BERSERK and the Band of the Hawk
Posted: Thu Mar 02, 2017 8:49 pm
Simple table for BERSERK and the Band of the Hawk, may or may not work.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1003
1. Battle Stats
- One Hit Kill
V1002
1. Battle Stats
- Freeze Consumable Timer
- Sub-Weapons Set to Max
Added support for transformation sub-weapons (Thanks dabui)
Changed the way it works by shortening the cooldown time instead of freezing the quantity.
- Fixed EXP Multiplier (Thanks Sushi-Maki)
V1001
1. Material Stats
- Complete list of materials (minus NULL/EMPTY game data).
2. Battle Stats
- Freeze Battle Timer
- Combo No Reset
- Kills Set to Max
- Combo Set to Max
- EXP Multiplier
3. Accessory Stats
- Accessory Level Set to Max
- Accessory Skill Level Set to Max
- Allows the following to be modified:
- Level
- Vitality
- Attack
- Defense
- Technique
V1000
1. Gold
- Gold Set to Max
2. Materials
- Materials Set to Max
3. Battle Stats
- Health Set to Max
- Frenzy Set to Max
- Sub-Weapons Set to Max
- Items Set to Max
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1003
1. Battle Stats
- One Hit Kill
V1002
1. Battle Stats
- Freeze Consumable Timer
- Sub-Weapons Set to Max
Added support for transformation sub-weapons (Thanks dabui)
Changed the way it works by shortening the cooldown time instead of freezing the quantity.
- Fixed EXP Multiplier (Thanks Sushi-Maki)
V1001
1. Material Stats
- Complete list of materials (minus NULL/EMPTY game data).
2. Battle Stats
- Freeze Battle Timer
- Combo No Reset
- Kills Set to Max
- Combo Set to Max
- EXP Multiplier
3. Accessory Stats
- Accessory Level Set to Max
- Accessory Skill Level Set to Max
- Allows the following to be modified:
- Skill Slots
- Level
- Vitality
- Attack
- Defense
- Technique
V1000
1. Gold
- Gold Set to Max
2. Materials
- Materials Set to Max
3. Battle Stats
- Health Set to Max
- Frenzy Set to Max
- Mode 1: Freeze gauge to max and set level to 5
- Mode 2: Freeze gauge to max. Gauge decreases normally while in frenzy mode. Level increases normally with each frenzy activation
- Sub-Weapons Set to Max
- Items Set to Max