Total War Warhammer 2 v1.1.0/v1.3.1 (GM and More) 2018-Feb-14

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Arjik
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Re: Total War Warhammer 2 v1.1.0/v1.2.0 (GM and More) 2017-Dec-14

Post by Arjik » Tue Jan 23, 2018 8:41 pm

Scorpionking20 wrote:
Tue Jan 23, 2018 5:35 pm
Is there a possibility to "unlock" blessed units or other RoR along with the TK update?
There are a few mods on the Workshop: one allows infinite recruitment of RoR (Regiments of Renown No Cap in Campaign) with optional addon that lets them earn XP (Regiments of Renown Experience in Campaign), another adds the ability to recruit Blessed units once you build max level recruitment buildings (Recruitable Blessed Units (lizardmen)) with an addon that removes the cap (Recruitable Uncapped Lizardmenb Blessed Units <-- yes, with that typo there).

Not sure if it is possible at all to do this with a table.

I actually almost stopped using the table since there is a mod that gives every player unit complete resistance to all types of damage (or almost all types). And GodMode was pretty much all I used. Combined with a mod that allows to give full control over units in battle to AI, I could just sit and watch how the battles go without having to constantly issue new orders.

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Re: Total War Warhammer 2 v1.1.0/v1.2.0 (GM and More) 2017-Dec-14

Post by Scorpionking20 » Tue Jan 23, 2018 9:39 pm

Arjik wrote:
Tue Jan 23, 2018 8:41 pm
Scorpionking20 wrote:
Tue Jan 23, 2018 5:35 pm
Is there a possibility to "unlock" blessed units or other RoR along with the TK update?
There are a few mods on the Workshop: one allows infinite recruitment of RoR (Regiments of Renown No Cap in Campaign) with optional addon that lets them earn XP (Regiments of Renown Experience in Campaign), another adds the ability to recruit Blessed units once you build max level recruitment buildings (Recruitable Blessed Units (lizardmen)) with an addon that removes the cap (Recruitable Uncapped Lizardmenb Blessed Units <-- yes, with that typo there).

Not sure if it is possible at all to do this with a table.

I actually almost stopped using the table since there is a mod that gives every player unit complete resistance to all types of damage (or almost all types). And GodMode was pretty much all I used. Combined with a mod that allows to give full control over units in battle to AI, I could just sit and watch how the battles go without having to constantly issue new orders.
I never thought to look up mods for that! Thanks for the info...I'll definitely look those up! Hopefully mods are patched up sometime soon as well, as I like to use quite a few at a time, along with this table. In fact, I'm waiting for this table before I even bother with Tomb Kings, just because of how much more fun I have. I get to "explore" the game in less time, as I own a business/family/etc.

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Re: Total War Warhammer 2 v1.1.0/v1.2.0 (GM and More) 2017-Dec-14

Post by vaporwork » Tue Jan 23, 2018 10:32 pm

No hurry Rec, game breaking bugs found immediately after Tomb Kings release. I would wait for a hotfix before touching this game

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Re: Total War Warhammer 2 v1.1.0/v1.2.0 (GM and More) 2017-Dec-14

Post by Ravenbear » Wed Jan 24, 2018 1:45 am

vaporwork wrote:
Tue Jan 23, 2018 10:32 pm
No hurry Rec, game breaking bugs found immediately after Tomb Kings release. I would wait for a hotfix before touching this game
Been playing it for several hours no issue.. what bugs are you talking about.. ??

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Recifense » Wed Jan 24, 2018 2:09 am

Hi guys,

A table was added for version 1.3.0 (Rise of the Tomb Kings). Please check at the first post.

Many thanks for my Patrons for providing the DLC.

Cheers!
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by docrob » Wed Jan 24, 2018 2:29 am

holy hell you're quick thanks for all your work Recifense!

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by The Mogician » Wed Jan 24, 2018 2:35 am

All hail Recifense!

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Feofan » Wed Jan 24, 2018 3:16 am

2 Recifense Thank you so much!

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Re: Total War Warhammer 2 v1.1.0/v1.2.0 (GM and More) 2017-Dec-14

Post by vaporwork » Wed Jan 24, 2018 3:24 am

Ravenbear wrote:
Wed Jan 24, 2018 1:45 am
Been playing it for several hours no issue.. what bugs are you talking about.. ??
The most obnoxious one is any caster on mount can cast magical missile for free. I primarily play multi so the game is completely unplayable as every and his dog is exploiting this. Lesser bugs include 44% physical resistance from Regrowth stay permanent after the healed unit ran out of its HP regeneration limit, incorrect display of Vampire corruption level on campaign map, placeholder texts remaining in the release version etc. etc.

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Allvaldr » Wed Jan 24, 2018 11:19 am

Wow that's fast, thanks a lot :)

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Mrmarklar » Wed Jan 24, 2018 11:33 am

Recifense wrote:
Wed Jan 24, 2018 2:09 am
Hi guys,

A table was added for version 1.3.0 (Rise of the Tomb Kings). Please check at the first post.

Many thanks for my Patrons for providing the DLC.

Cheers!
you are a god amongst men, thanks. this maybe bolt to ask but can you maybe add tomb king jars, and maybe do something about the limit of all the units in there roster thanks anyway

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Ghostknight12354 » Wed Jan 24, 2018 3:09 pm

please make a infinite army option for tomb kings

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Ghostknight12354 » Wed Jan 24, 2018 3:09 pm

as well as infinite units for thoose units that has a limit

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Akulio » Wed Jan 24, 2018 3:29 pm

Weeeeeeeeeeeeeeeeee! :D

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Recifense » Wed Jan 24, 2018 5:27 pm

Mrmarklar wrote:
Wed Jan 24, 2018 11:33 am
Recifense wrote:
Wed Jan 24, 2018 2:09 am
Hi guys,

A table was added for version 1.3.0 (Rise of the Tomb Kings). Please check at the first post.

Many thanks for my Patrons for providing the DLC.

Cheers!
you are a god amongst men, thanks. this maybe bolt to ask but can you maybe add tomb king jars, and maybe do something about the limit of all the units in there roster thanks anyway
JARS is already at the table. Look for [X] <==================== Player Info :: Current Plaques/Scrolls/Food/Jars/Way ==>

Just change the value.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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