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BERSERK and the Band of the Hawk

Posted: Thu Mar 02, 2017 8:49 pm
by predprey
Simple table for BERSERK and the Band of the Hawk, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

V1003
1. Battle Stats
- One Hit Kill

V1002
1. Battle Stats
- Freeze Consumable Timer
- Sub-Weapons Set to Max
Added support for transformation sub-weapons (Thanks dabui)
Changed the way it works by shortening the cooldown time instead of freezing the quantity.
- Fixed EXP Multiplier (Thanks Sushi-Maki)

V1001
1. Material Stats
- Complete list of materials (minus NULL/EMPTY game data).

2. Battle Stats
- Freeze Battle Timer
- Combo No Reset
- Kills Set to Max
- Combo Set to Max
- EXP Multiplier

3. Accessory Stats
- Accessory Level Set to Max
- Accessory Skill Level Set to Max
- Allows the following to be modified:
  • Skill Slots
4. Character Stats
- Level
- Vitality
- Attack
- Defense
- Technique

V1000
1. Gold
- Gold Set to Max

2. Materials
- Materials Set to Max

3. Battle Stats
- Health Set to Max
- Frenzy Set to Max
  • Mode 1: Freeze gauge to max and set level to 5
  • Mode 2: Freeze gauge to max. Gauge decreases normally while in frenzy mode. Level increases normally with each frenzy activation
- Death Blow Set to Max
- Sub-Weapons Set to Max
- Items Set to Max

Re: BERSERK and the Band of the Hawk

Posted: Thu Mar 02, 2017 8:53 pm
by STN
Nice :D

Re: BERSERK and the Band of the Hawk

Posted: Fri Mar 03, 2017 2:50 am
by PlayerGmon
Thanks!

Re: BERSERK and the Band of the Hawk

Posted: Fri Mar 03, 2017 11:26 am
by Sushi-Maki
Thanks a lot Predprey !

If it's possible, could you add some others cheats like Exp Multiplier, Accessories Editing, and Time Freeze please ? :twisted:

Thanks in advance for that if you have time and if you want to ... :D


*EDIT: Thanks Man ! You're the Best !!!

Re: BERSERK and the Band of the Hawk

Posted: Sat Mar 04, 2017 5:17 am
by Forces
YOU ARE A LEGEND, MAN. THANKS ALOT ♥♥♥♥♥

Re: BERSERK and the Band of the Hawk

Posted: Sat Mar 04, 2017 6:58 am
by virginialuther12
Thank you so much for the post

Re: BERSERK and the Band of the Hawk

Posted: Sat Mar 04, 2017 7:43 am
by dabui
guts berserk mode,griffith femto mode,zodd apostel mode,wyald apostel mode
Sub-Weapons Set to Max

predprey's table
before
mov [rax+CC0],(float)50
mov [rax+CD0],(float)50
mov [rax+CE0],(float)50
mov [rax+CF0],(float)50

after
mov [rax+CC0],(float)50
mov [rax+CD0],(float)50
mov [rax+CE0],(float)50
mov [rax+CF0],(float)50
mov [rax+D40],(float)50
mov [rax+D50],(float)50
mov [rax+D60],(float)50
mov [rax+D70],(float)50

Thank you,predprey

Re: BERSERK and the Band of the Hawk

Posted: Sat Mar 04, 2017 3:44 pm
by Forces
Any way to make consumables effect last forever?

Re: BERSERK and the Band of the Hawk

Posted: Sun Mar 05, 2017 9:14 am
by Sushi-Maki
Thanks again for the updated Table.

In the "new battle stats" section, I only tested Exp Multiplier by putting "3" into value, in order to multiply by "3" the experience gained at the end of the level in which I tested the code, and instead of multiplying my experience by 3 , I went directly level max after the first kill performed.

I also noticed that by activating none of the new codes of your update, the combos does not reset although I did not activate the corresponding option.

I have not yet tested the other options in the "battle stats" section, however the "accessories" section works perfectly.

So the only problem for me is the option Exp multiplier, maybe although I did not understand how this code works ...

Re: BERSERK and the Band of the Hawk

Posted: Sun Mar 05, 2017 12:21 pm
by Forces
I have a lot of fun edit the accessories stats, but I reach a "cap". the character stats dont reach 2000. Its kinda stucks in 1600
and the skills for the accessories, the cap is 255.
here some pics.

[Link]
[Link]
[Link]

I don't know if have a way to pass this "cap".
well, thats is my feedback.
idk, it mays helps

Re: BERSERK and the Band of the Hawk

Posted: Sun Mar 05, 2017 12:54 pm
by predprey
Forces wrote:
Sun Mar 05, 2017 12:21 pm
I have a lot of fun edit the accessories stats, but I reach a "cap". the character stats dont reach 2000. Its kinda stucks in 1600
and the skills for the accessories, the cap is 255.
here some pics.

[Link]
[Link]
[Link]

I don't know if have a way to pass this "cap".
well, thats is my feedback.
idk, it mays helps
Without hacking, the last 3 stats have a max of 999 while skills for accessory have a cap of 99. Past that, they are not normally reachable ingame. If you look closely the bar for the stats have already exceeded the gauge. It's possible that the game still takes into account the values past 1600 even though the bar does not extends. However, the skills for accessories are single bytes IIRC. This means they have a technical hard cap of 255 since bytes can only go from 0-255.

Re: BERSERK and the Band of the Hawk

Posted: Sun Mar 05, 2017 12:56 pm
by predprey
Sushi-Maki wrote:
Sun Mar 05, 2017 9:14 am
Thanks again for the updated Table.

In the "new battle stats" section, I only tested Exp Multiplier by putting "3" into value, in order to multiply by "3" the experience gained at the end of the level in which I tested the code, and instead of multiplying my experience by 3 , I went directly level max after the first kill performed.

I also noticed that by activating none of the new codes of your update, the combos does not reset although I did not activate the corresponding option.

I have not yet tested the other options in the "battle stats" section, however the "accessories" section works perfectly.

So the only problem for me is the option Exp multiplier, maybe although I did not understand how this code works ...
Combo not resetting could be because you enabled the "Combo Set to Max"? Else you have to wait for some time not attacking before it resets.

Re: BERSERK and the Band of the Hawk

Posted: Mon Mar 06, 2017 11:42 am
by Forces
Good work as well my friend, love the feature thats freeze the consumable time, make my experience w this game so much fun

Re: BERSERK and the Band of the Hawk

Posted: Mon Mar 06, 2017 3:37 pm
by nakint
Can you add dame modifier or 1 hit kill?

Re: BERSERK and the Band of the Hawk

Posted: Tue Mar 07, 2017 2:48 pm
by Forces
I think freeze consumable time is crashing the game ):