Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22

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Recifense
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by Recifense »

Hi guys,

I've just started checking the issues. I will see the need of other features as well.

Cheers!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

sefh
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by sefh »

Also having issues with the instant construction, I think it worked in the beginning with only my starting city but stopped working when I started conquering, playing as lord skrolk (skaven).

And if you're taking wishes/requests Recifense, any chance of getting minimum food for skavens sometime in the future? High elf influence points aren't really useful to other factions :)

EDIT: Thanks for your work regardless :D

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by Anglican »

It would be great to have a pointer for Blessed spawn units for the Lizardmen and experience pointer for units but anyways many thanks for the fast table Recifense

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by renorp »

Dear Recifense, thank you for the table! I think, that i found a bug. In Malekith campaign, in his quest battle for shield, my army escape from battle just from start. Please check it.

musland
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by musland »

Anyone else have issues with "Agents can act again"? It's not working for me.

Edit: Thanks for the great, quick table btw.

sefh
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by sefh »

musland wrote:
Sat Sep 30, 2017 7:45 pm
Anyone else have issues with "Agents can act again"? It's not working for me.

Edit: Thanks for the great, quick table btw.
Doesn't work for me either. Sometimes it's the armies that don't work but with solo heroes it doesn't seem to work at all. (if that's how it's supposed to work)

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by Recifense »

Hi guys,

I have added a new table (script 2.0) with a fix for construction (in fact, I was not able to reproduce the issue, but I changed the way the script checks the ownership of a construction), added "Minimum Food (for Skaven) and new pointers for other factions.

I will check the new issues/requests:

Requests:
- it would be great to have a pointer for Blessed spawn units for the Lizardmen and experience pointer for units;
- minimum food for skavens [done on s2.0]

Issues:
- Influence for High elf only [done on s2.0]
- "Agents can act again" not working
- In Malekith campaign, in his quest battle for shield, my army escape from battle just from start

Cheers!

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by Acheronsis »

Thank you for yet again an amazing cheat table, recifense!
I would like to request a feature; rites! Would it be possible to add a feature that would reduce or remove their cooldown?
Thanks again!

Fred2015
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by Fred2015 »

I have an issue my game closes down when I pick any of the options.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by The Mogician »

Did anyone figure out the remaining turns for ritual yet? I changed up some numbers but didn't seem to help. I was so pissed when my conquest victory triggered 3 turns before my final ritual was done.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by BoehserOnkel »

Recifense wrote:
Sun Oct 01, 2017 12:11 am
Hi guys,

I have added a new table (script 2.0) with a fix for construction (in fact, I was not able to reproduce the issue, but I changed the way the script checks the ownership of a construction), added "Minimum Food (for Skaven) and new pointers for other factions.

I will check the new issues/requests:

Requests:
- it would be great to have a pointer for Blessed spawn units for the Lizardmen and experience pointer for units;
- minimum food for skavens [done on s2.0]

Issues:
- Influence for High elf only [done on s2.0]
- "Agents can act again" not working
- In Malekith campaign, in his quest battle for shield, my army escape from battle just from start

Cheers!

same here for construction
played entire elves campaign and ALL options was working as intended - not one single error or w/e

@Recifense : thx man wanna hug you for yor fast work :D

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by bloodaxis »

Everything working in the new update, except movement after conquering a settlement is somehow broken, the older version let you move after so you could take over as much as you want. Other than that it's great, thanks for your effort!

Edit: Hovering over the units in my army seems to let my lord move again, so it works, just probably something on my end. Seems to be tied to the heroes embedded in the army.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by Arjik »

Recifense wrote:
Sun Oct 01, 2017 12:11 am
- In Malekith campaign, in his quest battle for shield, my army escape from battle just from start
I remember it happening with the table for TW Warhammer. I may be wrong here, but it seems the issue is that when your script increases the health of units, the game treats it as if those units were damaged. So, when battle starts, game checks health and sees something like *original health/scripted health* and *original health* is too low compared to the scripted values. I believe the game even shows in the tootip that the morale failing is due to "Army losses". It doesn't happen everytime, only occasionally.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by locobuddha »

Thank you very much.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-30

Post by Testify »

Thanks Recifense love and appreciate your work for a long time now!

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