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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Thu Nov 08, 2018 4:25 pm
by kurstein
Hey Recifense

can you update the table for the ny update/DLC

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Thu Nov 08, 2018 11:22 pm
by CEuser2017
Hey guys,

Can someone explain how to god mode AI allies as well? I mean changing the table, of course.
In some campaign battles losing all the allied troops negatively affects my overall gameplay.

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Fri Nov 09, 2018 12:08 am
by spigot
No idea buddy, maybe when this gets updated an option for invincible allies will get added.

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Fri Nov 09, 2018 1:09 am
by Griffihn
@CEuser2017 look at the way the god mode finds the specific player pointer in the main script (it should be something like pPlayer) and where. then, in the memory scan viewer, try finding the value for computers and figure out which value belongs to which AI. there is no actual way to tell which AI is allied and which not though so that'll take quite a bit of work since most likely the "allied" status is a flag that gets attached in the game and not an actual identifier for the AI.
Good Luck!

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Fri Nov 09, 2018 6:37 pm
by Phantom1014
waiting for that update like a addict

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Fri Nov 09, 2018 7:25 pm
by kurstein
yes the same here cant wait

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Fri Nov 09, 2018 8:57 pm
by Phantom1014
Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Fri Nov 09, 2018 9:57 pm
by madmd
Phantom1014 wrote:
Fri Nov 09, 2018 8:57 pm
Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....
I don't think forum rules allow linking externally (and if I'm in error for posting about it, let me know), but Mr. AntiFun posted a trainer that will work until Rec posts an update.

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Sat Nov 10, 2018 1:20 am
by jllllll
Phantom1014 wrote:
Fri Nov 09, 2018 8:57 pm
Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....
God mode address was easy on my end, however that research address is a massive pain. The closest address I could find had an extra 3 bytes sandwiched in the middle and I don't know enough to correct for that.
Here is the addresses I found for god mode:

Code: Select all

define(GDMD,Warhammer2.exe+0046b2c0)
define(GDM2,Warhammer2.exe+0060c940)
define(GMTB,Warhammer2.exe+008c1277)

assert(GDMD,8b 41 04 3b d0 ?? ?? c7 41 04 00 00 00 00 ?? ?? 2b c2 89 41 04 ??)
assert(GDM2,40 55 41 54 41 56 41 57 48 8d 6c 24 d8 48 81 ec 28 01 00 00 4c 8b)
assert(GMTB,80 b8 80 01 00 00 00 4c 8b ea ?? ?? 8b 42 58 ?? ?? 8b 42 6c 89 81 88)

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Sat Nov 10, 2018 1:31 pm
by ASTR1
i need the skill points but hell....

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Sat Nov 10, 2018 2:52 pm
by vaporwork
For skill points and other character/army/province editing you can use a save editor, e.g. SaveParser. More reliable than any trainer/tables, but also far more complex.

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Sat Nov 10, 2018 3:33 pm
by sefh
I managed to edit exp and skill points for my generals on my own but it's tedious to do it for each one separately because of the turn changes, currently teaching myself modding to have instant construction and research that way :D (money is simple enough to do already within one turn)

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Posted: Sat Nov 10, 2018 4:24 pm
by ASTR1
vaporwork wrote:
Sat Nov 10, 2018 2:52 pm
For skill points and other character/army/province editing you can use a save editor, e.g. SaveParser. More reliable than any trainer/tables, but also far more complex.
Thx for info

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Posted: Sat Nov 10, 2018 7:10 pm
by Recifense
Hi guys,

A table was added for version 1.5.0. Please look at the first post.

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Posted: Sat Nov 10, 2018 8:05 pm
by hzilong
You, sir, are a god. Thanks for the table.