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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Posted: Sat Nov 10, 2018 8:48 pm
by ASTR1
Recifense wrote:
Sat Nov 10, 2018 7:10 pm
Hi guys,

A table was added for version 1.5.0. Please look at the first post.

Cheers!
you are the best !

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Posted: Sun Nov 11, 2018 12:01 am
by MasterGuyX
Looks like the values for "Current XP" and "Current Available Point" are switched. Still playable, but it might confuse other people.

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Posted: Sun Nov 11, 2018 1:31 am
by Phantom1014
Recifense wrote:
Sat Nov 10, 2018 7:10 pm
Hi guys,

A table was added for version 1.5.0. Please look at the first post.

Cheers!
I love you please bear my children

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Posted: Sun Nov 11, 2018 1:33 am
by Goodlogic
God Damnit Recifense I love you man :D

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Posted: Sun Nov 11, 2018 8:58 am
by sefh
I noticed that for some reason in the Lord/Hero Info the two values have switched places, "Current Available Points" now edits XP and "Current XP" edits skill points, minor issue but thought I'd point it out :)

EDIT: And looks like I forgot to refresh the page before posting so didn't notice someone else said about the same thing already :D

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Posted: Sun Nov 11, 2018 3:07 pm
by Recifense
MasterGuyX wrote:
Sun Nov 11, 2018 12:01 am
Looks like the values for "Current XP" and "Current Available Point" are switched. Still playable, but it might confuse other people.

Cheers!
Fix done. Please download the table again (with T56).

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Tue Nov 13, 2018 1:24 am
by Recifense
Hi guys,

The table for version 1.5.0 was updated. I included "Unlimited Search" in "Agents can Act Again". Please check at the first post.

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Wed Nov 14, 2018 12:59 pm
by sjoerddz
So whenever i toggle the script my game instantly crashes, mortal empires count noctilus, running latest steam patch with all dlc installed.

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Wed Nov 14, 2018 2:13 pm
by Hopit
sjoerddz wrote:
Wed Nov 14, 2018 12:59 pm
So whenever i toggle the script my game instantly crashes, mortal empires count noctilus, running latest steam patch with all dlc installed.
activate it on the main menu

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Thu Nov 15, 2018 3:07 pm
by gogomtgo
when i use it game crash 5~10m
i don't know why ;
have all dlc, steam
i don't know how to solve it...

activate it on the main menu and 5~10m crash

chose faction, start activate 5~10m crash

before vc works fine but after vc dlc ...do not know why crash

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Thu Nov 15, 2018 5:49 pm
by Recifense
gogomtgo wrote:
Thu Nov 15, 2018 3:07 pm
when i use it game crash 5~10m
i don't know why ;
have all dlc, steam
i don't know how to solve it...

activate it on the main menu and 5~10m crash

chose faction, start activate 5~10m crash

before vc works fine but after vc dlc ...do not know why crash
Please check if the script and the game are at the same 32bits segment:

- Run CE and Run game;
- At main menu folow the steps:
a) Add to the table an address manually (1byte): Warhammer2.exe
b) Add to the table an address manually (1byte): MyCode
c) Check the values of the addresses of a) and b)

The address is composed by ssssXXXXXXXX: ssss is the segment and XXXXXXXX is the 32bits (4 bytes) offset:

Scenarios:
Game at 132000000 (1-32000000) and MyCode at 154350000 (1-54350000): 1 and 1 = ok. Same segment.
Game at 132000000 (1-32000000) and MyCode at 47800000 (0-47800000): 1 and 0 = Sure Crash. Different segment.
Game at 7FF204000000 (7FF2-04000000) and MyCode at 7FF047800000 (7FF0-47800000): 7FF2 and 7FF0 = Sure Crash. Different segment.

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Thu Nov 15, 2018 7:00 pm
by gogomtgo
Recifense wrote:
Thu Nov 15, 2018 5:49 pm
gogomtgo wrote:
Thu Nov 15, 2018 3:07 pm
when i use it game crash 5~10m
i don't know why ;
have all dlc, steam
i don't know how to solve it...

activate it on the main menu and 5~10m crash

chose faction, start activate 5~10m crash

before vc works fine but after vc dlc ...do not know why crash
Please check if the script and the game are at the same 32bits segment:

- Run CE and Run game;
- At main menu folow the steps:
a) Add to the table an address manually (1byte): Warhammer2.exe
b) Add to the table an address manually (1byte): MyCode
c) Check the values of the addresses of a) and b)

The address is composed by ssssXXXXXXXX: ssss is the segment and XXXXXXXX is the 32bits (4 bytes) offset:

Scenarios:
Game at 132000000 (1-32000000) and MyCode at 154350000 (1-54350000): 1 and 1 = ok. Same segment.
Game at 132000000 (1-32000000) and MyCode at 47800000 (0-47800000): 1 and 0 = Sure Crash. Different segment.
Game at 7FF204000000 (7FF2-04000000) and MyCode at 7FF047800000 (7FF0-47800000): 7FF2 and 7FF0 = Sure Crash. Different segment.

Cheers!
add type value
Warhammer2.exe 140000000 type byte value 77
MyCode 13FFF0000 byte 199
(i do not know doing right, start game,CE and main menu load your table and click add address manually
type Warhammer2.exe address and chose tpye byte and click ok same do MyCode )

i'm 64b os and CE 6.7 , 6.8.1 Cheat Engine.exe, cheatengine-x86_64.exe show same

but i was ok before vc dlc works fine (before 1.5.0 ) but......

any solution? plz?

sorry for my bad english ;

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Thu Nov 15, 2018 7:39 pm
by Recifense
gogomtgo wrote:
Thu Nov 15, 2018 7:00 pm
Recifense wrote:
Thu Nov 15, 2018 5:49 pm
gogomtgo wrote:
Thu Nov 15, 2018 3:07 pm
when i use it game crash 5~10m
i don't know why ;
have all dlc, steam
i don't know how to solve it...

activate it on the main menu and 5~10m crash

chose faction, start activate 5~10m crash

before vc works fine but after vc dlc ...do not know why crash
Please check if the script and the game are at the same 32bits segment:

- Run CE and Run game;
- At main menu folow the steps:
a) Add to the table an address manually (1byte): Warhammer2.exe
b) Add to the table an address manually (1byte): MyCode
c) Check the values of the addresses of a) and b)

The address is composed by ssssXXXXXXXX: ssss is the segment and XXXXXXXX is the 32bits (4 bytes) offset:

Scenarios:
Game at 132000000 (1-32000000) and MyCode at 154350000 (1-54350000): 1 and 1 = ok. Same segment.
Game at 132000000 (1-32000000) and MyCode at 47800000 (0-47800000): 1 and 0 = Sure Crash. Different segment.
Game at 7FF204000000 (7FF2-04000000) and MyCode at 7FF047800000 (7FF0-47800000): 7FF2 and 7FF0 = Sure Crash. Different segment.

Cheers!
add type value
Warhammer2.exe 140000000 type byte value 77
MyCode 13FFF0000 byte 199
(i do not know doing right, start game,CE and main menu load your table and click add address manually
type Warhammer2.exe address and chose tpye byte and click ok same do MyCode )

i'm 64b os and CE 6.7 , 6.8.1 Cheat Engine.exe, cheatengine-x86_64.exe show same

but i was ok before vc dlc works fine (before 1.5.0 ) but......

any solution? plz?

sorry for my bad english ;
They are at the same segment. It should have worked fine.

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Fri Nov 16, 2018 1:51 pm
by gogomtgo
that means i have another probl ....

oh ... ㅠ.ㅠ

thanks your help

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Posted: Fri Nov 16, 2018 4:19 pm
by Recifense
gogomtgo wrote:
Fri Nov 16, 2018 1:51 pm
that means i have another probl ....

oh ... ㅠ.ㅠ

thanks your help
You say it crashes after some time. Does it happen with any faction? What options do you use? What campaign? I need more info in order to investigate the issue.

Cheers!