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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Posted: Sun Oct 01, 2017 2:22 pm
by BoehserOnkel
@all
there´s a save editor for total war series
here :[Link]

im using this a lot for rome and attila - works good - if you know what you do :D

(instruction how to use are in the saveparser ini - and you need aditional file "nogamedatapack" )

edit : because i got asked - yes you can edit army size from 20(normal) to 40
but it affects to enemy too - so be prepared for awesome mega battles if you use ;)

edit 2 : i not recommend this option for 40 units - i just figured out that you need a very good gaming machine for a 3k vs 3k battle lol

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Posted: Sun Oct 01, 2017 2:45 pm
by afraidless
Finished my first campaign as the lizards. love, love, love it. obrigada!

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Posted: Mon Oct 02, 2017 1:37 am
by Recifense
Hi guys,

Requests:
- it would be great to have a pointer for Blessed spawn units for the Lizardmen and experience pointer for units; [still pending]
- Rites Cooldown in 1 Day [done S3.0]

Issues:
- "Agents can act again" not working [Fixed S3.0]
- In Malekith campaign, in his quest battle for shield, my army escape from battle just from start [not reproduced]

Cheers!

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Posted: Mon Oct 02, 2017 11:56 am
by afraidless
Recifense wrote:
Mon Oct 02, 2017 1:37 am
Hi guys,

Requests:
- it would be great to have a pointer for Blessed spawn units for the Lizardmen and experience pointer for units; [still pending]
- Rites Cooldown in 1 Day [done S3.0]

Issues:
- "Agents can act again" not working [Fixed S3.0]
- In Malekith campaign, in his quest battle for shield, my army escape from battle just from start [not reproduced]

Cheers!
Hey Recifense, what do you think about instant spell cooldowns in battles, and an easy-win-autoresolve script? The 2nd could just somehow trick the game into thinking you have vastly superior odds. think about it. anyway, thank you ;)

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-01

Posted: Mon Oct 02, 2017 5:05 pm
by The Mogician
I think the instant cooldown is do-able and I think I have seen trainers out there with the function.

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-01

Posted: Tue Oct 03, 2017 2:00 am
by theblank
doesn't seem to work for me

opens fine but when I try to click on the X it doesn't work

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-01

Posted: Tue Oct 03, 2017 2:01 am
by theblank
doesn't seem to work, i click on the X and nothing opens

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-01

Posted: Tue Oct 03, 2017 4:00 am
by aznoxboy
Nice fix on agents. The Population surplus and the Instabuild don't seem to work for Black Arks (dark elf floating cities).

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-01

Posted: Tue Oct 03, 2017 5:21 am
by afraidless
theblank wrote:
Tue Oct 03, 2017 2:01 am
doesn't seem to work, i click on the X and nothing opens
click the checkbox under the active tab, next to the X, after opening the right process obviously. :)

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-01

Posted: Tue Oct 03, 2017 5:59 am
by XDAvenger93
If I may make a small suggestion recifense, Black Arks of the Dark Elves could benefit greatly from a population surplus script for them as well. If it can be done.

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Posted: Tue Oct 03, 2017 5:43 pm
by BoehserOnkel
renorp wrote:
Sat Sep 30, 2017 7:25 pm
Dear Recifense, thank you for the table! I think, that i found a bug. In Malekith campaign, in his quest battle for shield, my army escape from battle just from start. Please check it.
have a issue there too lol
but for me the last opponent doesnt appear
and the reinforcements doesnt show up
searched the web and some ppl say they have it too(different things) on a -erm- save copy of the game ,if yk what i mean ;)

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Posted: Tue Oct 03, 2017 10:28 pm
by XDAvenger93
BoehserOnkel wrote:
Tue Oct 03, 2017 5:43 pm
renorp wrote:
Sat Sep 30, 2017 7:25 pm
Dear Recifense, thank you for the table! I think, that i found a bug. In Malekith campaign, in his quest battle for shield, my army escape from battle just from start. Please check it.
have a issue there too lol
but for me the last opponent doesnt appear
and the reinforcements doesnt show up
searched the web and some ppl say they have it too(different things) on a -erm- save copy of the game ,if yk what i mean ;)
yeah but it's not an issue. Since you are the defender in that quest battle, just let the timer run out (it's always capped at 60 minutes) on ultra fast speed and go have a drink, the fight will end with a win for you.

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Posted: Tue Oct 03, 2017 11:47 pm
by Recifense
XDAvenger93 wrote:
Tue Oct 03, 2017 10:28 pm
BoehserOnkel wrote:
Tue Oct 03, 2017 5:43 pm
renorp wrote:
Sat Sep 30, 2017 7:25 pm
Dear Recifense, thank you for the table! I think, that i found a bug. In Malekith campaign, in his quest battle for shield, my army escape from battle just from start. Please check it.
have a issue there too lol
but for me the last opponent doesnt appear
and the reinforcements doesnt show up
searched the web and some ppl say they have it too(different things) on a -erm- save copy of the game ,if yk what i mean ;)
yeah but it's not an issue. Since you are the defender in that quest battle, just let the timer run out (it's always capped at 60 minutes) on ultra fast speed and go have a drink, the fight will end with a win for you.
Correct! :)

Cheers!

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Posted: Tue Oct 03, 2017 11:49 pm
by Recifense
Hi guys,

Solved the ARK pop surplus issue. Now only remains the Lizardmen Blessed spawn units request.

Cheers!

Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Posted: Wed Oct 04, 2017 7:49 am
by hbpateiv
Recifense wrote:
Tue Oct 03, 2017 11:49 pm
Hi guys,

Solved the ARK pop surplus issue. Now only remains the Lizardmen Blessed spawn units request.

Cheers!
You are awesome!!!