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A Hat in Time+15 [Steam]

Posted: Sun Oct 08, 2017 7:41 pm
by Bloodybone
Cheats:

Scripts:

Inf Health
-One Hit Kill

Stop Timer

Stop Timer 2 - Stops other Timers like the Captain Timer on the Ship Shape Level

Console
-Game Speed
-Gravity

Gravity Stuff
-Gravity Setting

Player Base
-Player Walking Speed
-Player X
-Player Z
-Player Y
-Player Model X Size
-Player Model Z Size
-Player Model Y Size
-Total Player Model Size
-Jump Height
-Current Health
-Max Health
-Player Gravity
-Invulnerability Timer
-Swamp Player Depth
-Water Timer

Other Script Stuff
-Invulnerability
-Infinite Water Swimming

Teleport Activation
-Teleport Flag /(Num1=Save / Num2=Teleport)
-Which Save/Load
-Own Coords to Set
--X-Coord
--Y-Coord
--Z-Coord
-Saved Coords
--Save 1
---X-Coord
---Y-Coord
---Z-Coord
--Save 2
---X-Coord
---Y-Coord
---Z-Coord
--Save 3
---X-Coord
---Y-Coord
---Z-Coord

-Stop Death Wish Speedrun Timer
-Timer Value - The Timer in Seconds to be set

Pointers:
-Ponds
-Yarn
-Rift Tokens - Open the bag to get the address
-Timer
-Ship Shape Stars

If you find any bugs or if you have any Problems write me a PM or write a Reply
Updates:
Update 18:
Updated Table to support the newest Game Version

Update 17:
Updated Table to support the newest Game Version
Fixed some bugs regarding my Scripts

Update 16:
Updated Table to support the newest Game Version
Added Stop Timer 2
Added Ship Shape Stars

Update 15:
Updated the Stop Timer Script to Support more Timers

Update 14
Updated Table to newest Game Version
Fixed some bugs

Update 13
Changed some stuff in the Pointers Script

Update 12
Changed Injection Point of the Pointers Script and rewrote the whole script.

Update 11
Updated Game Version
Rewrote the whole Teleport Script and made it better

Update 10
Updated Game Version

Update 9
Updated Game Version

Update 8
Updated Game Version
Deleted Health and Jump Height Pointer because there already in the Player Base Script
Added Yarn Pointer
Made the Timer Pointer work on more timers

Update 7
Added Playerbase
Added Player Walking Speed
Added Player X
Added Player Z
Added Player Y
Added Player Model X Size
Added Player Model Z Size
Added Player Model Y Size
Added Total Player Model Size
Added Jump Height
Added Current Health
Added Max Health
Added Player Gravity
Added Invulnerability Timer
Added Swamp Player Depth
Added Water Timer
Added Other Script Stuff
Added Invulnerability
Added Infinite Water Swimming
Added Teleport Activation
Added Stop Death Wish Speedrun Timer
Added Speedrun Timer In Seconds

Update 6
Updated game version
Added Gravity Stuff
Added Jump Height Pointer

Update 5
Deleted Player Health script
Deleted Ponds Script
Deleted Rift Tokens Script

Added Health Pointer
Added Ponds Pointer
Added Rift Tokens Pointer
Added Timer Pointer

Update 4
Added Console
-Game Speed
-Gravity

Update 3:
Added an AoB Version

Update 2:
Added One Hit Kill

Update 1:
Added Rift Tokens

Made Stop Timer work

Re: A Hat in Time+5 [Steam]

Posted: Thu Oct 26, 2017 5:20 pm
by Bloodybone
The AoB Version does also work with the modded game version if someone cares :)

A Hat in Time+7 [Steam]

Posted: Wed Apr 18, 2018 3:46 pm
by Zhir
this new fearless i cant see whats the latest update anymore

A Hat in Time+7 [Steam]

Posted: Sat Apr 21, 2018 8:54 pm
by Bloodybone
[QUOTE="Zhir, post: 42891, member: 1936"]this new fearless i cant see whats the latest update anymore[/QUOTE]

The right one



Edit: You can also look at the File Size. With every Update the size gets bigger

A Hat in Time+7 [Steam]

Posted: Sun Jul 08, 2018 5:16 pm
by qu3L
[QUOTE="Bloodybone, post: 19516, member: 7561"]Cheats:



Inf Health

-One Hit Kill - If Activated you can one hit kill everyone even Bosses



Stop Timer



Player Health - Activate to get the Player Health Pointer

-Player Health Pointer - Current Player Health



Ponds (Collect 1 Pond) - Activate to get the Ponds Pointer

-Ponds Pointer - Current Ponds



Rift Tokens (Use the "small Machine") - Use the "small Machine" on your space ship

- Rift Tokens Pointer - Current Rift Tokens



Console

-Game Speed

-Gravity



If you find any bugs or if you have any Problems write me a PM or write a Reply

[spoiler=Updates:]

Update 4 Added Console

-Game Speed

-Gravity



Update 3:

Added an AoB Version



Update 2:

Added One Hit Kill



Update 1:

Added Rift Tokens



Made Stop Timer work[/spoiler][/QUOTE]



Doesn't seem to work anymore. Would you be so kind and make an update? All I really care about is pons and perhaps tokens. Thanks a lot!

A Hat in Time+7 [Steam]

Posted: Sun Jul 08, 2018 5:30 pm
by Bloodybone
[QUOTE="qu3L, post: 51311, member: 6591"]Doesn't seem to work anymore. Would you be so kind and make an update? All I really care about is pons and perhaps tokens. Thanks a lot![/QUOTE]

Yes I'm working on it right now :)

A Hat in Time+7 [Steam]

Posted: Sun Jul 08, 2018 11:30 pm
by Bloodybone
I updated it now

Re: A Hat in Time+7 [Steam]

Posted: Fri Sep 14, 2018 5:26 pm
by smashbro596
need an update for the seal the deal dlc!

Re: A Hat in Time+7 [Steam]

Posted: Fri Sep 14, 2018 6:09 pm
by Bloodybone
smashbro596 wrote:
Fri Sep 14, 2018 5:26 pm
need an update for the seal the deal dlc!
Working on it right now :)

Re: A Hat in Time+7 [Steam]

Posted: Sun Sep 16, 2018 11:58 am
by Bloodybone
I updated the Table now. Sorry that it took so long but there were 2 game updates just when I wanted to upload it. But the new version is out now :D

Re: A Hat in Time+7 [Steam]

Posted: Sun Sep 16, 2018 6:52 pm
by Daroshi
Heeeey there guy, appreciate all your work on this, though I'm still having some slight trouble with some of the new snatcher content.

The snatcher content actually disables your ability to use the "enablecheats" part of the unreal engine and instead damages the player when they attempt to use this in the console. could you let me know how I can circumvent this to use other commands in the unreal engine?

I've also been struggling with the "Mustache Gauntlet" mission in particular, and a steam mod gave me an idea...
The mod was a magnet that pulled in every pon, spanning the length of alpine skyline, ridiculous range.

Would it be possible to tweak the effective range for hat kids attack to be able to attack anything in the same way? I'm not sure.
Let me know what you think :D

Re: A Hat in Time+7 [Steam]

Posted: Sun Sep 16, 2018 10:05 pm
by Bloodybone
Daroshi wrote:
Sun Sep 16, 2018 6:52 pm
Heeeey there guy, appreciate all your work on this, though I'm still having some slight trouble with some of the new snatcher content.

The snatcher content actually disables your ability to use the "enablecheats" part of the unreal engine and instead damages the player when they attempt to use this in the console. could you let me know how I can circumvent this to use other commands in the unreal engine?

I've also been struggling with the "Mustache Gauntlet" mission in particular, and a steam mod gave me an idea...
The mod was a magnet that pulled in every pon, spanning the length of alpine skyline, ridiculous range.

Would it be possible to tweak the effective range for hat kids attack to be able to attack anything in the same way? I'm not sure.
Let me know what you think :D
So for the first question if you activate Inf Health you won't die but cheats still won't work so I'm probably gonna look into it and for the second question It may be possible but not really with cheat engine because you can't just search for the value.

Re: A Hat in Time+7 [Steam]

Posted: Sun Sep 23, 2018 6:04 am
by alexh
When I open the bag, the time rift token pointer doesn't update. What am I doing wrong?
I have the latest update (the one on September 21).

Re: A Hat in Time+7 [Steam]

Posted: Sun Sep 23, 2018 10:05 am
by Bloodybone
alexh wrote:
Sun Sep 23, 2018 6:04 am
When I open the bag, the time rift token pointer doesn't update. What am I doing wrong?
I have the latest update (the one on September 21).
I'm creating a big update right now but if you understandably can't wait just copy this:

Code: Select all

[ENABLE]
aobscanmodule(otherbases,HatinTimeGame.exe,41 8B 00 41 89 02 C3)
alloc(newmem,$100,"HatinTimeGame.exe")

label(code)
label(return)
label(rifttokens)
label(rtpointer)
registersymbol(rtpointer)

newmem:
cmp [rsp+F0],HatinTimeGame.exe+60927
je rifttokens
jmp code

rifttokens:
cmp [rsp],HatinTimeGame.exe+558E4
jne code
cmp [rsp+738],423 //(0000009900000423)
jne code
mov [rtpointer],r8
jmp code

code:
  mov eax,[r8]
  mov [r10],eax
  jmp return

rtpointer:
dq 0

otherbases:
  jmp newmem
  nop
return:
registersymbol(otherbases)

[DISABLE]

otherbases:
  db 41 8B 00 41 89 02

unregistersymbol(otherbases)
dealloc(newmem)
unregistersymbol(rtpointer)
Delete whats in the other Pointers Script and paste it in there

Edit: A new Table Version is out now

Re: A Hat in Time+13 [Steam]

Posted: Sun Sep 30, 2018 1:53 am
by Jhon1234
new update is out in 29 sep.