A Hat in Time+15 [Steam]

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Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Mon May 13, 2019 7:34 pm

I updated the Cheat Table to the newest game version and changed some specific stuff inside some scripts.

Spoot
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Re: A Hat in Time+13 [Steam]

Post by Spoot » Mon May 13, 2019 10:00 pm

Bloodybone wrote:
Mon May 13, 2019 7:34 pm
I updated the Cheat Table to the newest game version and changed some specific stuff inside some scripts.
Excellent work on this! Thank you so much! But I have noticed that Stop Timer still doesn’t work, such as in Rift Collapses and the Vault Codes in The Wind missions. Is there a possible fix to this? If not, I understand and will try to git gud hahaha

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Tue May 14, 2019 2:12 pm

Spoot wrote:
Mon May 13, 2019 10:00 pm
Bloodybone wrote:
Mon May 13, 2019 7:34 pm
I updated the Cheat Table to the newest game version and changed some specific stuff inside some scripts.
Excellent work on this! Thank you so much! But I have noticed that Stop Timer still doesn’t work, such as in Rift Collapses and the Vault Codes in The Wind missions. Is there a possible fix to this? If not, I understand and will try to git gud hahaha
Ok, thanks for letting me know. I'll see if I can create a Infinite Timer for these too. :)

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Tue May 14, 2019 4:33 pm

I now changed the Stop Timer Script to support more timers like the Rift Collapse and Vault Code Timers. If you still find timers where this or the "Stop Death Wish Speedrun Timer" doesn't work on, please write a comment or write me a PM so I can add those timers to the Script.

Jbcdu87
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Re: A Hat in Time+13 [Steam]

Post by Jbcdu87 » Wed May 15, 2019 7:07 pm

Would it be possible for a stop timer for the Seal the Deal DLC level Ship Shape? If thats not possible, maybe a cheat to stop the anger bar going up?
Thanks!

spartan8terq
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Re: A Hat in Time+13 [Steam]

Post by spartan8terq » Sat May 18, 2019 9:19 am

Hey so... the pointers don't seem to be working. I tried activating it but it won't activate.

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Sat May 18, 2019 10:39 am

spartan8terq wrote:
Sat May 18, 2019 9:19 am
Hey so... the pointers don't seem to be working. I tried activating it but it won't activate.
I think the game updated. I'm gonna update my table now

Bloodybone
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Re: A Hat in Time+15 [Steam]

Post by Bloodybone » Sat May 18, 2019 4:57 pm

I have now Updated the Table, added a "Stop Timer 2" Script which will stop the Captain Timer on the Ship Shape Level and added "Ship Shape Stars" to the Pointers Script. :D
Last edited by Bloodybone on Sat May 18, 2019 10:03 pm, edited 1 time in total.

Jbcdu87
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Re: A Hat in Time+15 [Steam]

Post by Jbcdu87 » Sat May 18, 2019 9:22 pm

Bloodybone wrote:
Sat May 18, 2019 4:57 pm
I have now Update the Table, added a "Stop Timer 2" Script which will stop the Captain Timer on the Ship Shape Level and added "Ship Shape Stars" to the Pointers Script. :D
Thank you very much, you rock!

Bloodybone
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Re: A Hat in Time+15 [Steam]

Post by Bloodybone » Sat May 18, 2019 10:02 pm

Jbcdu87 wrote:
Sat May 18, 2019 9:22 pm
Bloodybone wrote:
Sat May 18, 2019 4:57 pm
I have now Updated the Table, added a "Stop Timer 2" Script which will stop the Captain Timer on the Ship Shape Level and added "Ship Shape Stars" to the Pointers Script. :D
Thank you very much, you rock!
No Problem ;)

AFKaptain
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Re: A Hat in Time+13 [Steam]

Post by AFKaptain » Sun May 19, 2019 12:44 am

Bloodybone wrote:
Mon May 13, 2019 3:49 pm
Sorry to hear that, I'm gonna look into that problem as I'm updating the Table right now anyways.

Edit: I think i maybe found out what the problem is as there are sometimes when performing dashes or other movements addresses that have nothing to do with health what so ever and I compared them out now. So I hope in the newest Table Update fixes this Problem. :)
The issues mentioned previously seem to be fixed, thanks! There are some new ones I encountered with version 15 (although they don't seem to mess up the save file permanently).

>>One Hit Kill: Starts Hat Kid at the end of some Death Wishes (In "Killing Two Birds" I loaded in right in front of the Bosses and had to backtrack to trigger the cutscene; in "Rift Collapse: Sleepy Subcon" I loaded past all levels, right in front of the rift thingy; etc.). After disabling the command, I still loaded in at the end of these and other Death Wishes, but only once; in the second load-in post-disabling, it started Hat Kid at the beginning like normal.
>>Stop Timer(?): Seems to force the default Kid's Hat appearance (this might be a bug with some Death Wish boss fights, not sure yet).
>>Invulnerability: Disables Dancing emote (Kiss+Taunt); you just spam back and forth between the emotes without Dance triggering.

All of the above are resolved in some fashion at some point after disabling the cheats, but it would be nice to fix if you can easily find the problems' source.

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