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Excellent work on this! Thank you so much! But I have noticed that Stop Timer still doesn’t work, such as in Rift Collapses and the Vault Codes in The Wind missions. Is there a possible fix to this? If not, I understand and will try to git gud hahaha
I now changed the Stop Timer Script to support more timers like the Rift Collapse and Vault Code Timers. If you still find timers where this or the "Stop Death Wish Speedrun Timer" doesn't work on, please write a comment or write me a PM so I can add those timers to the Script.
The issues mentioned previously seem to be fixed, thanks! There are some new ones I encountered with version 15 (although they don't seem to mess up the save file permanently).Bloodybone wrote: ↑Mon May 13, 2019 3:49 pmSorry to hear that, I'm gonna look into that problem as I'm updating the Table right now anyways.
Edit: I think i maybe found out what the problem is as there are sometimes when performing dashes or other movements addresses that have nothing to do with health what so ever and I compared them out now. So I hope in the newest Table Update fixes this Problem.
>>One Hit Kill: Starts Hat Kid at the end of some Death Wishes (In "Killing Two Birds" I loaded in right in front of the Bosses and had to backtrack to trigger the cutscene; in "Rift Collapse: Sleepy Subcon" I loaded past all levels, right in front of the rift thingy; etc.). After disabling the command, I still loaded in at the end of these and other Death Wishes, but only once; in the second load-in post-disabling, it started Hat Kid at the beginning like normal.
>>Stop Timer(?): Seems to force the default Kid's Hat appearance (this might be a bug with some Death Wish boss fights, not sure yet).
>>Invulnerability: Disables Dancing emote (Kiss+Taunt); you just spam back and forth between the emotes without Dance triggering.
All of the above are resolved in some fashion at some point after disabling the cheats, but it would be nice to fix if you can easily find the problems' source.