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Ancient Frontier (2017-09-23)

Posted: Sat Sep 23, 2017 2:53 am
by Shinkansen
Simple table for Ancient Frontier, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. LineupDB_static.
"Optional Deployments Set to Massive?" sets Optional Deployments to massive.
"Resources Set to Massive?" sets Resources to massive.

2. Unit.
"Moves, Actions, Counters Set to Massive?" sets Moves, Actions, Counters to massive.
"HP Set to Massive?" sets HP to massive.
"SP Set to Massive?" sets SP to massive.
"Abilities Set to Massive? sets Abilities to no cooldown and not used.
"Enemy Set to Weak?" sets Enemy to weak.

Re: Ancient Frontier (2017-09-23)

Posted: Sat Sep 23, 2017 1:03 pm
by CaesarCzech
HERE COMES OUR SHIKANANSEN TRAIN.
fast as alwayss. :)