

For the others, the table now contains:
-Spawn options
>>>-Uruk spawn markers
>>>>>>-Very high potential
>>>>>>-Very high learn speed
>>>>>>-Try to find a bloodbrother (not sure if it has an actual effect)
>>>-Uruk spawn rarity (legendary/epic)
>>>-Force uruk class
>>>-Force uruk role
-Adjust uruk level
-Get All Uruk Intel (script, execute and it'll get you the info for all uruks on the map, mark one as target to trigger appearances after that)
-Epic/Legendary Uruks drop specific item (yup, I know^^)
-Uruk Pointer
>>>-Level
>>>-Name (visual)
>>>-Status (strengths/weaknesses known,dead, bodyguard, etc.) (Yeah you can resurrect/kill uruks with that, freeze and select several to mass-apply.)
>>>-Additional Properties (still visual for now, but can be changed with the objec pointer)
>>>-Equipment/Looks
>>>-Marker abilities (alter these if you want to change their abilities)
>>>-Picker abilities (alter these if you want to change their abilities)
>>>-Derived abilities (visual)
-Item Pointer
>>>-Level (Change, save and reload for it to become effective)
>>>-Appearance
>>>-Stats (Temporary, since scaled by level, effective immediately)
-Modify FOV
-100% Coin Drop (location to drops for the future)
-No myrian decrease
-Complete all item challenges
-Choose multiple skills
-Infinite mission time



Have fun with it and stay cool,
SeiKur0

Please read the text below and follow the instructions, if somethings isn't working for you.
future of this table
It's been a great time and I'm glad so many people use my table (our precious, *gollum*) (oops). At this point I'm finished with the game and pretty much with this table as well. I added the stuff I wanted to add and it's stable (at this point any problems with this table are probably not things I can change) and should be running in the future as well. So if you're gonna ask for more things, don't ask me :D You can still use this thread to discuss things related to this table though and I might add small things, but for now I'm done.
tutorial/explanation
If you see anything in my table that is of type string, you can't edit it and it's just visual.

In general after making some change, if you don't see it yet, force the game to save by changing your equipment, then exit to menu and reload. For uruk equipment changes you might need to summon the uruk once (for example as bodyguard or go meet him) and dismiss him.

For the picker and marker ability lists I included the values for list_end and list_maxlength. So these are dynamic arrays, they get extended by the game as needed, so list_maxlength is the maximum number of abilites for this list. list_end is the address, which is directly after the last entry in the list. Now let's say this number is 32 and you only have 28 abilites, then you could add 4 more abilites. See this for details:

Don't change list_maxlength, just by changing that number, the game won't allocate more memory. You can however increase that number, if you're at 32 and list_maxlength is at 32, try adding one more ability as described before. Then go to your inventory to change one piece of equipment (for the saving) and then quit the game. It'll crash and when you load your save you probably have the new ability and more slots to put other abilities in. Even with that method there are probably limits.

Ryan Zaa made a youtube video on uruk editing:


Don't use the "Get All Uruk Intel" until the tutorial about getting intel from worms is over. (Though if you did, you can edit the Status part to reset the intel on one captain.)

Also see this tutorial post by fissilecore:
http://fearlessrevolution.com/viewtopic ... 705#p22842

If anyone wants to make an updated youtube video tutorial for the whole table, I'd help him with some explanations :)
something isn't working
I included different methods for the master script to find what it needs, if it's not working for you out of the box,
edit the master script.
Go to the part below [Enable] and remove the comment "--" from one of the registerDB* functions and set the others as commented.
One of these should work.

Also make sure you have the newest version of cheat engine 6.7.

If something isn't working for you, you're probably doing something wrong/something you shouldn't do. It might help to redownload the table in case you modified something. Also windows 10 has some built-in anti-cheat tool, TruePlay. I'm not sure, if that interferes, but it's probably better to disable it, if possible.
I can't give support for the windows store version.
credit to:
Olegbl:
Without his lua scripts as tutorial material it would have taken forever to write the scripts which replace the pointers by strings.
I also took some part of it and use it. Thanks! (Practical use in almost all sections.)
Sunbeam:
For the interesting discussions about the game internals, without him I wouldn't have thought of how the game uses hashes. (Practical use of that idea is in the rarity modifier script.)

changelog, starting from v9
v21:
-fixed "Choose multiple skills" option

v20:
-fixed table for Desolation of Mordor update (Item pointer script now has a slightly different behavior)

v19:
-fixed table for Blade of Galadriel update

v18.1:
-added "Wounds" in the "Equipment/Looks" of the Uruk Pointer script, it contains wounds/unnatural body modifications like for undead of maggot guys.
v18:
-updated for new version, also changed some parts of the script to make it more update-proof
v17.1:
-fixed the remaining things that were broken by the last patch, uruk spawn options and the item drop script
v17:
-fixed table after the last patch, I had to change quite a lot to make it work again.. *annoyed* It's only working with game versions starting from v1.0.7636.0.

v16:
-overhaul of "Uruk Pointer" section
>> "Abilities Dynamic" is now "Marker abilities", "Abilities Perks" is now "Picker abilities" and "Abilities Derived" is now "Derived Abilities".
>> picker and marker ability lists will now include the list_end and list_maxlength values, so now you can add additional abilities.
>> picker ability list now won't resolve entries, that are not fit for this list type anymore
>> Equipment is now Equipment/Looks and contains much more entries, if you want to change something temporarily, you can edit the models directly, otherwise use the (appearance) entries. Some things like haircut might only have the model. Oh yeah and I added colors. They're ARGB values, google it..

v15:
-Added "Force uruk class"
-Change to the "Force uruk role" script, so it allows no role to be set (actually working).

v14:
-Moved entries around, so that scripts affecting uruks are near each other
-Added "Uruk creation" and "Force uruk role" (A lot of stuff is tied to the role, so feel free to play with that)

v13:
-Added "Infinite mission time". Tested with Celebrimbor missions, not sure if it's working for story missions as well, since I finished that already.

v12.1:
-Fixed item section
v12:
-Added "Complete all item challenges" and "Choose multiple skills" scripts.
-Support for more item abilities

v11.1:
-quick update pre work: Fixed table for windows store version (probably), thanks to SteelDragon for providing the necessary informations.
v11:
-epic/legendary drop script changed, shouldn't crash anymore
-removed some methods in the master script, that were only working for steam
-Added "Adjust uruk level script", because why would uruks be level 65 when the player isn*t, that*s just stupid.
-Some more item attributes, just in case ;)

v10.8:
-Added more methods for the master script, maybe each version has one that's working now? All of them work with the steam version though.
v10.7:
-Fixed "No myrian decrease", the last one was just done hastily by me to test shop stuff and never meant to work for others :/
-Edited second master script method to reflect v1.0.7217.0 update, also first one is now standard again. (So yeah, windows store users now it's your turn to complain again :P Or just tell me it's working/change it as stated above.)
v10.6:
-Memory Leak fixed, 2 GB wow/how.. Somehow the lua aobscan function did that, I'm not using that anymore.
-I also changed the standard aob and it could quite possibly work for all versions now and be update safe too.
-Moved some parts of the table around
-Added myrian script
v10.5:
-3 different methods for the master script included, one of these should work for every version of the game. Leave on of these standing, comment the other two out.
v10.4:
-Resolving values of Additional Properties in the uruk section.
v10.3:
-Fixed Main Script not working for windows store users, now it should and it's also update safe for everyone else. Downside is it takes longer to activate.
-I also made clear, that derived abilities are visual and changed the item spawn script's name to reflect that it only works with epic/legendary uruks.
v10.2:
-Fixed crash for Uruk Drop Script.
v10.1:
-Now the Uruk Drop editor should work reliably, before it wouldn't replace normal rarity drops.

v10:
-Added Uruk Drop editor (for all those legendary collectors)
-Some more lua refactoring

v9:
-I'm now resolving most things, that can be edited, so you can edit the values directly and very easily. This includes uruk and player equipment as well.
-Refactoring of lua wrapper code, so it doesn't look ugly anymore and can be easily expanded.
I'd advise backing up your saves before you do anything more complex than changing levels.

Reaper5567
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by Reaper5567 »

So I am questioning because nobody has explained yet. Lol
The most intricate question requiring absolute PERFECTION OR DEATH OF THE SAVE FILE IS ABSOLUTE.
Everyone is about orks….orks orks orks. It’s all about the orks.
But nobody asks about talion. I NEED AN OP TALION. lol

I have gone through and added 5 effects to equipment. However I am questioning if it is possible to add more effects? I would love to get to 10 on each and the possibility of 100% critical chance. Muhahaha….because you know…. Necromancer of death and all that jazz. But whenever I follow the numbers and manipulate my equipment effects start disappearing and things get jacked up.
(I back up my save file “ALWAYS”)

(FYI I have done this via upgrading and manually manipulating effects per upgrading equipment. You have to start at the start of the game with the lowest level of equipment. That is how I have achieved greatness. But now I am researching GODHOOD TALION)

My inquiry is simply if 1. If we can bypass that beginning slog crap for other people interested with old save files. And 2. If I can add even more effects than 5 on each piece via manipulating the numbers in CE after what I’ve done already.

From what I’ve witnessed. All the effects from the item pointer follow a string of numbers. But my understanding of them gives me my difficulty in this.

From clicking on P—>0000513 underneath pointer I get
0 (this stays the same throughout the weapon effects)
30 (this changes via 0 to 8 to 10 to 18 to 20 to 28. Per effect/float It however gives ??? At 30 for “effect 7”)
78 (this stays the same throughout)

I am questioning why I can’t add MORE.

Because….you know……MORE IS BETTER.

Thanks for any technical answers!
-Reaper

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