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HYPERNOVA: Escape from Hadea (2017-10-08)

Posted: Sun Oct 08, 2017 4:34 am
by Shinkansen
Simple table for HYPERNOVA: Escape from Hadea, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.4 64-bit. May work on other versions.

2. StructureController.
"Structure Invulnerable Set to Invulnerable?" sets Structure to invulnerable.
"Structure HP Set to Massive? sets Structure HP to massive.
"Usable Resources Set to Massive?" sets usable resources to massive.
"Collectable Resources Set to Massive?" sets collectable resources to massive.
"Population Set to Massive?" sets population to massive.

Re: HYPERNOVA: Escape from Hadea (2017-10-08)

Posted: Sun Oct 08, 2017 11:03 am
by kanggg
Thank you. Too bad I can't play this game because instead of the level all I see is a pink screen.